| Welcome to The Chamber of the Everchosen. We hope you enjoy your visit! Here at COTEC we are all about the Warriors of Chaos in Warhammer Fantasy Battle. Tactics to help you slaughter your opponent on the tabletop, through to galleries on how to build your next Warshrine. Its all covered... and growing! We are a forum for gamers and hobbyist alike and again would like to welcome you to a fun, friendly, warm place and hope to see you again! Join our legion! Takes less than a minute and gives you access to everything! If you're already a member please log in to your account by entering the correct runes and words of power: |
- Pages:
- 1
- 2
| Shaggoth; What's his best use? | |
|---|---|
| Tweet Topic Started: May 25 2013, 09:20 PM (635 Views) | |
| Gavellon | May 25 2013, 09:20 PM Post #1 |
|
Warrior of the Chamber
|
I'm currently practicing with a tourney list that includes a Shaggoth. I'm curious how the rest of y'all use him in your games. I'm taking him because I believe he is a sneaky choice that people won't see coming/ know how to respond to. He's one of those units that cause your opponent to ask "What does that do again?" I've got him using an additional hand weapon at the moment and I normally run him along side my Skullcrushers. I have both of these units screened by hounds for re-directing and since both the Shaggoth and Skullcrushers are immune to psych they don't care if the hounds panic and run off. Pretty good set up thus far. What do you guys think? How would you use this big beastie? |
![]() |
|
| Nongor | May 25 2013, 09:50 PM Post #2 |
|
The Chosen
|
I like to use him to take out enemy knights and chariots. His high strength makes him a very effective can opener. His movement means he can charge just as far as basic cavalry and chariots and he's likely to be able to break and run them down. He can stomp all over basic infantry as well, but you'll need to combo charge him with something else if you intend to bust through the steadfast. Due to terror he can make low leadership units flee away and I often find I use him down a flank. There he'll clear some chaff, maybe draw some fire and then flank charge an infantry unit while my skullcrushers or chariots smash into the front. He'll often die to cannon balls, but if my opponent is targeting him, he's not targeting my DP or Lord on Daemonic Mount. Avoid high strength infantry like White Lions and Swordmaster or any units with great weapons as their strength will smash through your toughness and carve up your Armour. |
![]() |
|
| Asvaldir | May 25 2013, 10:13 PM Post #3 |
![]()
Chosen of Tzeentch
|
I haven't yet tried one but I just picked one up on ebay so I'm interested to hear how people use them as well. My idea is to run it alongside warriors or some sort of cav as a flank protector/threat as with T5 you and only a +4AS you don't want him running into the front of any units S5 or higher and on a flank only a few attacks can be directed towards him while he puts out plenty of damage. I think AHW is the best choice as S8 is often overkill and you lose the nice I4 he has which is pretty good for a monster. |
![]() |
|
| Doommasters | May 26 2013, 04:31 AM Post #4 |
|
Warrior of the Chamber
|
Great weapon all the way for me. Shags are cav and monster killers and s8 is perfect for cutting through those 1+ saves. Warriors have plenty of s5 attacks so shags allow you to get up to s8 which is great. Frost Phoenix -1s asl who cares the shah goth will rape them still. Any troops with s6 I would keep him well away from as they don have the best save, high weapon skill helps but even then it is Dicey. They are perfect on the flank provided warmachines don't drop them they murder almost every other flanking unit. Once they brake through the flank they cause all kinds of trouble. My only issue is that skulls are simply more durable whereas shags tend to get shot/grinder down. Kholek on the others hand is pure death. With scaly skin and heavy armour now he can smash his way through anything this is not a deep horde. I have seen him kill 5 iron guts in a single combat! Ws8 S8 7 attacks d3 multi wounds is no joke. Not even a prince on star dragon, greater deamon or do would want to get in combat with him. |
![]() |
|
| MyNameDidntFit | May 26 2013, 10:12 AM Post #5 |
|
The Dark Prince
|
I'm considering starting to use a GW Shaggoth myself as something of a way to can-open heavy cav. and counter the Frostheart I'm going to be seeing regularly. What worries me is that he doesn't have anything against the 2-4 bolt throwers I'm likely to face in any HE army. How has this gone for you folks who've used one regularly? |
![]() |
|
| Doommasters | May 26 2013, 10:51 AM Post #6 |
|
Warrior of the Chamber
|
War machines like any monster without a ward or regen saves die to them. Bolts only do d3 though and you can run multiple monsters. If you have a daemon prince you are safe for at least one turn. If they don't kill that dp they are in for all types of pain. I think if you go shaggoth you need to go two and some other monsters also. |
![]() |
|
| Gavellon | May 26 2013, 11:27 PM Post #7 |
|
Warrior of the Chamber
|
I definitely agree with the need for multiple targets for war machines. In my current build I have a daemon prince and chimera running with the shaggoth. What I've found is people fire at the DP first hoping to take him out swiftly. This allows the shaggoth to move up the table virtually unharmed. Most of the guys I play have learned by now that they need to pay some attention to the shaggoth because of the pain that he brings when he hits at full wounds. Knock of few wounds off ol' shaggy there and he's much easier to deal with. However, this presents the problem that you want your opponents to have. Do they take out the shaggoth for certain and then try and deal with the DP or hope to take out the DP and pray that the shaggoth doesn't wreck their flanks... |
![]() |
|
| LORD VOKUL'NAX | May 27 2013, 05:09 AM Post #8 |
|
Corrupted Slann
|
I've never really fielded a Shaggoth myself. I personally prefer a hellcannon (both rules and model wise). But I'd probably field him with GW weapon myself so I can hunt down heavily armoured foes easily. It's hard for us to obtain that kind of strength elsewhere. |
![]() |
|
| Vissah | May 27 2013, 05:13 AM Post #9 |
|
Self-Proclaimed Gangster of the Realm of Chaos
|
I used one cause I loved the model but I sold him so I could get some Skullcrushers. When you got Skullcrushers why use a Shaggoth? When I used him I put him on a flank and take out smaller units and go for a flank charge but with armour 4 he just dies to fast if you ask me. But the model is a true beauty :-D |
![]() |
|
| LORD VOKUL'NAX | May 27 2013, 10:06 AM Post #10 |
|
Corrupted Slann
|
I agree that skullcrushers make a far more effective unit. It isn't that the Shaggoth is bad, it is merely that other choices are better.... skullcrushers, hellcannons, gorebeast chariots, chimera. |
![]() |
|
| Vissah | May 27 2013, 03:41 PM Post #11 |
|
Self-Proclaimed Gangster of the Realm of Chaos
|
That is absolutly true. For those points there are better options. |
![]() |
|
| LORD VOKUL'NAX | May 28 2013, 10:03 AM Post #12 |
|
Corrupted Slann
|
Now if someone is creating a fluffy/themed list than there is no problem with the shaggoth... it just never will be the optimal choice. At least it isn't a total waste of points like the slaughterbrute! |
![]() |
|
| Gavellon | May 30 2013, 08:59 AM Post #13 |
|
Warrior of the Chamber
|
In my list I've also have 2 chariots of Slaanesh, would you guys ever consider running the shaggy in tandem with the two of them? I like the idea of slamming an opponents unit with all 3 in one turn. The impact hits along with the thunder stomp will be utterly devastating. Another reason to run them together is the fact that the shaggoth can help to take down those heavy armored units that the chariots can only knock a couple of wounds off of. What do you guys think? |
![]() |
|
| Nongor | May 30 2013, 11:00 AM Post #14 |
|
The Chosen
|
Due to his great movement he'll be able to work nicely with the chariots. They'll do a lot of damage on the first turn. Just watch out for stubborn and unbreakable units. If you go the great weapon option you'll find he's an awesome can opener for those hard to bust 1+ Armour saves. |
![]() |
|
| teafloy_the_damned | May 30 2013, 05:29 PM Post #15 |
|
The Chosen
|
I always debate between great weapon or extra hand weapon. Great weapon is a perfect can opener, but then i look at his I4 and have seconds thoughts...then i look at the points of the Gt weapon... |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Tactics · Next Topic » |
- Pages:
- 1
- 2








4:27 PM Jul 11