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DP using magic in CC; is he still able to cast in CC
Topic Started: May 29 2013, 12:12 AM (162 Views)
dajunglebrotha
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The Chosen
This question came up yesterday and I wasnt too sure. Is the DP still able to use magic once he is engaged in CC?
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Fractal_Mind
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The Chosen
Augments, hexes, and vortexes for sure. Direct Damage yes if it is cast at a unit outside of CC. Magic missile no.
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Calamity
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Clanlord
u cant place a vortex on top of the combat ur in tho
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AshBorn
The Chosen
Calamity
May 29 2013, 12:21 AM
u cant place a vortex on top of the combat ur in tho
Yeah you can. Vortexes dont target, as such you are not targeting a unit in combat.

Perfectly legal.
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dajunglebrotha
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The Chosen
but augment, hex, and vortex needs line of sight so wont he only be able to target the unit he is engaged in?
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Kaedron
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The Chosen
dajunglebrotha
May 29 2013, 12:52 AM
but augment, hex, and vortex needs line of sight so wont he only be able to target the unit he is engaged in?
No, they don't. All three need no line of sight. These rules are a bit of a mess in the Basic Rules Book: They are correct in the rules part (that part about the magic phase), but they are missprinted in the reference section (and there FAQ'd to the correct rules there).
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Asamu
The Chosen
AshBorn
May 29 2013, 12:35 AM
Calamity
May 29 2013, 12:21 AM
u cant place a vortex on top of the combat ur in tho
Yeah you can. Vortexes dont target, as such you are not targeting a unit in combat.

Perfectly legal.
It has nothing to do with targeting. There are direct damage spells that do not target, but they can't be cast into combat, because they are direct damage.

The rulebook states that Vortexes may be cast into combat, and therefore they can. Nominated direction must be in Arc of Sight.

The rulebook states that direct damage spells may NOT be cast into combat, but not that they cannot be cast from within combat. Requires Arc of Sight.

Magic missiles are not allowed to be cast from or into combat. Requires Line of Sight.

Hexes are able to be cast on any enemy unit within range.

Augments are able to be cast on any allied unit within range.
Edited by Asamu, May 29 2013, 05:20 AM.
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AshBorn
The Chosen
Youre wrong. It does to.

The spells that are direct damage that can be targeted at units in combat, specifically have an exception in the description which follows this rule in the rulebook -

"CHOOSING A TARGET
Targeting restrictions vary from spell to
spell. However, unless stated otherwise the
following rules apply:" - P. 31

"• Wizards cannot target spells at units engaged
in close combat." - P. 31

"Direct damage spells are deadly attacks that
strike the foe without warning. Direct damage
spells can only ever be cast on enemy units.
Sometimes a direct damage spell will use a
template to determine which models are hit.
When "this happens, the template cannot be
placed in such a way that it touches friendly
units or enemy units that are in close combat this
is not to say that the template won't scatter
onto friends later, depending on the spell." P.31

As you can see, theres no clause saying they do not target as the vortex paragraph says here -

"Magical vortexes are roiling globes of magical.
energy cl1at travel across the battlefield, wreaking
all kinds of unusual (and often deadly) effects.
A magical vortex does not have a target -
instead it uses one of the round templates, which
is placed in base contact with the caster and with
its centre within the caster's front arc, and then
moves as described in the spell." P. 31

The book does not say whether vortexes can or cannot be cast into combat, but that they dont target. Targeting is the only rule that prevents you from casting into combat. It has everything to do with targeting.

If the spell doesn't target, feel free to cast it into combat unless its a Direct Damage template in which case is forbidden unless another rule overrides it in the spell.

**The reference table in the back is all screwed up but it does have a line that says 'targeted into combat'.
Edited by AshBorn, May 29 2013, 07:37 AM.
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