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| EOTG ward save question; true or not | |
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| Tweet Topic Started: Jun 6 2013, 05:42 AM (387 Views) | |
| Kurrilino | Jun 6 2013, 05:42 AM Post #1 |
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Exalted Guardian
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I was reading the EOTG table for 100 times and couldn't find an answer. One sections is saying, +1 warsave for the character or hero but never more than 3+. I tried to red it from different point of views. Actually i read it that the character gets a wardsave up to 3+ But does that include the build or not. Option 1 Since Tzeench have a 6+ wardsave it would turn into 5 wardsave. If i ignore the build it would move the talisman build down to 2+ wardsave. Option 2 It doesn't ignore the build and the talisman build would stop at 3+ wardsave. How would you guys read that. EOTG for the character or for the build |
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| Wulfrik | Jun 6 2013, 07:06 AM Post #2 |
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The Chosen
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It's rather obvious that it will always stop at 3+, considering it says "to a maximum of 3+." |
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| Kurrilino | Jun 6 2013, 07:18 AM Post #3 |
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Exalted Guardian
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I am well aware of that. But the Tzeench Character would just have a wardsave of 6+. The other 3+ are granted by armor or talisman. And it says clearly the character gets 1+ wardsave not his equipment |
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| Kal | Jun 6 2013, 07:36 AM Post #4 |
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The Chosen
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Id think the save would be applied to the character as a whole. Sice the armor is on him he is one with the armor or w.e. So it cant increase a current ward save any greater than 3+. So if ure at 2+ u gain nothing then. No? |
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| Asvaldir | Jun 6 2013, 08:18 AM Post #5 |
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Chosen of Tzeentch
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The wording of the rule is meant to stop a +2 ward by any means as when combined with the 3rd eye that's way too good so I think it's clear it doesn't matter what equipment you have along with the MoT, you can never have a +2 ward. |
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| Kurrilino | Jun 6 2013, 08:24 AM Post #6 |
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Exalted Guardian
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hmm... i think you guys are right. Dang lawyers :-) |
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| Asvaldir | Jun 6 2013, 08:28 AM Post #7 |
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Chosen of Tzeentch
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I'm actually happy that's the case because I think a flat +2 ward is just too good. Nothing in the game has one that I can think of. |
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| Kal | Jun 6 2013, 08:37 AM Post #8 |
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The Chosen
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I agree |
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| Wulfrik | Jun 6 2013, 09:31 AM Post #9 |
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The Chosen
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The only time it was ever possible was with the last book, and only in Storm of Magic. Being on a Fulcrum gives you a 3+ ward, and if you had a Tzeentch Sorcerer up there, it went down to 2+. As you can probably imagine, it made them stupidly hard to kill. |
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| Calamity | Jun 6 2013, 01:43 PM Post #10 |
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Clanlord
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1 Q I did hav about the EoTG roll was if u get say +1str on a skullcrusher champ it only affects the rider correct? |
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| Jediknight620 | Jun 7 2013, 12:18 AM Post #11 |
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'Zerker
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Yes because only the rider can ever be targeted. The Juggies aren't an upgradeable mount, they're considered part of the unit. So the juggernaut getting a ward save is moot. |
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| Kurrilino | Jun 7 2013, 12:46 AM Post #12 |
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Exalted Guardian
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uhmmm... that was eaxactly my intension :-) I don't focus too much on high armor since too many units use armor ignoring attacks. So my complete focus goes to wardsaves. I try toi sqeeze out as much as i can. |
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| babyberg | Jun 8 2013, 01:49 PM Post #13 |
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The Chosen
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Well... DGBgem, DRGhelm, DParmor, BOTWD and resist magic can give you a 2+ ward save in very specific situation. But all in all, it's really rare. And it's a good thing. |
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| Godless-Mimicry | Jun 8 2013, 06:37 PM Post #14 |
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No' 9
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His equipment doesn't have a ward save itself, it grants him one. Hell it even says so in their rules. It is 3+ as stated clearly in the rules. |
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| medevilmike | Jun 9 2013, 01:56 AM Post #15 |
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Warrior of the Chamber
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wood elves can get a 2++ when they drop to 1 wound thats permanent but only one i can think of |
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