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| Best unit and Mark vs. HE's ? | |
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| Tweet Topic Started: Jun 10 2013, 07:15 AM (547 Views) | |
| hasufin | Jun 13 2013, 10:41 AM Post #16 |
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Warrior of the Chamber
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If you like MoN even though its an inferior buff for Chaos Ogres compared to MoK then you are free to make a bad choice. Let me point out though your explanations are flawed. I think what you meant to say is that MoK would be an INCREASE of 25% to attacks , those of us that prefer winning will take the 25% increase in attacks. It made a difference this weekend when my unit of warriors w/ 5+ regen shrugged off 6 bolt thrower shots with no losses, so all I can say is speak for your self. Seriously , who wouldn't want their DP with additional wounds and increased toughness. In the same battle this past weekend my Nurgle Sorcerer Lord was able to kill a HE noble on a griffon because he had +2 toughness and wounds from the Nurgle attribute , my opponent thought it was a great attribute coming into play every round of combat, give the same character the Chaos Power Soul Feeder and you have a near unstoppable character. No not at all. The reduction in hits from MoN is less than the hits gained from MoK. That small difference in hits w/o MoN are then subject to more reductions from ST vs. T rolls and AS's, you also lose the increased hits and kills that the MoK provides so by the end of CC with the MoN instead of the MoK you would actually have a lower combat resolution score , now that is the REAL math hammer. On the other hand given the specific use of Chaos Ogres with GW and MoK against most any HE unit the additional hits translate into HE unit kills. MoK's Extra attacks and IMP along with the spells from Nurgle Lore and you have the best of everything for your Chaos Ogres. Edited by hasufin, Jun 14 2013, 01:32 AM.
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| hasufin | Jun 14 2013, 12:12 AM Post #17 |
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Warrior of the Chamber
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So to bring this thread back on topic the choices we have so far are ... Warriors/Chosen w/ shields & MoT -benefits are 2 saves 3+, 5+, Chosen getting added chaos reward. Warriors/Chosen w/ Halberds & MoN -benefits are reduced hits & high ST 5 attacks , Chosen getting added chaos reward Chariots w/ MoN -benefits are high T , high ST attacks, and reduced number of hits taken. Horsemen w/ Javelins or Axe's & MoS -benefits are shooting at ST 3 or 4 vs. T 3 HE's and there is no ASF. Chaos Ogres w/ GW & MoK benefits are impact hits, survivability and lots of high ST 6 attacks Trolls -benefits are survivability w/ regeneration and lots of high ST 5 attacks Gorebeast Chariots MoN -benefits are impact hits and high T and high ST and reduced number of hits taken The units and their marks are all good choices but if you prefer to use other marks that better suit your playstyle feel free to do so. The idea is to look at units that can deal damage first like with impact hits or can hit simultaneously or that can still get a good return strike back. Remember that Chaos units with initiative 5 can strike at the same time against HE with ASL weapons and initiative 5 with no HE's re-rolls either. As far as to which Lore to use I would suggest Nurgle or just go with what you like best. My experience has been that Nurgle Lore works well with the above units and well against armies with low T and ASF. All 3 of the Nurgle damaging spells require toughness test so almost the entire HE army is threatened by a successful cast and this has 2 affects , 1 - it makes your HE opponent spend his dispel dice early setting him up with no dispels later , 2 - it kills HE units , the 1 Nurgle spell Rancid Visitations can destroy an entire high elf unit, Stream of Corruption and Plague Wind are just as deadly vs. low T 3 HE's. The other 4 Nurgle spells will ruin a HE's battle plan reducing his WS and IN (reducing his hits and rerolls) , increasing your units toughness or reducing his to 1 , gaining a second 5+ regeneration save , and adding an additional -1 AS penalty , all these spells can be cast in CC too. Lastly consider using the special character Festus. If you agree with most of the above then adding Festus to one of your units makes good sense giving a unit regeneration and poison attacks and getting 2 Nurgle spells. |
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4:23 PM Jul 11