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BSB and General; Looking for assement and weaknesses
Topic Started: Jun 14 2013, 05:43 AM (353 Views)
hasufin
Warrior of the Chamber
Preparing for a 2000 point battle , and wanted to know if these 2 guys will be good enough.

General:
Sorcerer Lord LvL 4(270), MoN(10), Talsiman Preservation(45), Sword of Might(20), Dispel Scroll(25), Enchanted Shield(5), Soul Feeder(10) = (385)
-1 Hit, 2+ 4+ AS, T 4 W 3, 3 ST 5 attacks.

Hero BSB:
Exalted Hero (110), MoT(10), Scaled Skin(20), Daemonic Steed(50), Obsidian Amulet(30), Gamblers Armor(20), Halberd(6), Third Eye(10), BSB(25) =
1+ 5+ AS - reroll 1's , 4+ MR - reroll 1's , T 5 W 3 , 4 ST 6 + 2 ST 5 attacks.
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Lord John
Lord of chaos
I would change the magic items on the exalted: armour of destiny all the way. a 3+ ward is too good not to take and also a great weapon and give soulfeeder to him, drop the barding upgrade and take a shield and scaled skin and burning body
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Tremendous
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Exalted Guardian
I'd have to see the whole list to determine if these characters were kitting out well or not.

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hasufin
Warrior of the Chamber
Lord John
Jun 14 2013, 06:53 AM
I would change the magic items on the exalted: armour of destiny all the way. a 3+ ward is too good not to take and also a great weapon and give soulfeeder to him, drop the barding upgrade and take a shield and scaled skin and burning body

He has a 1+ save plus a 5+ ward save w/ rerolls 1's at WS 7 and T 5 not many attacks should get through. The Obsidian Amulet gives him and his unit a 4+ MR.

A shield wont help in CC when he would need it since hes using a 2 handed weapon, a GW would make him ASL and negate his 6 initiative , my general has soul feeder which works well with the nurgle lore attribute that raises his wounds, burning body might be a liability since some units have special saves vs. flaming attacks.
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snyggejygge
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High Zar of Khorne

I like the all round use of the Sorcerer lord.

The BSB is illegal, 30 points of gifts, you can only have 25....
Magic resistance is kind of useless in this edition, but if you still want it I'd change the Obsidian Amulet for the Obsidian Trinket instead, or maybe give his unit the lichebone Pennant. Then I'd give him a better ward, 5++ re-rolling 1īs is worse than a normal 4++, not that great tbh.
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MyNameDidntFit
The Dark Prince
snyggejygge
Jun 14 2013, 03:08 PM
I like the all round use of the Sorcerer lord.Magic resistance is kind of useless in this edition, but if you still want it I'd change the Obsidian Amulet for the Obsidian Trinket instead, or maybe give his unit the lichebone Pennant.
Not sure I entirely agree here. Chaos have very little to fear from anything but Metal and Light for Magic Missiles, but if there's one thing repeatedly facing a HE Loremaster has taught me lately it's that Searing Doom hurts like a bastard when it reliably kills 20-40% of your Warriors, Knights, 'crushers, etc...

Though it really kicked in lately when I've been playing Empire against him and watching that 4++ from MR bounce Searing Doom off of Knight buses like it was just another rain of pathetic arrows.

Still. Probably not worth it unless you know your meta has a prevalence of Metal like mine does.
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hasufin
Warrior of the Chamber
MyNameDidntFit
Jun 14 2013, 08:02 PM
snyggejygge
Jun 14 2013, 03:08 PM
I like the all round use of the Sorcerer lord.Magic resistance is kind of useless in this edition, but if you still want it I'd change the Obsidian Amulet for the Obsidian Trinket instead, or maybe give his unit the lichebone Pennant.
Not sure I entirely agree here. Chaos have very little to fear from anything but Metal and Light for Magic Missiles, but if there's one thing repeatedly facing a HE Loremaster has taught me lately it's that Searing Doom hurts like a bastard when it reliably kills 20-40% of your Warriors, Knights, 'crushers, etc...

Though it really kicked in lately when I've been playing Empire against him and watching that 4++ from MR bounce Searing Doom off of Knight buses like it was just another rain of pathetic arrows.

Still. Probably not worth it unless you know your meta has a prevalence of Metal like mine does.
I was worried about the Lore of Metal but like said above the worst spells don't allow any kind of save , I suppose I'll need to rely on dispels instead.


So maybe this ...
General:
Sorcerer Lord LvL 4(270), MoN(10), Talsiman Preservation(45), Sword of Might(20), Dispel Scroll(25), Enchanted Shield(5), Soul Feeder(10) = (385)

Hero:
Exalted Hero (110), MoT(10), Scaled Skin(20), Daemonic Steed(50), Armor of Destiny(50), Halberd(6), BSB(25) = 271 plus he's in a unit of Chaos Knights with the Razor standard.
So.. T5 W3 , 2 saves a 1+and 3+ ward , 4 ST6 -4AS attacks and 2 ST5 -3AS Daemonic attacks , and Fear.
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Lord John
Lord of chaos
hasufin
Jun 14 2013, 07:40 AM
Lord John
Jun 14 2013, 06:53 AM
I would change the magic items on the exalted: armour of destiny all the way. a 3+ ward is too good not to take and also a great weapon and give soulfeeder to him, drop the barding upgrade and take a shield and scaled skin and burning body

He has a 1+ save plus a 5+ ward save w/ rerolls 1's at WS 7 and T 5 not many attacks should get through. The Obsidian Amulet gives him and his unit a 4+ MR.

A shield wont help in CC when he would need it since hes using a 2 handed weapon, a GW would make him ASL and negate his 6 initiative , my general has soul feeder which works well with the nurgle lore attribute that raises his wounds, burning body might be a liability since some units have special saves vs. flaming attacks.
i know that a shield would not be used in close combat but i can be used vs shooting and magic attacks. I have played a lot of games with my exalted setup and what i can tell is that he never dies and with a GW he can smash monsters and other high T. models and high armour units with ease. in my last game he killed a unit of 6 demi-chickens, your exalted setup wouldn't have a chance vs 6 demi-chickens
and about burning body: yes ik know that there are some units that have flaming save's but there are more units with regen out there.
Edited by Lord John, Jun 15 2013, 05:21 AM.
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hasufin
Warrior of the Chamber
Lord John
Jun 15 2013, 05:17 AM
hasufin
Jun 14 2013, 07:40 AM
Lord John
Jun 14 2013, 06:53 AM
I would change the magic items on the exalted: armour of destiny all the way. a 3+ ward is too good not to take and also a great weapon and give soulfeeder to him, drop the barding upgrade and take a shield and scaled skin and burning body

He has a 1+ save plus a 5+ ward save w/ rerolls 1's at WS 7 and T 5 not many attacks should get through. The Obsidian Amulet gives him and his unit a 4+ MR.

A shield wont help in CC when he would need it since hes using a 2 handed weapon, a GW would make him ASL and negate his 6 initiative , my general has soul feeder which works well with the nurgle lore attribute that raises his wounds, burning body might be a liability since some units have special saves vs. flaming attacks.
i know that a shield would not be used in close combat but i can be used vs shooting and magic attacks. I have played a lot of games with my exalted setup and what i can tell is that he never dies and with a GW he can smash monsters and other high T. models and high armour units with ease. in my last game he killed a unit of 6 demi-chickens, your exalted setup wouldn't have a chance vs 6 demi-chickens
and about burning body: yes ik know that there are some units that have flaming save's but there are more units with regen out there.
Why drop the barding for a shield cant you use both , and have a better save ?

You may not have noticed before you replied but I did take some of your suggestions and made some changes, the Armor of Destiny for the Obsidian Amulet and Gamblers Armor

General:
Sorcerer Lord LvL 4(270), MoN(10), Talsiman Preservation(45), Sword of Might(20), Dispel Scroll(25), Enchanted Shield(5), Soul Feeder(10) = (385)

Hero:
Exalted Hero (110), MoT(10), Scaled Skin(20), Daemonic Steed(50), Armor of Destiny(50), Halberd(6), BSB(25) = 271 plus he's in a unit of Chaos Knights with the Razor standard.
So.. T5 W3 , 2 saves a 1+and 3+ ward , 4 ST6 -4AS attacks @ IN6 , and 2 ST5 -3AS Daemonic attacks @ IN3 , and Fear.


Against Demigryphons , I think they are T4 W3 , possible 1+ save the same as juggernauts , the Hero has 4 ST 6 attacks at -4 AS with a Halberd at IN 6 so he would strike first at WS7 , I don't see why the difference of a GW would decide if he won combat or not , actually I'm pretty sure since the Hero I have with the Halberd would be striking first and likely killing off the demigryphs before they attack he would be doing better than your guy with the GW striking last.
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hasufin
Warrior of the Chamber
Ok thx for the suggestions I think this is what is best with the army and points I have. The general is going in a unit of 22 MoN warriors with Festus and FC and Stnd. of Discipline, the Hero is going in a unit of 7 Knights with MoT and FC and Razor stnd.

General:
Sorcerer Lord LvL 4(270), MoN(10), Armor of Destiny(50), Sword of Might(20), Dispel Scroll(25), Enchanted Shield(5), Scaled Skin(10) = (390)

Hero BSB:
Exalted Hero (110), MoT(10), Daemonic Steed(50), Talsiman of Preservation(45), Halberd(6), BSB(25), Third Eye(10), Soul Feeder(10), Dragonbane Gem(5), Shield(3) = (274)

With my hero up front and center most everything should bounce off him. Both characters should be able to handle challenges well if I'm worried about my general there is a champion in the unit , but usually he gets a buff from the nurgle spells and the nurgle lore attribute so he should be ok on his own in a challenge.
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