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Friendly Khorne 2400 points; Khorne with lvl4 Death
Topic Started: Sep 27 2013, 02:44 AM (124 Views)
Urian
Warrior of the Chamber
After several games with a default Nurgle DP and Hortense BSB I want something else. So I made up a Khorne list. I included a sorcerer because I find it impossible to have a fun game when my opponent dominates the magic phase.

First I thought of a fighty lvl2 with dispell scroll. But then I changed him to a lvl4. Now my three characters all have three wounds and my magic phase can be a killing ground on itself.

I decided I wouldn't include wardsaves. That's something for Tzeentch, not Khorne. Also no DP nor flyers. Just a fast and hard hitting list with a misguided frenzied sorcerer who's as scary as a unit of crushers (so with Hideous Visage and Berserker Sword).

I mostly play against O&G, Lizards, Dwarfs and Ogres. My opponent is not what I would call a powerplayer (no deathstar stuff) but makes though maxed out lists nonetheless.

What I came up with (remember, for fun when playing friendly games):

Sorcerer Lord lvl4 (Undivided, Death)
Scaled skin
Hideous Visage
Familiar
Charmed Shield
Berserker Sword

Hero (general, Khorne)
Soul Feeder
Sword of Might
Enchanted Shield
Dawn Stone
Daemonic Mount

Hero (BSB, Khorne)
Luckstone
The Other Tricksters Shard
Sword of Anti-Heroes
Juggernaut

2x 5 Warhounds (vanguard)

2x 5 Horsemen (Khorne, flails, mus)

19 Warriors (Khorne, ahw, mus, banner of Swiftness)
- Sorcerer goes here

2x Chariot (Khorne)

8 Knights (Khorne, ens. weapons, mus, Ranger's Banner)
- BSB goes here

3 Crushers (mus, Standard of Discipline, Champion)
- General goes here

Your thoughts about this list?

Am I covered for all the six scenario's (now block of 20 for the tower, 4 banners in a 2400 points game)?

edit: dropped 2 Knights (from 10 to 8), added Champion to the Knights, dropped 5 Hounds (from 4x to 3x Hounds), added Chariot

edit2: dropped a crusher and 5 Hounds (from 3x to 2x), added Chariot. Switched banners between Knights and Crushers, replaced BSB and General
Edited by Urian, Oct 1 2013, 07:42 PM.
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Nongor
The Chosen
Urian I'd keep the horsemen as is, but look at dropping a unit of dogs. 2-3 is enough to pull out OnG fanatics, manglers etc. I'd also consider dropping 2 knights as well. Sure they can soak up some fire and you cazn run 6 wide, but I'd rather spend the points elsewhere. Take 40 saved from the dogs, drop vanguard from another unit to save 10, another 80 or so from the knights and you have a Khorne chariot instead. A champ in the knights would also be good to stop the general always challenging it you'd prefer he wail on rnf instead. I like your BSB kit as well so I'd leave him as is.
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Urian
Warrior of the Chamber
Thx!

Indeed something I was thinking about, a smaller unit of knights and adding a champion.
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