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| TK Help | |
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| Tweet Topic Started: Oct 14 2013, 05:30 AM (228 Views) | |
| Kex | Oct 14 2013, 05:30 AM Post #1 |
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Warrior of the Chamber
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Hi I know its not topic about TK but i have to ask here if thats ok, so here we go :) My friend plays with TK army and he is totally crazy, he losing all the time so i was thinking anyone have any experience about TK lists and what he need in list against WoC Thanx for any help and if i post wrong feel free to delete it Edited by Kex, Oct 14 2013, 05:35 AM.
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| smokemeakipper | Oct 14 2013, 08:43 PM Post #2 |
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Slave
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i played a very tough tomb king list that had a tomb guard type death star with ws 6 or something, a casket of souls, a load of chariots and some death magic. he could generate a tonne of magic dice so got through with most spells. the casket can wipe out chariots, characters and small units and keep jumping across lots of your units |
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| thughes0801 | Oct 14 2013, 09:08 PM Post #3 |
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The Chosen
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Definitely tomb guard, casket, snakes, necrotect, tomb king and hierotitan, then flavor as necessary. They can be very dangerous if the right person is running them. |
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| Rusty Wintertooth | Oct 14 2013, 10:02 PM Post #4 |
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Beast of Nurgle
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Just my opinion, but writing a tomb kings list is difficult against warriors, they have too many tools so if your opponent knows you're running TK you're in trouble. It should be noted I've not won a game against the new warriors yet, but have pulled a couple of draws :D A couple of ideas: The casket is great - coupled with getting off a lucky doom and darkness makes running a couple of lvl2 death priests pretty good. I'd consider having a large unit of necroknights - I run 9, with special character Ramhotep (which allows armour save re-rolls) that makes a nasty hammer unit. However this does stop you from taking other animated constructs so you'll likely need a unit of tomb guard too. Support this unit with light magic and you're golden. One of the tricky issues against warriors now is that they out manoeuvre us now, making defensive play, sitting back and shooting even harder. One way to counter this is to have a 2 x 4 chariot units. Coupled with the necroknights you have three units with swiftstride and have a nice threat range. This may delay units for an extra turn, whilst they set up favourable positions, giving you the chance to use two screaming skull catapults and the casket to trim units down. They do death sniping cheaply and effectively, I sometimes run 2 death liche priests in a unit with a tomb king and you've got your Ld10 sorted. When I'm playing with Tomb kings I spend most of my game fighting for a draw. I have to play an intelligent game and need to get unit match ups in combat, the army isn't forgiving of mistakes. A good place to get get started is over at the Khemri Forum |
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| Kex | Oct 15 2013, 05:53 PM Post #5 |
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Warrior of the Chamber
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Tnx all for help :) |
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| CHOCMUSHROOM | Oct 15 2013, 08:18 PM Post #6 |
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The Chosen
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Skeleton horse archers have both scout and vanguard, so can help with re-directing. Tomb Scorpion can also be used to re-direct well. Casket and skull catapults can kill chimera and deamon prince. Heirophant adds +d3 to each casting within 12" and they can then spam spells to help them like death magic. So if you go double skull catapults and a casket, with some mages, they should be able to deal with you fast moving flyers, which leaves the main problem that TK have against WoC, and that is dealing with troops and SC. So, how can they deal with these........... that has been worrying all TK players for ages. Tomb guard do have killing blow, but unless they get speed of light, the warriors will be hitting first, killing their Tomb prince with a hero, then hitting the TG on 3's, wounding on 4 or 3 and then being hit on 4's, so the TG will loose this combat. All I've found to deal with this is with light and Tomb king magic, and that is slowing down the main combat block. makeing the unit loose D3 move and treating All terrain, even open ground, as difficult. You try marching a group of warriors 2-6" and all taking a DTT, they will not be doing much. I've not used this tactic on WoC yet, but have against the new Lizardmen book, and it worked..... just. I also used Ushabti with bows and chariots, held back the whole game (sitting on my board edge) until I could not delay them anymore, then I charged with the chariots which did some damge, but were killed, but it had done enough damage that his warriors were no longer strong enough to kill my Ushabti in combat. |
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| Kurrilino | Oct 17 2013, 03:17 AM Post #7 |
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Exalted Guardian
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The difficult descission is between light and death magic. Since we just wanna leach lvl 1 death wizzards will do. These guys really rip SC apart werll actually everything what is not coming in huge units. Another nice thing is a light cone. Keep in mind that that laser beam gets stronger by the number of wizzards. But this has 2 sides.... the bad one is you need at least 4 ... but on the other hand all of these can carry a nasty little arcane thing. Beside that a Tomb Guard deathstar boosted with light magic will wreck almost everything. Especially with killing blow on 5+ Another nasty thing is Khalida with 80 archers and 2 attacks spell. This is just melting warrior blocks. I just want to tell your firend one thing. Don't listen to the internet. Everyone will cry and complain. And of course as lower the points are as weaker they get. But like Wood Elves.... in the hand of a skilled person they are a dangerous opponent. The word "broken" is going into both directions.... negative and positive Edited by Kurrilino, Oct 17 2013, 03:21 AM.
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