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Gothrot's Despoilers; 2,000 cav list
Topic Started: Oct 15 2013, 03:43 PM (211 Views)
jondrinfoebane
Slave
[ * ]
Daemon Prince, Lv4, Mark of Nurgle, Chaos Armour, Daemonic Flight,
Scaled Skin, Soul Feeder, Sword of Striking & Charmed Shield. = 495pts

4x Chariots, Mark of Khorne. = 480pts

5 Warhounds, Vanguard. = 40pts

5 Knights, Mark of Khorne, Ensorcelled Weapons, Champ & Standard Bearer,
Banner of eternal Flame. = 255pts

2x5 Knights, all have Mark of Khorne and Champs. = 470pts

Chimera, Regenerating Flesh & Venomous Ooze. = 260pts

Total = 2,000pts
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Lord John
Lord of chaos
i would change all the marks to nurgle.
drop the champ. in the knight units and take one unit warhounds more.

Edited by Lord John, Oct 15 2013, 09:31 PM.
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Noma
Warrior of the Chamber
Beware of mark of khorne and it's ability to get you kited. I would never doubt it's killing power, but if your opponent knows how to bait and set traps you could be overcharging or charging into trouble without wanting to. The benefit of mark of nurgle is it's ability to turn any unit into a tar pit. On chariots it's amazing because impact hits provide that little extra oomph! In the first round.


As long as you're multi charging your chariots in you should have no problem decimating units with nurgle just as well as if you had khorne. Only instead of having to overcharge, you can redirect and put yourself in an even better position.


I might think about taking a look at a small unit of skullcrushers. They're the chosen knights warriors have always wanted. They can completely stomp out a unit with extra attack from khorne, stomp, and juggernauts hit like a truck!

Best of luck.
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Kurrilino
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Exalted Guardian
this list will get slaughtered if you don't watch out.
Khorne Knights have no synergy with nothing.
At a bad day they won't even see combat.

If you insist on Khorne you can always switch to slaneesh magic

just my 2 cents
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Kurrilino
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Exalted Guardian
Noma
Oct 16 2013, 02:35 AM
Beware of mark of khorne and it's ability to get you kited. I would never doubt it's killing power, but if your opponent knows how to bait and set traps you could be overcharging or charging into trouble without wanting to. The benefit of mark of nurgle is it's ability to turn any unit into a tar pit. On chariots it's amazing because impact hits provide that little extra oomph! In the first round.


As long as you're multi charging your chariots in you should have no problem decimating units with nurgle just as well as if you had khorne. Only instead of having to overcharge, you can redirect and put yourself in an even better position.


I might think about taking a look at a small unit of skullcrushers. They're the chosen knights warriors have always wanted. They can completely stomp out a unit with extra attack from khorne, stomp, and juggernauts hit like a truck!

Best of luck.
wait a minute...........

SC get stomp ????
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pszczesn
The Chosen
yes SC got stomp special rule due to MC type like Daemonic mount.
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Kurrilino
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Exalted Guardian
is it original rules or some faq or errata?
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propervillanz
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A Manly Muppet
Your unit with the Banner of Eternal Flame will not benefit from flaming attacks as they are not conducive with magical attacks. Consider Dragon Ogres and Skullcrushers if you are wanting to go with an all cav list as they give you more wounds. Also, the lore of slaanesh will mesh with an all cav list much better than nurgle as it lets you control the movement phase a lot better.
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