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| New campaign advice sought | |
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| Tweet Topic Started: Nov 27 2013, 09:27 PM (110 Views) | |
| Vogon | Nov 27 2013, 09:27 PM Post #1 |
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Slave
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Bit of an odd one here. I’m starting in a new campaign and going to be using Warriors of Chaos. It starts at 500pts (sort of but I’ll get to that) and has a few funky rules as far as building the army goes after the first game goes but that won’t impact the first game. The first thing is that your hero is free including and mounts or mundane upgrades, marks, magic items or anything else like that has to be paid for. I also get a completely free hero (an upgraded unit champ) based on the results of a one day campaign a couple of weeks ago provided I use it exactly as it was at the end of the last game. So on to the list General (free) Chaos Knight Champion, Ensorcelled Weapon, Opal Amulet, Luck Stone (statline currently WS7, BS3, St4, To4, Wo3, In6, At4, Ld8) Hero (50pts) Chaos Sorcerer, Mark of Tzeentch, Level 2, Disc of Tzeentch The remaining 450 points I’m thinking of will be: 13 Chaos Warriors Full Command (General in this unit rounding it out to 3 full ranks) 5 Chaos Warhounds (Vanguard and poison) 3 Dragon Ogres Extra hand Weapon Now one thing that for me is an absolute must is the unit of Dragon Ogres. I love the models and want to find a way to make them work in the games. The first game is going to be a Triumph and Treachery game with Orcs and Tomb Kings. Any thoughts out there? Cheers Vogon |
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| Nongor | Nov 28 2013, 08:21 AM Post #2 |
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The Chosen
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Obviously there's not much you can do with 500 points (or so). The Warrior unit looks as good as it gets. Marauders would be a weaker choice, even with the extra numbers, and you can't squeeze in chariots or horsemen. Personally I'd rather see chariots instead of the Drogres at this points level, but you've stated why you want to take them. Hopefully they'll perform well for you. I'd prefer halberds or GWs on them rather than AHW, so they bust armour better, but against Orcs and TKs it should work fine. Let us know how it goes, I'm very interested to hear more reports on T&T games and how it plays. |
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| Vogon | Nov 28 2013, 08:40 PM Post #3 |
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Slave
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I was thinking that against Orcs and TK the extra attack would be a better bet than higher strength so went with that (plus the models I have look more two hand weapon than anything else) I don't have any chariots at the moment but I might give them a whirl at some point. I'll make sure I take a few pictures to help me remember and post a battle report when I have time you'll have to forgive the lack of finished models though it's a pretty new project . That might not be until next Monday though as I have a busy weekend planned. Cheers Vogon Edited by Vogon, Nov 29 2013, 12:22 AM.
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| Nongor | Nov 29 2013, 07:57 AM Post #4 |
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The Chosen
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Yeah, the AHW are probably the best choice for these opponents. It's generally low initiative all round so with luck and/or good planning you may even strike at the same time. What lore will the Tzeentch mage run? Initially I was thinking metal would be best, but on reflection Tzeentch might fit better. At least one metal spell is useless on the Drogres and most Orcs and TKs have little in the way of armour. Looking forward to the report when you can get one done. Edited by Nongor, Nov 29 2013, 08:35 AM.
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| TastyBagel | Nov 30 2013, 01:37 AM Post #5 |
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The Chosen
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At low levels, the Lore of Tzeentch is pretty solid actually. Lots of missiles. The potential drawback of the Lore's special rule is reduced by the fact that at lower levels, unit sizes are much smaller. Flying around blasting stuff with magic missiles sounds like a solid plan for this point level. Best of luck! |
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| Vogon | Dec 3 2013, 06:14 PM Post #6 |
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Slave
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So I think I won :) The game was a little odd and being our first ever Triumph and Treachery game took a lot longer than 500 points per side should have done but I guess that’s what happens when you are learning new rules. We rolled the scenario of hold the centre and there was a watch tower right in the middle. The Orc and Goblin player had something like 12 Black Orcs + the General from the one day campaign the other week, 10 Savage Orcs, 10 Wolf riders Goblin Doom Diver and an Orc Big Boss on a Chariot. He also took a high Elf Mage as a mercenary. The Tomb King player took A Tomb Prince, Liche Priest, 10 archers, 13 warriors with spears and a Khemrian Warsphynx with Fiery Roar and Envenomes Sting, his general was a single Ushabti from the campaign. He took no Mercenaries. I took the list above and took a Night Goblin Shaman as a mercenary. The first turn. Tombking declared a charge with the warshpynx against the Goblin Wolf Riders who fled, it then failed its ld so couldn’t re-direct into the Black Orcs. Magic and he cast Ptra’s righteous smiting on his archers and then with shooting killed the High Elf Mercenary mage. O&G the Savage Orcs failed their ld and charged my warriors the Chariot declared charge also against the warriors. The chariot failed to make it but the Savage Orcs made it on the roll of 12. The Wolf Riders ralied and moved round to threaten the flank of my Warriors and the Black Orcs turned to face the Warsphynx. No magic for the Orcs and the Doomdiver hit but failed to wound the Warsphynxs. Combat, and despite going first and only needing 3s to hit I managed to kill a single Savage Orc and lost 6 of my own guys in response. The warriors broke, fled and were chased down. The night goblin mercenary failed its ld and started to flee. My turn and I declared charge with the Warhounds into the Goblin Wolf Riders, the wolf riders elected to flee but were caught and wiped out. I then turned the Dragon Ogres to face the savage orcs and plonked my wizard on the objective :) Magic didn’t really do anything useful and I had no shooting. At the end of the turn we counted up victory points so far and the O&G was in the lead. Turn 2 and the Tombkings went first again. Charge was declared by the Warsphynx against the Black Orcs. Very little other movement as he wanted to keep his Tomb Prince and Liche Priest out of harms way. Magic and he failed to cast Ptra’s righteous smiting on his archers. This time he targeted my Tzeentch sorcerer but failed to do any damage. Combat and the Warsphynx killed all but 2 orcs who legged it. I went second and promptly declared charge with my Dragon Ogres and general against his Savage Orcs. Magic and I attempted to cast Treason of Tzeentch on the Tombkings and glean magic but the first was dispelled and the second I failed to cast. Combat and the dragon Ogres and General wiped out the savage orcs completely O&G the chariot charges the warhounds who (perhaps foolishly) hold. The doom diver targets the tombking spearmen and kills 5. The chariot’s impact hits kill all but one warhound who valiantly manages 1 wound thanks to a poisoned hit before being torn apart by the piggies on the front. End of the turn and somehow I’ve managed to accrue more tokens than anyone else so I’m in the lead :) Turn three and I go first. With not much to do I turn and face the Warsphynx to receive the inevitable charge. I attempt glean magic again but fail to cast with only a couple of dice at my disposal after one of the cards got played turning the winds of magic roll from 2D6 to 2D3. O&G and the chariot turns round and the 2 Black Orcs manage to rally and head for the building in the centre occupying the bottom floor (as my Tzeentch sorcerer is on a disc he’s on the viewing platform) The Tomb kings go last and the Warsphynx charges my Dragon Ogres and general but is very careful to align so that my general is not in base to base. He also played to T&T cards to boost the units strength and attacks. In total my dragon ogres to a whopping 1 wound on the beast and 4 are taken in return. I break and flee but am not caught. We were now running out of time so we called it a day and added up the victory tokens. On the face of it the tombkings appeared to have done the best but the fact that they spent a lot of victory tokens to play T&T cards meant he actually came last. The Orc and goblins were second as they had done a lot of damage to earn tokens (you only get tokens for completely wiping out a unit not if they flee and get away) but had also spent a bunch. I largely due to the fact I kept forgetting to use the cards I had, spent the least and ended up with my warchest having the most tokens in. So I won :) Cheers Vogon |
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| Vogon | Dec 3 2013, 06:14 PM Post #7 |
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Slave
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Now thanks to the win I now have an extra 174 points to build my army with. The two characters are to remain the same for the rest of the campaign (though I can add more) and I really want to keep the Dragon Ogres. What are your thoughts? This week I think I’m playing O&G and Daemons. I’m pretty sure the Daemons player will be bringing a herald of slaanesh on an exalted seeker chariot as his free hero but beyond that I’m not sure. Any help would be appreciated. Cheers Vogon |
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