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| mono Khorne | |
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| Tweet Topic Started: Dec 5 2013, 08:02 PM (332 Views) | |
| Carthage | Dec 5 2013, 08:02 PM Post #1 |
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Warrior of the Chamber
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Id like to make a mono khorne list and am going to be trying to put it togther wth some lists and hopefully some of your comments and opinions. The requirements are only unmarked and khorne marked units may be in this list as well as an obvious downplay of magic, if not the elimination of it all together in the list. On this, due to the nature of our modern magic phase I think some considerations can be given to some kind of conversion based on a chained up Sorcerer of some kind. This is not preferable but I think due to other factors its an acceptable option. anyway the first list has no enslaved Sorc but is the first set so far.
My General and leader of the marauders. There to keep the marauders in place once in combat and still be a reasonable combat character.
1+ 4++ leading my SCs. Pretty survivable and not bad offense, not the DM MoT BSB but not terrble either
The marauders are a step back but it still seems to offer reasonable oportunities if they can be kept in place. I dont expect them to survive all that often but should still be the equal of lots of threats out there. chariot to back up
my chaff. gives a screen for fanatics and shooting etc. hoping to give corridors for my units to go through and not get led off by the opposing chaff. the horsemen can provide some light cav killing or even a cannon should they get lucky.
im thinking of using these to kill mages and artillery. they are usual solid choices from many lists.
my main hammer unit and central deployment.
so any thoughts welcomed. also if you think a different unit combo or approach is required for this mono list id be interested to hear. Edited by Carthage, Dec 5 2013, 08:02 PM.
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| Jdo | Dec 5 2013, 08:24 PM Post #2 |
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Exalted Guardian
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lord is slow as hell with marauders and your chimeras need his LD. Maybe chaos steed and a big unit of kh horsemen with flails or warriors with banner of swiftness will be better. 17 kh warriors with FCG, GW/halberd and swiftness is 385 pts so only 36pts more than 29 marauders and a lot better. I feel that your lord is a little to weak with S5, sword of might/ogre blade will be awsome! anyway, 2 chimeras, 2 gorebeasts and jugger unit with bsb.......slaughter!:) Edited by Jdo, Dec 5 2013, 08:25 PM.
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| Carthage | Dec 5 2013, 09:41 PM Post #3 |
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Warrior of the Chamber
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lords illegal too due to items, doh plus yeah warriors would be better, just missed the old days for a min :) ill change it shortly |
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| Carthage | Dec 5 2013, 09:49 PM Post #4 |
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Warrior of the Chamber
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so changed the lord and used warriors wth a swiftness banner . |
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| Kormak | Dec 5 2013, 10:23 PM Post #5 |
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High Executioner of Khorne
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I think a Lord with helm of many eyes and a halberd is going to be more effective, it just provides more reliable wounds per turn. You could then give your bsb sword of swift slaying and a dawn stobe and then add the iron hard skin to your lord, gives him a 1+ 4++ save, reolls to hit and strength 6. Your bsb adds more to the unit with asf as well (your unit champion can accept/issue the challenges). I personally don't find chaos Lords worth the points, I would much rather have a daemon prince of khorne or another exalted hero in my army (but I like having an excuse to use the fw khorne daemon prince ;) ). |
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| Jdo | Dec 5 2013, 10:51 PM Post #6 |
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Exalted Guardian
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Home + halberd always sounds good but lord on foot must have either scaled skin or enchanted shield in my opinion magic weapons on heroes is a waste of points i feel. with only 50 pts item allowance, halberd or GW is always better. home + dawnstone + halberd + poison is awsome on khorne characters.... but when death lore is so popular, i think that 4++ is a must. (you don't have magic defence) |
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| Carthage | Dec 5 2013, 11:09 PM Post #7 |
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Warrior of the Chamber
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but gives my bsb no invunerable, i wont him in that set up, i think its good and plan to run him in place of the usual mot 3rd eye guy. iv thought of that exalted before for an extra exalted but for the bsb, hes going with a 4++. I originally wrote it with a DP but he sucks up alot of points and I wanted to get alot of threats into the list to try and counter the hammering im going to take across the board. the upgrade to DP is around 80 points and just didnt fit in the list. i could scrap the horsemen for him thou and will look at that. |
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| Carthage | Dec 5 2013, 11:11 PM Post #8 |
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Warrior of the Chamber
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yup i agree. iv have a 2+ 4++ lord and a 1+ 4++ bsb, swapping it around makes it complicated and less even. if the lord get the skin, the bsb will suffer if he goes for the 4++ either way and to my mind he must have that ward. |
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| conjoy | Dec 6 2013, 12:45 AM Post #9 |
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Exalted Guardian
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Personally I would not run a BSB without a LoSir (champs do not count as rank and file for LoS) and less than a 3++. I would suggest dropping the Warriors and at least one Chimera and take Forsaken as your Core (M6 with Hatred is a lot more aggressive and fits your list a lot better) and deploy your Lord and BSB on mounts in a unit of Knights (the alternative is to run a Marauder Horse bus with the Lord and BSB on DMs and pray your 4++ holds). If you drop both Chimeras you can run a really decent Knight bus (possibly even with Razor banner) and two units of SKrushers. Against anything short of S7 a rerollable 1+ is better via the Dawnstone than 4++. I get that you might be worried about Death, but the Knight bus should be in combat from turn 2 and stay in combat, and with the high Init of the army, you can focus on stopping snipes. IF you run double SKs, Knights and Forsaken your whole army comes across the board together quickly and you have too much armour spam for your opponent to counter all of the threats. Chimeras really only have validity in a Throgg, DP, Disco BSB build because you are spamming Regen and again you make it too difficult for your opponent to counter everything. |
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| conjoy | Dec 6 2013, 12:47 AM Post #10 |
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Exalted Guardian
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Final quick point - I hate that WoC has gone this way, the army has become like 40k with maximised redundancy being the order of the day, but that seems to be how it is most effective. |
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| MAVV | Dec 6 2013, 02:47 AM Post #11 |
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Warrior of the Chamber
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I'm doing this right now! Nurr the Liar is my captured mage (unmarked) who is hauled around by my Warriors, strapped to a huge brass symbol of Khorne (dispel scroll) and will likely use Shadow magic to debuff my enemies. I used a marauder body & legs with a flagellant arms/head in stocks that I got from a friend. Looks awesome, and will provide some precious magic defense that my mono-Khorne play style lacks. |
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| Kormak | Dec 6 2013, 06:30 AM Post #12 |
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High Executioner of Khorne
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I tend to agree that magic weapons are a waste on a hero and I run home, dawn with a halberd, as I had already suggested home on the Lord sword of swift slaying is fine on the bsb, just means he can generate more reliable wounds against rank and file. Without asf a exalted adds little over champion. As for the Lord vs a daemon prince you can get a khorne daemon prince for 320-365 without wings, depends if you want flaming breath or not. Wings are good but not essential, just dependson many points you have to play with. |
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| Vantraxx | Dec 6 2013, 06:33 AM Post #13 |
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The Thrice Cursed
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Funny, i have also made this! I used an old plaguebearer chained to a canon body, pushed around by a bloodletter. Check him out on my painting blog ;) |
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| Gilean1 | Dec 6 2013, 06:42 AM Post #14 |
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Slave
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I find on a BSB, if taking a mount it should be Demonic with barding in place of Jugger. T5 and 3 wounds is better than S6 on the charge, and for not many more points. |
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