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Understanding the Legends Universe General Rules Battle, Inventory and Special Weapons Character Template A - Carbons Character Template B - Mechs Mech Rules Collection and Exploration Special Weapon Library Reaverbot Listing |
| Character Template and Explanation B - Mechs | |
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| Infiniti | Mar 17 2011, 12:41 AM Post #1 |
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Please see the Mech Rules for details on how to obtain one. Mechaniloid Name: Hey, robots have names too. They're usually not like human names, but hey. Owner: Obviously, the character of yours who owns and has paid for the creation of this mech - someone has to pay to build it, whether it's for the parts or for someone else to make it! Rank: Mech ranks range from D to S, with C, B and A in between them. See the aforementioned Mech Rules for Mech Rank pricing. Function: This is actually rather simple, it denotes whether your mech is autonomous or piloted. For the most part the latter is how a mech is built to be used, however there are always exceptions. Description:
Background History (if any): The story of how this mech came to be, if necessary; oftentimes this applies mainly to 'found' mechs rather than bought or constructed ones. As with the Personality section, if this does not apply, simply delete it from the application upon posting. Point of Origin: Where the mech was built or came from. Simple enough. Mech Build Much like humanoid characters, Mechs have stats of sorts which define their built-in physical capabilities. The class of the Mech determines their allocatable point pool for stats: D-rank mechs have 12 points, C-rank mechs have 14, B-ranks have 16, A-ranks have 18, and S-ranks have 20. Again, consult the Mech Rules as to how to obtain certain-ranked mechs. The cap for each of the four stats is 8 points - you may not increase a single stat to be more than that.
______________________________ Depending on the rank of your Mech, they may have more than just these two slots - D-rank Mechs only have the Basic Weapon and Utility Power slots, B-ranks get upgraded to being able to have an extra Basic Weapon or Utility Power(copy and paste the code for either), and S-ranks are capable of having another Basic Weapon or Utility Power on top of the one normally obtained at B-rank, coming out at four slots total. Basic Weapon Name One's Basic Weapon is made purely for damaging or hindering the enemy; any other functions built into the Weapon(described in the 'Special' section) must be directly related to the weapon/the theme of the weapon, or they will be denied upon approval. You may choose to forfeit a Basic Weapon for a second Utility Power(listed later), or forfeit your Utility Power for another Basic Weapon. Weapon Description: Here, you detail what your weapon looks like, as well as what it's offensive function is. Mechs are not limited to simply bombs or machine guns, things of that nature - be creative if you wish! Note that weapons can only have -one- offensive function in this section. Damage: [Mech's Power Stat x8] Mech Basic Weapons do not have a 'Special' function because they do not consume Energy as a stat. ______________________________ Utility Power: _____ A Utility Power is a nonoffensive piece of equipment or ability that your mech possesses, serving purposes similar to their name - oftentimes they help characters get around certain places or permit them to make certain unique actions. Utility Powers are solely non-damaging, unless such makes sense, and even then their damage would be far less than any regular weapon. You may choose to forfeit your Utility Power for another Basic Weapon, or forfeit your Basic Weapon for a second Utility Power. Utility Description: Simple - this is what your Utility Power is/looks like if applicable, and what it is capable of doing. Like Basic Weapons, Utility Powers may only have one basic function and no other. Mechs do not have a Special section for their Utility Power because they do not consume Energy as a stat. ______________________________ Edited by Infiniti, Apr 13 2011, 12:35 AM.
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10:54 AM Jul 11