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Fireballs happen. Especially in ruins. You know, when it's funny. Or not. Maybe giant robots happen. |
Understanding the Legends Universe General Rules Battle, Inventory and Special Weapons Character Template A - Carbons Character Template B - Mechs Mech Rules Collection and Exploration Special Weapon Library Reaverbot Listing |
| Battle, Inventory and Special Weapons | |
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| Tweet Topic Started: Mar 21 2011, 01:24 AM (571 Views) | |
| Gamefling the Rocktastical | Mar 21 2011, 01:24 AM Post #1 |
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II. Battle on the RPG Battle is the primary form of play on the RPG, and tends to be the inevitable result of two or more players crossing paths. As such, there are a lot of rules that go into battling. 1. Damage on the RPG At present, the RPG utilizes a pure numerical damage system; any given weapon has a set amount of damage granted to it, and taking a hit means that damage is subtracted from the victim's Hit Points. Should a character's HP hit 0, he/she is considered defeated and unable to continue fighting, though he/she may opt to retreat afterwards. There are a number of factors that reduce damage, such as blocking (see below) and otherwise, which will decrease the damage taken by a certain amount. Damage reduction is key to surviving fights against foes with superior firepower. Beyond that, any modifications to damage that are agreed upon by all players involved in a fight may be applied if they are required to enhance the RP experience. A player's options during battle are freeform and limitless, though the most common combat actions are listed in detail below:
2. Battle Inventory While a player can own piles upon piles of various swag and weaponry, he/she cannot take it all with him at once. Instead, he/she has a Battle Inventory, which holds up to 8 separate items, including such things as Health Restores, Energy Refills, and any parts or treasures you may find within a ruin. Special Weapons are not part of the Battle Inventory, and so do not take up a slot in it. The same will apply, of course, to anything that has this mentioned in its description. Be sure to prepare appropriately; you will have no access to the rest of your supplies while in a topic, and will be relying solely on anything in your Battle Inventory. That said, any items you find in a topic can be used to fill empty slots; foraging is a classic survival skill, after all. Please also note that your Battle Inventory is shared by an entire team of characters in a topic; your primary character and Mecha do not get individual inventories, so be sure to manage your resources accordingly if more than one character is on the field. 3. Special Weapons Special Weapons are pre-made, Energy-consuming weapons that can be used to improve your overall effectiveness. There are two types to be used: Special Weapons, and Support Weapons. -Special Weapons: Built to deal damage, pure and simple. Each has its own powers and tricks, so pick the one that's best for you. Most Special Weapons have buyable Upgrades, which improve and alter the weapon's performance, but also tend to increase the Energy Cost, so watch out! Unless otherwise stated, a Special Weapon requires one free hand to use. -Support Weapons: These are essentially passive add-on abilities that improve mobility, survivability, or some other aspect of a character's performance. These may not be equipped by Mechs, and cannot be upgraded. A character starts with 2 Special Weapon slots to fill up - that is, they may bring two Special Weapons with them into a topic; the contents of these may NOT be changed in the middle of a topic, and must be clearly listed in the first post of a battle. Meeting certain conditions may supply you with additional slots later on, allowing you to maintain a substantial arsenal. Any and all Special Weapons owned by a player must be listed in his/her signature, complete with any and all Upgrades that are equipped to them. Multiple copies of a Special Weapon may be owned; these must be listed separately. Special Weapons (but not Support Weapons) also have a Mech Rank; only Mechs of a matching Rank may equip these weapons. See the rules on Mechs for more details on their capacity to use Special Weapons. It is entirely possible to create your own Special Weapons and submit them for approval - a blank template is provided at the bottom of the Special Weapon list for you to use. After going through the approval process, it will be added to the list. Unless it is deemed otherwise(ie: at a certain level of power), you will be given a free copy of that weapon as its creator, however as all Special Weapons are freely obtainable by anyone as long as they meet the correct conditions, your Special Weapon will not be an exception. Finally, all Special Weapons require Energy to be used; without sufficient Energy, unless otherwise stated, a Special Weapon will not function at all. Edited by Infiniti, Apr 13 2011, 12:45 AM.
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12:47 AM Jul 11