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[Guardian ] Titan
Topic Started: Mar 17 2011, 01:31 PM (387 Views)
Sanosuke Hitori
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Race: Saiyan
Alignment: Netural
History: Born into a low level family, Titan fought and trained his hardest to get to the point where he is today. Titan had grown to a level of power that exceeded King Vegeta's. Titan quickly took over as king and banished King Vegeta. Now Titan rules the planet as his own.

Basics
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E.M.P.
Japanese Name: N/A
Effect: Stunning
Ability Power: x.10
Requirement: Electrokenesis
Description: Using your electrokinesis, you can summon a massive surge of energy that shoots out and disrupts your opponent's nervous system while simultaneously inflicting a good deal of pain.

Energy Barrier
Japanese Name: N/A
Effect: Invulnerability
Ability Cost: x.14 per action
Dexterity Drain: 5 Per Action
Description: By focusing your energy, you can create a shield of ki around your body that blocks any attacks from damaging your body. However, after reaching an accumulated total damage equal to, or greater than your shield's power, the ability is removed and the remaining damage is calculated into your limbs. Remember, you may remove the shield at any time you want.

Eye Lasers
Japanese Name: N/A
Effect: Stunning
Ability Cost: x.07

Fireball
Japanese Name: N/A
Effect: Burn
Ability Power: x.11
Requirement: Pyrokenesis
Description: A burning ball of ki.

Flame Breath
Japanese Name: N/A
Effect: Burn
Ability Power: x.10
Requirement: Must know pyrokenesis
Description: A burst of fire projected from the mouth

Kikouha
Japanese Name: N/A
Ability Power: x.06
Effect: None
Description: This is a simple energy blast fired from the finger tips and is very often weak. Mainly used to distract, but can be effective against lesser opponents.

Mouth Blast
Japanese Name: Kochi Kara Kikou Ha
Effect: none
Ability Power: x.08

Power Blast
Japanese Name: N/A
Effect: None
Ability Power: x.09

Spirit Ball
Japanese Name: Sokidan
Effect: none
Ability Power: x.09

Terra Wave
Japanese Name: N/A
Effect: None
Ability Power: x.09 to all limbs
Requirement: Terrakinesis
Description: Using your terrakinesis, you can summon a massive wave of Earthen material that can inflict damage throughout the opponents entire body.

Tsunami
Japanese Name: N/A
Effect: none
Ability Power: x.09 to all limbs
Requirement: Hydrokinesis
Description: Using your hydrokinesis, you can summon a massive wave of water that can inflict damage throughout the opponents entire body.


Advanced
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Big Bang Attack
Japanese Name: Big Bang Attack
Ability Power: x.35

Blaster Shell
Japanese Name: N/A
Effect: None
Ability Power: x.30
Description: A green shell[/color]shaped energy ball that is charged up much like a beam ball. Upon impact the ball will explode.

Death Beam
Japanese Name: N/A
Ability Power: x.22
Effect: Piercing
Description: This is a single fingered, concentrated beam of energy fired from the tip of a finger.

Destructo Disc
Japanese Name: Kienzan
Ability Power: x.35
Effects: Slicing


Eraser Cannon
Japanese Name: N/A
Effect: none
Ability Power: x.30
Requirement: Mouth Blast
Description: A huge blast shot out of the mouth that destroys everything in a large radius with a big explosion.

Galic Gun
Japanese Name: Gyariku Ho
Ability Cost: x.30

Hyper Tornado
Japanese Name: N/A
Effect: Slicing
Ability Power: x.16

Kakusandan
Japanese Name: Kakusan Kikou Ha
Effect: none
Ability Power: x.15 per blast, up to 4 blasts

Shockwave
Japanese Name: N/A
Ability Power: x.33
Effect: Crush
Description: The technique is performed by raising two fingers and an expolsion is created which covers a wide area.


Finishers
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Death Ball
Japanese Name: N/A
Ability Power: x.60

Devilmite Beam
Japanese Name: Akkumaito Kousen
Effect: Piercing
Ability Power: x.20
*.20 when the target is at alignment 0, for every +1 the damage decreases by 0.02 and does a minimum of .05 damage. For every [/color]1 on the alignment scale the damage increases by 0.05 and does a maximum of .75

Description: An attack that transforms an opponent's own negative thoughts into destructive beams. The beams are pink and are shot in a slow spiral.

Final Flash
Japanese Name: Final Flash
Ability Power: x.70

S.S. Deadly Bomb
Japanese Name: N/A
Ability Power: x.50
Effect: Burn
Description: It is a largish, red energy ball, which has more than enough power to destroy many.


Controls
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8 Arms Attack 3 Weeks
Japanese Name: Shiyoken
No Action Cost
Double drain for Punches
Description: Allows the user to manipulate his body and use four arms to attack at one time. This allows users to lower the action cost of punches by half.
*Restricted to twice a battle*

Energy Drain 3 Weeks
Japanese Name: N/A
Effects: Drainage [5% per action]
Description: Drains the Dexterity from an opponent and adds to your own. Also steals resilience from the opponent and adds to your own.

Energy Ring 2 Weeks
Japanese Name: Ring Jyou no
Ki Drain: .10
Effect: Stunning
Flying 2 Weeks
Japanese Name: Bukujutsu
Description: You're ability to fly.

Focus Energy 2 Weeks
Ability: Increases technique power based on amount of actions used.
Basic Techniques: +x.01 per action / [/color]1 Dexterity
Advanced Techniques: +x.05 Per Action / [/color]3 Dexterity
Finisher Techniques: +x.1 Per action / [/color]5 Dexterity
Description: You concentrate your energy into a single attack. Charging the attack, making it much more powerful.

Henkia Beam 2 Weeks
Japanese Name: N/A
Effect: Stunning
Drain: [/color]7 Dexterity(single drain)
Description: While the move to release the technique is completely customizable, so is the effect, the bottom line is that this technique releases energy that disables the opponent from moving based on will power difference. If the casters will power is at least 25% more than the opponents, it lasts for 6 actions, if it is less than 25% of the opponents will power, it does not work.

Hypnosis 2 Weeks
Japanese Name: Yoini Min Min Ken
Effect: Stunning
Ability Cost: x.15
Description: If your combined Will Power and Acuity is stronger than your opponents, than you may be able to put them asleep, making it possible to land critical damage unhindered or even escape battle. If they're stronger, this technique will not work against them.

Ki Supression 3 Weeks
Japanese Name: N/A
Effect: None
Requirement: none
Description: Allows the user to lower his/her power level to any point below their current level. This also allows, in a sense, a person to "vanish" from Ki Senses and Scouters. When used in battle, this technique can make hiding and fleeing a lot easier.

Multi Form 3 Weeks
Japanese Name: Shi Shin no Ken
Ki Drain: x.02 per form (From all forms)
Vitality Drain: [/color]5% for each Offense and Defensive turn (from all forms)
Description: You literally rip your body into two beings. Your stats are divided between your copies, but your actions are not. Max of three copies, each can fight independently.
*Can only be used once per battle*

Power Ball 2 Weeks
Japenese Name: N/A
Ability Cost: x.05
Description: Allows the user to create a sphere of light the emulates the powers of the full moon.

Renzoku Energy Dan 3 Weeks
Japanese Name: Renzoku Energy Dan
No Action Cost
Description: This allows you to lessen the action cost of ki blasts by half for 1 turn.
Limit to 2 times per battle

Shadow Bind
Japanese Name: N/A
Effect: Stunning
Ability Power: x.06
Requirement: Umbrakinesis
Description: Although this technique does not inflict damage, it still drains Ki per action used. This tech will allow you to summon a shadow to keep your opponent bound in place for 1 action. If used for more than 1 action, simple remove the dexterity and ki required.

Spiritual Focus 3 Weeks
Japanese Name: N/A
Effect: None
Ability Power: N/A
Ability: Increases technique and Physical Attack power based on amount of vitality used. Requires +.10 to Action cost for all actions

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Physical Attacks: +.01 Damage / [/color]5% Vitality
Basic Techniques: +x.01 per action / [/color]5% Vitality
Advanced Techniques: +x.05 Per Action / [/color]10% Vitality
Finisher Techniques: +x.10 Per action / [/color]15% Vitality
(You may stack Spiritual Focus upon itself by simply doubling the Vitality and Action Cost)



Rushes
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Amazing Impact
Japanese Name: Ameijingu Inpakuto
Attack Power: .10
Effect: Crush
Description: A technique only usable on defense, usable once per battle. A counter technique only usable when attacked by a range attack. The user dodges the attack then flies at the opponent and delivers a double axe handle.

Atomic Blast
Japanese Name:
Attack Power: .25
Effect:
Description: The user punches the target in the stomach then roundhouse kicks them in the back and finally jumps in the air and shoots down a ki blast with both hands.

Bloody Smash
Japanese Name:
Attack Power: .35
Effect:
Description: The user kicks the target upward and grabs their skull and tosses them down before jump stombing on their abdomen.

Eagle Kick!
Japanese Name:
Attack Power: .10
Effect:
Description: Three quick kicks to the opponents abdomen.

Fear Me!
Japanese Name: Saa Okore!
Attack Power: .20
Effect:
Requirement: Must know kiai.
Description: The user attacks the target with a double axe-handle punch then knocks them away with a right kick. The user then flies toward them and punches in the stomach and knocks them away with Kiai.

Galick Impact
Japanese Name:
Attack Power: .40
Effect:
Requirements: Must know Big Bang Attack
Description: The user punches the target in the stomach then when they get up he appears behind them with a charged Big Bang Attack and blasts them in to the sky.

Hawk Arrow
Japanese Name:
Attack Power: .20
Effect:
Description: The user surroudns themself in an aura and gathering their strength

High Power Rush
Japanese Name:
Attack Power: .20
Effect:
Description: A series of strong punches and kicks.

High Speed Rush
Japanese Name:
Attack Power: .05
Effect:
Description: A rush technique that many weak but very quick attacks. The first time it's used it cannot be dodged.


Elementals
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Cyrokenesis
Custom Perks: Adds Freeze
Description: Allows the user to temperature and ice. Enabling you to drop temperatures to extreme colds and form ice crystals to use in any way, shape, or form.

Pyrokenseis
Custom Perks: Adds Burn
Description: Allows the user to control heat and fire. Enabling them to raise the temperature to extreme heights or move fire around as though it were an extension of themselves.
Edited by Sanosuke Hitori, Apr 16 2011, 10:57 AM.
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