AbsorptionJapenese Name: N/A
Effect: none
Ability Power: N/A
Level 1
Requirement: 1,000 Will Power, 1,000 Acuity
Description: Allows you to absorb 5% of the opponents power and stays with you until the end of battle. Usable only once.
Level 2 Requirement: 1,500 Will Power, 2,000 Acuity
Description: Allows you to absorb 10% of the opponents power and stays with you until the end of battle. Usable on 2 different opponents, once per enemy.
Level 3 Requirement: 3,500 Will Power, 4,500 Acuity
Description: Allows you to absorb 15% of the opponents power and stays with you until the end of battle. Usable only once per opponent.
Body Change 3 WeeksJapanese Name: Body Change
Description: Allows the user to temporarily switch bodies with the opponent. Once used, you inherit all of their powers, abilities, and they receive yours (excluding Body Change). Stats do not swap, only techniques.
Chou no Ryoku 2 WeeksJapanese Name: Chou no Ryoku
Ability Power Drain: 10% per action
Effect: Stunning
Description: Allows the user to bind their opponent's in an electric web of ki. Though quite effective against others, it is extremely draining on the user and takes a heavy drain to sustain. If the person's Will Power is stronger than the users, this ability may not last longer than 1 turn.
Energy DrainJapanese Name: N/A
Effects: Drainage [5% per action]
Description: Drains the Dexterity from an opponent and adds to your own. Also steals resilience from the opponent and adds to your own.
Focus Energy 2 WeeksAbility: Increases technique power based on amount of actions used.
Basic Techniques: +x.01 per action [/color] [[/color]color]1 Dexterity
Advanced Techniques: +x.05 Per Action [/color] [[/color]color]3 Dexterity
Finisher Techniques: +x.1 Per action [/color] [[/color]color]5 Dexterity
Description: You concentrate your energy into a single attack. Charging the attack, making it much more powerful.
Henkia Beam 2 WeeksJapanese Name: N/A
Effect: Stunning
Drain: -7 Dexterity(single drain)
Description: While the move to release the technique is completely customizable, so is the effect, the bottom line is that this technique releases energy that disables the opponent from moving based on will power difference. If the casters will power is at least 25% more than the opponents, it lasts for 6 actions, if it is less than 25% of the opponents will power, it does not work.
Hypnosis 2 WeeksJapanese Name: Yoini Min Min Ken
Effect: Stunning
Ability Cost: x.15
Description: If your combined Will Power and Acuity is stronger than your opponents, than you may be able to put them asleep, making it possible to land critical damage unhindered or even escape battle. If they're stronger, this technique will not work against them.
IllusionsAbility to alter or deceive the perceptions of another. Can be sensory, a light or sound[[/color]color]based effect, or an alteration of mental perceptions.
Must know Telepathy and Empathy
Ki Supression 3 WeeksJapanese Name: N/A
Effect: None
Requirement: none
Description: Allows the user to lower his[/color]her power level to any point below their current level. This also allows, in a sense, a person to "vanish" from Ki Senses and Scouters. When used in battle, this technique can make hiding and fleeing a lot easier.
Ki Suppression - Level 2 - 4 Weeks
Requirements: Ki Suppression Level 1 or Android Racial Perk
Description: Allows the user to 'hide' their energy signature. This enhanced version allows the user to use basic, advanced, and control techniques undetected.
Ki Suppression Level 3 [Saga Only Reward / TP Purchasable / DB Wish]
Requirements: Ki Suppression Level 3
Description: Allows the user to completely hide their energy signatures. This enhanced version allows the user to use any techniques undetected. If the user transforms, the must have "Trained" their transformation level to remain undetected, if their transformation is not "Trained", suppression is not possible.
Renzoku Energy Dan 3 WeeksJapanese Name: Renzoku Energy Dan
No Action Cost
Description: This allows you to lessen the action cost of ki blasts by half for 1 turn.
Limit to 2 times per battle
Shadow BindJapanese Name: N/A
Effect: Stunning
Ability Power: x.06
Requirement: Umbrakinesis
Description: Although this technique does not inflict damage, it still drains Ki per action used. This tech will allow you to summon a shadow to keep your opponent bound in place for 1 action. If used for more than 1 action, simple remove the dexterity and ki required.
Spiritual Focus 3 WeeksJapanese Name: N/A
Effect: None
Ability Power: N/A
Ability: Increases technique and Physical Attack power based on amount of vitality used. Requires +.10 to Action cost for all actions.
- Quote:
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Physical Attacks: +.01 Damage [/color] [[/color]color]5% Vitality
Basic Techniques: +x.01 per action [/color] [[/color]color]5% Vitality
Advanced Techniques: +x.05 Per Action [/color] [[/color]color]10% Vitality
Finisher Techniques: +x.10 Per action [/color] [[/color]color]15% Vitality
(You may stack Spiritual Focus upon itself by simply doubling the Vitality and Action Cost)[/color]
Rushes- Quote:
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Amazing Impact
Japanese Name: Ameijingu Inpakuto
Attack Power: x.03 Per Strike
Strikes: 1
Effect: Crush
Dexterity Drain: 3 Per Strike
Description: A technique only usable on defense, usable once per battle. A counter technique only usable when attacked by a range attack. The user dodges the attack then flies at the opponent and delivers a double axe handle.
Atomic Blast [Expert]
Japanese Name:
Attack Power: x.06 Per Strike
Strikes: 3
Effect: None
Dexterity Drain: 6 Per Strike
Description: The user punches the target in the stomach then roundhouse kicks them in the back and finally jumps in the air and shoots down a ki blast with both hands.
Blood Smash [Master]
Japanese Name:
Attack Power: x.10 Per Strike
Strikes: 3
Effect: None
Dexterity Drain: 10 Per Strike
Description: The user kicks the target upward and grabs their skull and tosses them down before jump stomping on their abdomen.
Eagle Kick!
Japanese Name:
Attack Power: .10
Effect:
Description: Three quick kicks to the opponents abdomen.
Fear Me!
Japanese Name: Saa Okore!
Attack Power: .20
Effect:
Requirement: Must know kiai.
Description: The user attacks the target with a double axe-handle punch then knocks them away with a right kick. The user then flies toward them and punches in the stomach and knocks them away with Kiai.
Hawk Arrow
Japanese Name:
Attack Power: .20
Effect:
Description: The user surroudns themself in an aura and gathering their strength
High Power Rush
Japanese Name:
Attack Power: .20
Effect:
Description: A series of strong punches and kicks.
High Speed Rush
Japanese Name:
Attack Power: .05
Effect:
Description: A rush technique that many weak but very quick attacks. The first time it's used it cannot be dodged.
Elementals- Quote:
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Pyrokenesis
Custom Perks: Adds Burn
Description: Allows the user to control heat and fire. Enabling them to raise the temperature to extreme heights or move fire around as though it were an extension of themselves.