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Everett's Sprites...
Topic Started: Aug 20 2007, 12:35 PM (3,964 Views)
Everett
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Sable: The Last Spriter

Well, with this particular chip, it's using all of his existing colors, and none of his blues would work for that, probably.
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Shadowman
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I see
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::Sign Up for my Comic::
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Everett
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Sable: The Last Spriter

Just for fun, this is me in Pokemon. I have previous versions that have a base, and my newest, which like all my latest stuff, is scratch.

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Everett
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Sable: The Last Spriter

Updates already.

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Alternate outfits, I prefer the middle

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This is what I envision Pharaoh Man to appear like. In my mind, what we have seen is a compression of his true form, as he was weakened, and is either sealed into that coffin, making sure his full power isn't released, or he is merely recovering from a battle. And once he is at full power... Run.
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Shadowman
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Really good I really hope you make that into a sheet, but I want you to finish Zero first.
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Everett
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Sable: The Last Spriter

Likely hood of anyone noticing anything on these boards, slim. Regardless, I will post my stuff, because that is what I do.

http://i6.photobucket.com/albums/y225/Evro/XeronBN-4.png

Made the blade cooler. That big sword will also serve as his main sword, with the energy in the middle changing colors depending on the different type of sword. With that, all of the necessary stuff is done. This is what I have. Oh, fixed Mega Man, by the way.

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One on the right. Part of my take on the entire series, with a realistic tone. Though, I need a good name for it. Right now I am just affectionately calling it Mega Man Genesis, as it is designed to be something of a reimagining.

edit: Note, this site shrinks things down for some reason.
Edited by Everett, Oct 14 2008, 10:22 PM.
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leeuwen12
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Everett
Sep 28 2008, 02:48 PM
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...You're a mad man...
...really you are...to make something that perfect....DAMN....
pure ownage :falcon:
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Megaman battle network ConituesPosted Image
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Everett
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Sable: The Last Spriter

I said i have a video game class this semester. That I do. Today, I'll get the tools to make games*probably most side-scrollers* and more importantly learn how to use them so they don't go to waste. While I'll also use this for the game class, I don't know how much of my vision I'll get into the game before I have to turn it in. Regardless, this is Mega MAN, from my take on the entire series.

http://i6.photobucket.com/albums/y225/Evro/MegaMANsheet-3.png

As you can see, I've done everything. Minus exiting, but that's not important right now. Hell, I may just have he doesn't teleport out, only in. I don't have a slide because I don't want a slide, and if there is one, it would be an upgrade. You'll also notice the Barrier and Barrier Break. This is something I came up with recently. It may sound similar in theory to what was in Mega Man Legends, but it's different. This barrier has three levels, which only really means it can take three hits, or one strong hit. It doesn't stop damage, only reduces. As of now, it only works while planted firmly on the ground. As to how it works, I have two different ways. On an Easy mode, it would be active all times, and taking a hit activates it. On normal, it must be activated, probably with the down button. Hard, there is no barrier. As far as recharging, I'm thinking of having energy pickups refill it as opposed to recharging overtime. Small would fill up one, large either all of it or two.

Naturally, this is completely scratch, as will everything else for this project. All the enemies, all the bosses, and the backgrounds. I'm going to do it all, and if I can't*namely backgrounds* I'll get help for that. And, on another note, your not looking at all the boss weapons either. Instead, when a boss weapon is equipped, it is very visible, as it modifies his right arm. I'll probably have Cut MAN done next.

And, if your wondering why I use MAN instead of Man, I have a reason for that and I'll explain later.
Edited by Everett, Jan 14 2009, 01:16 AM.
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Tennet
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TB X GS

Oh so you did finish the death sprites.
R.I.P. Mitch
Favorite Spriter Summer 2008
both made by pz
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