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Raro
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levels are now non existent.
New system for this, plus, it is a lot simpler!
There are twenty one categories, you cannot put anything into the ones with the * next to them. Until you specially earn it somehow...

you get to put, extremely low, very low, low, below average, average, above average, high, very high, extremely high.
There has to be a certain number of skill categorys that fit it.
Like let's say example you get 3 very highs.
That means only 3 categories can have very high.

numbers you can have of each...

EXTREMELY LOW: 1
VERY LOW: 4
LOW: 6
BELOW AVERAGE: 5
AVERAGE: 3
ABOVE AVERAGE: 1
HIGH: 1
VERY HIGH: none
EXTREMELY HIGH: none

I'll tell you when you gain a level, either I will change it, or I will ask you. I have a hand written list of what everyone has next to my computer, and on ein my computer on notepad.
I check everyone's profiles once a week.
If you cheat, you get banned for a while, then again, it's permanent.

Offensive Strength - Mortal power in attacking
Defensive Strength - Mortal power in defending
Physical Strength - Mortal power in everyday use
Magical Defense - Magical power in defending
Magical Offense* - Magical power in attacking
Elemental Defense - Elemental power in defending
Elemental Offense* - Elemental power in attacking
Elemental Ability - Mortal elemental power in everyday use (like making a fire)
Defensive Speed - Speed in using your defenses
Offensive Speed - Speed in using your attacks
Speed Ability - Speed in your everyday uses
Mental Offense* - Mental power in attacking
Mental Defense - Mental power in defending
Mental Ability - Mortal mental power in everyday use
Cooking Ability - Ability to prepare edible objects
Aiming Ability - Ability to aim directly
Reflexive Ability - Ability to react to things
Creation Ability - Ability to make objects other than weapons or tools
Scouting Ability - Ability to find things
Smithing Ability - Ability to make weapons or tools
Weapons Ability - Ability to wield weapons
Range Ability - How far can your weapon, whatever go before giving out?
Vitality - Life's live, how much can you take?
Stamina - Energy put to maximum before giving out

Broken down into simpler groups:

Strength - Physical power
Magic - Magical power
Elemental - Elemental power
Speed - maximum quickness
Mentality - mental power
Health - includes your well being (stamina,vitality)
Creating - abilities to form new things (weapons, smithing, creation, cooking)
Luck - By chance in a way (scouting, aim, reflex, range)

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