| Crysis 2 | |
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| Tweet Topic Started: Apr 19 2011, 03:03 PM (243 Views) | |
| TheGreg | Apr 19 2011, 03:03 PM Post #1 |
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I never played the original Crysis. I only knew of it for its reputation as a visual monster. The game's graphics were so advanced that only the most advanced PC rigs could run it at its full capability. Crysis 2 makes the jump to consoles, and I decided to see what all the fuss was about. The visuals are instantly striking, with a scope and realism that easily places it among the best looking games of this gen. The game uses light brilliantly, with different surfaces casting unique and sometimes stunningly realistic glares and reflections. The star of the gameplay is the Nano Suit worn throughout the game. It grants the player enhanced abilities such as tank-like armor, cloaking, powered speed and jump abilities and a visor that almost rivals Samus. Using the suit's abilities effectively is a satisfying aspect of the gameplay and, smartly, the level design allows players a myriad of options for approaching every situation. Many games boast this kind of freedom, but Crysis 2 delivers on it for the most part. If you want to go in guns ablazing, activate the power armor and go nuts. Want to go quietly? Activate cloak and rack up some stealth kills. One of my favorites is to slap C4 onto a car and kick it into a crowd of enemies. Crysis 2 does a great job with its weapons as well. There are a ton of weapons ranging from standard military to crazy alien. Many of them have a good amount of available customization, with various attachments and the like. The first-person controls are also rock solid. There is also a decent variety of enemies, some requiring a bit of welcome strategy to defeat. Unfortunately, the AI is woefully glitchy, with far too many blind enemies who get stuck running into objects or even disappear entirely. Another slight problem with Crysis 2's gameplay ends up being the open design that makes it unique. You can simply activate the cloak and run past a lot of obstacles. There is just something that bothers me about that. It's cool to have such freedom in an age of increasingly linear design, but it would have been nice to have at least a few more structured sequences to provide some added variety if nothing else. Crysis 2 feels very much like a playground. In a lot of ways, it's up to the player to be creative and entertain themselves. You also might want to entertain yourself during the plot-based bits as well. The story is completely unintelligible. I know it doesn't help that I never played the first game, but the writing and presentation is very underwhelming. But Crysis 2 is definitely worth a try. It's a great showpiece and I admire its open design and great use of weapons and sci-fi technology. |
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