| Batman: Arkham City | |
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| Tweet Topic Started: Nov 17 2011, 10:11 AM (216 Views) | |
| TheGreg | Nov 17 2011, 10:11 AM Post #1 |
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A worthy follow-up to the excellent Arkham Asylum, Arkham City is a must play for fans of the original game, admirers of great melee fighting and anyone who has ever donned that trademark cowl on Halloween. The Combat The crown jewel of Arkham City is the incredibly fluid combat system. The system expands upon the already industry-best original and creates the most satisfying and stylish fight sequences you have ever played. Played should be underlined there, because unlike some games with great fight coordination, the player is actually controlling the sequence and not just responding to button prompts. Besides the incredible animations, the combat works sublimely because of how easily it flows from one enemy to the next. Many games look great when engaging an enemy, but the transition to fighting another can be awkward and clunky. Batman flies across the screen from enemy to enemy so efficiently that you almost feel sorry for the hapless hordes of thugs that can be taken down with ease. You will find yourself seeking out confrontations just to hone your skills and try out various moves which are earned and upgraded. The World Arkham City is big, but not that big. Although it gives the appearance of a full-fledged open-world game, it's fairly contained. Going from one side of the map to the other only takes a few minutes and traversal is very quick thanks to the bat claw's grappling. This mechanic is even more effective here than in the original game as it's constantly used to get across the cityscape quickly. One drawback of the larger scale is that Arkham City loses that great Super Metroid-inspired world design that Arkham Asylum employed. This time around world is too small to be a full open world, but too big to have the efficient and flowing design of the original. He's Batman I think the creators of the Arkham series made a great decision in their replication of The Animated Series. Kevin Conroy and Mark Hamill are fantastic and the great Gothic art direction scream Batman far more than the current film series. In fact, playing these games has made me yearn for a reboot to the film franchise. As great as The Dark Knight was, I would love to see a return to the more fantastical style, but still serious, tone of The Animated Series. The Derail Like the original game, Arkham City has a final boss fight that is very underwhelming. The Best Batman Game Yet!!!11111???//?? Anyone who saw my recent rant against IGN's reviewers (See: the General section of the forum) knows that I'm tired of every subsequent release in a franchise being the best yet. Is Arkham City a great game and worth your time? Absolutely. But it's not better than the original. It plays too similarly to have any real gameplay advantage over the original. The world design is also a bit too sprawling to top the concise re-traversal of Asylum. So enjoy Arkham City for what it is, a fantastic action game that wonderfully realizes the Batman character and franchise. On a final side note, the score is very good. The use of choir also adds to the Gothic feel that fits the franchise so well and is far better than the bland Hans Zimmer-inspired thumping of the original game. Stay tuned for my incoming review of Uncharted 3: Drakes Deception. |
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7:27 PM Jul 10