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Super Smash Bros. 4 Discussion Thread; An entire thread dedicated to specific discussions in regards to the next installment in the franchise!
Topic Started: 27 Jan 2012, 03:38 AM (6,542 Views)
Pokemon Z RPG
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That Neat Thread Guy
Would you guys prefer the next sub-topic or a whole new topic altogether?
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Kouzetsu
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if she's old enough to count she's old enough to mount
I actually believe that Captain Falcon will come back, along with other F Zero characters from the F Zero franchise.

It is a very unpopular series amongst any form of video game fan, but Smash Bros. has brought Falcon to fame, and will probably keep him that way.
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Pokemon Z RPG
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Alright, consider this one officially closed. And I decided to just end the topic all-together in order to do a new one that isn't a sub-topic. Here we go!

Topic #4: Wii U GamePad and Asymmetric Gameplay in Smash Bros.

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What better time to go over these features than right after E3 2012 when they're fresh in our memories? I figured this would be the perfect time to introduce this topic and revive this thread. I had been wanting to do a topic about how the controller could be used in Smash Bros. 4 for a long time, but now we have far more knowledge on its actual capabilities and plenty more features to include within this topic, primarily the whole theme of asymmetric gameplay!

First, the basic goal of this topic. This topic is centered entirely around any ideas we might have on how the Wii U GamePad's features, the theme of asymmetric gameplay, and the Miiverse program could be incorporated into the next Smash Bros. title! If you have any questions about these things, I or someone else will certainly try their best to answer and further expand your knowledge on the subject. I will now try to go over the basis of how you might want to go about evaluating this topic with some specific questions to go by as well as my own personal opinions.

How could the Wii U GamePad's unique features enrich the Smash Bros. experience? What features could be implemented from it?

There are several ways to go about answering this question(s). Primarily, I would like to know in what way this second screen could be used. In my opinion, they don't have to do anything magnificent with this for Super Smash Bros. 4. I think perhaps some buttons on the screen to immediately activate Final Smashes (assuming they make a return) or do additional attacks aside from the traditional ones we've come to know from Smash Bros. would suffice. Obviously, I think the gyroscope and motion controls of the Wii U GamePad are completely out of the picture, and rightfully so. They wouldn't work well with Smash Bros. at all.

If they wanted to spice things up in the series, they could always dazzle us with some really unique items that require some motion or touch on the touchscreen to activate, without getting too gimmicky of course. Perhaps some sort of slashing item where you swipe your figure across the screen could be implemented pretty seamlessly without ruining the pace of the game and add another element to the game. Who knows what else they could do?

If they really wanted to throw us off, they could incorporate something big through the controller's Near Field Communication (Skylanders-esque scanner-mabobber) for the series. Perhaps some new bits of information or items could be scanned into the game through this in a creative way to add an unexpected element of gameplay, but I'm not really sure on that regard.

In what ways could asymmetric gameplay be implemented?

Remember all of that mumbo-jumbo from E3 about "asymmetric-this" and "asymmetric-that?" Well that's what I'm referring to with this question and theme. One of Nintendo's new big themes for the Wii U is the use of asymmetric gameplay in many of their games, which is basically giving one person (the one with the Wii U GamePad) and altered gameplay experience from the others (the ones with wii remotes, wii u pro controllers, etc.). I honestly don't think this serves a purpose in a game like Smash Bros., but I'm worried that they might try to emphasize it in some way with SSB4. The reason I am so worried about this is the fact that if they implemented all of the possible features I mentioned earlier on the Wii U GamePad, they would have to combat that with some benefit the majority of the players would get in order to balance out the otherwise huge advantage and potentially more enjoyable experiences the GamePad-holder would have. I can't see a way in which they can pull this off, so I really hope they stray away from asymmetric gameplay in SSB4.


So, go ahead and share your thoughts on the topic, as well as answer the questions if you'd like to! I'm not sure how in-depth or developed this discussion will become, but I think it has the potential to be quite thought-provoking.
Edited by Pokemon Z RPG, 10 Jun 2012, 06:47 PM.
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MariovSonic
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Well I've got 99 problems and this is 389 of them
Bringing back what we discussed all those months ago in the Pokemon subtopic, I think it might be a good idea to map certain moves to the touchscreen. It'd make the Pokemon Trainer's various pokemon swaps more versatile, and the transformations of characters such as Zelda and Samus a smoother process as well. Other characters could have miscellaneous bonus defensive moves to cover the space used by transformations. Final smashes could be more easily activated without interrupting the player's strategy due to the additional input area.

Of course, the revelation that the Wii U comes with a 360 controller pretty much ruins the thought, as Nintendo will doubtlessly opt for the asymmetric gameplay idea. So I'm just going to move on to that.

In terms of asymmetric gameplay, my first reaction is for the gamepad to have a sort of "Smash Bros. Lite" experience. Essentially, a mini, portable version of Super Smash Bros. I think we've all wished we could take a match on the go, and now we can! ...Or something like that.

But I doubt that would happen, especially seeing as a 3DS version of SSB4 is being considered for development. However, I definitely could see a collection of bonus challenges from the Smash Bros. series playable on the gamepad. Board the Platforms, Break the Targets, Race to the Finish, Snag the Trophies, Homerun Contest, and the Coin Launcher could all be very plausible and enjoyable games for someone to play on the gamepad, made even better by the touchscreen feature. The player can work on racking up collectables and getting highscores while another participates in a single-player match; everyone wins.

Another option is for there to be a "god mode" where the person with the gamepad can manipulate the environment of the fight. They can change the terrain like Murphy in Rayman Legends, add temporary safe grounds for people to land on ala New Super Mario Bros. U's "boost mode", and even drop items for players to use against each other. This could be fun for both multiplayer matches or whatever adventure mode makes it into this title.
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Pokemon Z RPG
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MariovSonic
 
Bringing back what we discussed all those months ago in the Pokemon subtopic, I think it might be a good idea to map certain moves to the touchscreen. It'd make the Pokemon Trainer's various pokemon swaps more versatile, and the transformations of characters such as Zelda and Samus a smoother process as well. Other characters could have miscellaneous bonus defensive moves to cover the space used by transformations. Final smashes could be more easily activated without interrupting the player's strategy due to the additional input area.
In regards to Pokemon Trainer's Pokemon swaps, that's a tough call to make. On one hand, it would probably be beneficial to the player whom is the Pokemon Trainer, but on the other hand it would get rid of the whole fact that you had to account for how long it took to transform. This would give almost no incentive to have to stick to one Pokemon for at least a short while. When you say it would be more versatile, I assumed you meant the process would be faster, but I suppose there could just be a touch button that replaces the B button on the GameCube controller in that sense, opening another slot for a different move for each of the Pokemon. That I could agree with.

MariovSonic
 
But I doubt that would happen, especially seeing as a 3DS version of SSB4 is being considered for development. However, I definitely could see a collection of bonus challenges from the Smash Bros. series playable on the gamepad. Board the Platforms, Break the Targets, Race to the Finish, Snag the Trophies, Homerun Contest, and the Coin Launcher could all be very plausible and enjoyable games for someone to play on the gamepad, made even better by the touchscreen feature. The player can work on racking up collectables and getting highscores while another participates in a single-player match; everyone wins.
Hmm, I never even considered this side of the spectrum. I immediately associated the idea of asymmetric gameplay as almost a solely multiplayer incorporation, but if used in this way I could see it being quite beneficial. The single player experiences have never exactly been selling points per say, so I could see this benefiting that a lot. I agree that the little minigame-esque experiences could work well to do as a side thing from the main single player experience, but I think it could also be used a little differently to bring the players more together in a sense. Say that a Subspace Emmissary kind of story mode is made for Smash Bros. 4 (and I think it should). I can't think of any specific examples, but imagine if the player who isn't directly involved with this story mode (whom is using the Wii U GamePad) could somehow do something that would benefit the other player (whom is using a Wii U Controller Pro or Wii Remote) through something on the GamePad. Perhaps in the minigame-esque way that you mentioned earlier, the GamePad-user could do some sorts of little activities that could get special items which you could promptly give to the other player. Not only this, but perhaps over time some kind of ultra move is charged up during one player's adventure while the other player is responsible with activating it via swiping the GamePad. This could add a whole other dimension to gameplay in the Smash Bros. universe, now that I think about it further. Not only that, but the GamePad-user should also have access to all of the Miiverse capabilities at the same time.

MariovSonic
 
Another option is for there to be a "god mode" where the person with the gamepad can manipulate the environment of the fight. They can change the terrain like Murphy in Rayman Legends, add temporary safe grounds for people to land on ala New Super Mario Bros. U's "boost mode", and even drop items for players to use against each other. This could be fun for both multiplayer matches or whatever adventure mode makes it into this title.
These kinds of god mode ideas seem like they could potentially be incorporated really well in almost any multiplayer experience out there, and this could add yet another dimension to the Smash Bros. playing experience in my opinion. Introducing an entirely new multiplayer game mode, players take turns playing all sorts of wacky tricks and placing an array of items at their disposal! Seriously, I think the possibilities are endless with this idea, although this would also require having more people to play with whereas I don't think it would be applied as easily with only two human players since it would then just be one playing with a bunch of computer players. Accessibility to a bigger and grander online experience also opens a world of possibilities with this idea, possibly with the opportunity to do this game mode with complete strangers! The online experience may be another potential topic, though, so that's all I'll say.
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Mama Luigi
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Think of Me as Space Gandalf
Are we done with this topic yet? It hasn't gotten an update since school ended.
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Pokemon Z RPG
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LuIgI tHe SaTuRn
22 Jul 2012, 03:00 AM
Are we done with this topic yet? It hasn't gotten an update since school ended.
That's only because no one ever responded to my post. We can be done with the topic whenever you guys feel like we should move on.
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MariovSonic
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Well I've got 99 problems and this is 389 of them
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In regards to Pokemon Trainer's Pokemon swaps, that's a tough call to make. On one hand, it would probably be beneficial to the player whom is the Pokemon Trainer, but on the other hand it would get rid of the whole fact that you had to account for how long it took to transform. This would give almost no incentive to have to stick to one Pokemon for at least a short while. When you say it would be more versatile, I assumed you meant the process would be faster, but I suppose there could just be a touch button that replaces the B button on the GameCube controller in that sense, opening another slot for a different move for each of the Pokemon. That I could agree with.
Why does their need to be a separate incentive to stick with a certain pokemon, shouldn't a character be its own incentive? For instance, people stick with Zelda for specific moments and change to Sheik for others because both characters are better suited for completely different opponents and environments, not because of some convoluted reward system. Shouldn't that be the same for other character swaps?
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Mama Luigi
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Hey, MvS does have a point.
And besides, I think just playing as Gold is incentive enough. That hat is BA.
In regards to online mode, I also expect there to be some sort of "God Mode" for spectators. Of course, there should be rules in place to prevent item overflow. And I expect voice chat. THERE MUST BE VOICE CHAT!
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Pokemon Z RPG
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LuIgI tHe SaTuRn
27 Jul 2012, 07:57 PM
Hey, MvS does have a point.
And besides, I think just playing as Gold is incentive enough. That hat is BA.
In regards to online mode, I also expect there to be some sort of "God Mode" for spectators. Of course, there should be rules in place to prevent item overflow. And I expect voice chat. THERE MUST BE VOICE CHAT!
That's a good point! The Wi-Fi Spectator mode never was enjoyable because you literally did nothing but bet and watch, but if they had a God Mode it would provide an interesting decision so that you can enjoy either Spectator mode or playing. Voice chat is a big necessity as well, since there is a built-in headphone jack on the Wii U GamePad and don't give me any of this "friends-only voice chat" or anything like that either.
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