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NPC Dialog box system added; Has multiple uses
Topic Started: Jul 18 2010, 09:42 PM (590 Views)
JudgeSpear
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I got time is on my side!!!

A new NPC dialog box system has been added (based on LRG Dialog by Lucid Real Games). This has many uses:

1.) NPC's

NPC's will replace some infoboxes. When you approach a NPC, a key prompt will appear:
Posted ImagePosted Image

Pressing the key will display text that appears character by character:
Posted Image
The dialog box is customizable. They can contain NPC avatars or not.
Posted Image

For NPC dialogue, the coding for the dialogue is stored in an external file.

2.) Cutscenes
This new dialog box system can be used for cutscenes. Its ability to display character portraits and speaker names makes it invaluable for cutscenes and cinematics. When a dialog box appears, it freezes all in-game action.
Edited by JudgeSpear, Jul 18 2010, 09:44 PM.
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Theused
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a.k.a. MrsErbe

We can make the audio diaries in RoR NPCs of sorts.
Theused☺
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Nitros
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Not a robot.
[ *  * ]
This is so awesome. I can't wait to see some in game cutscenes. Hopefully this gets implemented in MKF as well.
MKF
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8-S2: Dark Castle (WIP)
8-F?: Kong-struction Site (WIP)


SMMF: FE
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1-3 (Done)
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AuraLancer
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Dragoon rule #1: Don't jump indoors.

This is just moving right along :)
I'll just have to... Posted Image
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Riverroad
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Nice! Good find there.
MKF Dev, SMFR Dev

My Games:
MegamanDL (Download, Mirror)
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Cap'n Coconuts
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Sweet!

Oh, and which characters don't speak?
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Sergio the Hedgehog
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Hero of Thunder
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Great, just great!
This is the typical stuff you can find in a typical signature.

Oh, and a typical loldog picture too:

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Currently working on:
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