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My current stage WIP: Braum's Aquaducts
Topic Started: Aug 16 2010, 04:11 AM (2,105 Views)
Laslunder
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Rock it Boy!!

Well i must say that that ending there looks cool, but yeah only if you've managed to take the road to collect all the cahracters. I don't remeber enough of the game to tell ya who comes in wherer i just remember the possesed grant fight yeilds grant playable after you beat him if you accept. Now as far as i've seen on you tube videos you only have an ending with at least trevor by himself or one other playable cahracter. I like the concept you have, though im not sure how Obreck has it set up Reiko. If you can collect them all then maybe there can be an ending scene with all. I do agree it would not be too bad. Maybe it should end with who ever you've collected or used. That'd be something huh! Even a secret charcater if you beat the game twice. I know waht you mean maybe he or she could be at the end too if of course you beat a second quest or something. Boy Braum's aquadeucts is the level for me man. I remeber that level llike13 or something closer to the end i thought of cv3. With all the fishmen and the boss i beleive was a dopplehange. The big question and would be really cool, is is the dopplehanger gonna be just cloned zombie trevor, or can it be sypha,alucard, grant, or whatever. That'd kick ass truly. I freakin love that level with waterfalls. Probably my favorite other than clocktower or ghostship. The clocktower kicked ass too. They should throw those anyoing ass harpies in there or kasusmans or something. That'll give ya trouble. Anyhow reiko if you want perhaps you could take that edit i did of jorge's with the 16bit looking cliff caslte scene and take all the characters we recreated and edited in 16bit and put them on there. I personally think it'd be nicer than an 8 bit version which probably wouldnl fit in a 16bit game. But kudos i like the idea man. Good stuf! keep it up. impressive. We'll have to see what Obreck is planning. But i really gotta say to everyone there's some great ideas floating here on the forum. And yeah i haven't heard much in a week or so from virtually anyone. I have a finished grant and sypha(Reiko and I) sheest ready. I don't mean to pester but Obreck did you receive these. If you want i can send them in sendspace. Anyhow this project seems awesome keeps showing more and more promising. Can't wait to see the new look alucard and new levels. Yeah i wonder too about the high/low roads. If Obreck needs anything he can rely on you and i reiko26, ain't that right. One last thing are we gonna here all the same songs or should some be diffrent. Maybe there can be a board on it. There are some damn good remakes out there of some songs. Some songs don't have very good remake's and could use replacement songs. Well anyway later for now guys!
Edited by Laslunder, Sep 10 2010, 12:13 AM.
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reiko26
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Ideas, are coming left and right,man i've got plenty as of now but will continue to work on them my trevor edit is a little pain. but i will get through it one way or another.as far as the dopplegangers, man thats going to be cool to see what mike does. as you've mention before about posessed versions Las. do you have any concepts yet?would be cool to see it incorporated in 16 bit. and Yes my friend,Mike can depend on you and I as we are in to the end.best believe that my friend lol.
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Laslunder
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Rock it Boy!!

Hey Reiko, good to here from you man, yes great to hear about the trevor sprites. Some times i know for me shading on characters can be an issue. But things usually work themselves out if i keep chipping away at it. Sometimes you have to take a quick break and come back to it,so as not to get frustrated with it. I think at one point i was smacking my hand to my head over the sypha robe. I finally got a version where i felt it really did look as thought the shading made if seems she was goin up and down the stairs. Some times some things require more effort other things sometimes come easier. Everybody's different. Some can shade great but have trouble with movements. I am the opposite at that. Well, i'll be delighted to see what your trevor looks like when done. Man i can't wait. Hey you know braum's aquaduct is like the castle bridge level i think with the "stream" songs. That song is one of my favorites. Great tune. I often wonder when Obreck implement's Sypha is he going to make it so she can freeze the water and walk on it. This will be monumental no doub,t especially to see it in 16-bit. As for dopplehangers, I don't know what Obreck will do. My guess is if he keeps all characters so they fight themselves, then perhaps someone can use a program like the gimp or adobe photoshop and colorize them to a light purplish hue. If not I have and idea. Perhaps there is a way to take the dopplehanger and make them flicker different colors or have a purple haze around them kind of like when leon fought himself(dopplehanger) in Lament of Innocence. That was a cool ass battle. Great game too! Oh i recently did some research on youtube idk but they may be called doppleGangers not doppleHangers oops! Any ways in dracula's curse and i believe Lament of innocence they have a lighter purple hue to them as i suspected. But in sotn it is just a duplicate literally of alucard. This may not be a bad idea either and may seem cool aswell. It should be interesting to see how this plays out. I'm as anxious as anyone here to see what Mike does.
Edited by Laslunder, Sep 13 2010, 03:32 PM.
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Obreck
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[utube]http://www.youtube.com/watch?v=AN5h3mZTV9w[/utube]
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Laslunder
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Rock it Boy!!

OOoh! I like this level. It has that dark and secluded feeling. I'll say it like homer simpson says" Beeeer". Instead i'll say "Moooving Waaater". That's some cool shit,but i think when the demo comes i'll be using trevor on the boss with the diagonal whipping. Good choice of baddies in that level espciallly the boss. I'd be interested to see what goes on with the doppleganger situation and Nasy Grant. I know you say you don't need Nasty Grant. I did for the hell of it start some nasty grant spriting it doesn't quite look like him but he's pretty fricken scarry looking. Anyhow nice aquaduct level. Both are done so nice i dunno which i like better. Well, that video was a bit of a spoiler. You shoulda cut it off right before the boss and keep everyone guessing. Water Dragons right? And the song was cross on the breast right? Good choice. You know a there's a good choice of dracul level songs. IF you played Cof D for ps2 that level song is a dark type song. Well, good job on the level. Will wait to see more. Are there any more levels before new demo or are the two levels the new version?
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Bob Loblaw
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Will any of the bosses have chunks or pieces hacked off when they lose enough health like they did in Bloodlines? Speaking of Bloodlines, will the Clockwork Knight appear?
Edited by Bob Loblaw, Sep 23 2010, 02:59 PM.
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Obreck
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Sep 23 2010, 02:58 PM
Will any of the bosses have chunks or pieces hacked off when they lose enough health like they did in Bloodlines? Speaking of Bloodlines, will the Clockwork Knight appear?
Well Clockwork Knight has a problem many later CV bosses do. Take a look at his spritesheet:

http://www.spriters-resource.com/genesis/cvbl/armorbattler.png

Even if I could piece that mess together I'd have to also be able to manually recreate every animation he uses with raw code. I don't know of a system GM uses that would make that doable, in fact most fangamer designers I've seen won't touch it with a ten foot pole, so outside help is unlikely as well. Fortunately most of the enemies designed like him wouldn't adapt well to an action game and he's a bit high tech for a game that takes place in the Dark Ages anyways.

As for bloodlines enemies that break apart, well:

Posted Image Posted Image

Another interesting note: both the Aquaduct's bosses come from GBA games. The Giant Merman from HoD and the Water/Zombie Dragons from CotM.
Edited by Obreck, Sep 23 2010, 05:10 PM.
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reiko26
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Awesome,the stages are flawless. idk how you do it but you are doing it and doing it well may I add. I truly can wait for the next demo to come.nice job with the dragon boss. lol, i never expected that. keep it up my friend.
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EvilMariobot
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So, who want's an ICBM?
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I see you kept the slimes' tendancy to freeze when they leave the screen so that they slowly rise up as you walk up a staircase.

Obreck
Sep 23 2010, 05:09 PM
The Zombie Dragons from CotM.
When those things first appeared, I thought "Oh shit, he put the Zombie Dragons in!" I suppose when you kill one of them, the survivor will eat the dead one to regain its health, too.

By the way, did you get my PM?
Edited by EvilMariobot, Sep 23 2010, 10:17 PM.
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Bob Loblaw
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I thought the clockwork knight was the one made of gears, but I like the golem.
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TheomanZero
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It's good to see more progress, as well as active use of the character switching system.
By the way, something occurred to me while watching this video: If you switch characters while a subweapon is on the ground, and then pick it with the other character, what would happen?
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