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Final Fantasy XIV: “Players Only Allowed 1 Hour a Day”
Topic Started: Aug 24 2010, 05:41 PM (971 Views)
Dvv
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Megaman fanboy, dood!
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Quote:
 
Square Enix is introducing a “fatigue” system to upcoming MMORPG Final Fantasy XIV which will apparently see players hit with crippling penalties if they play more than an hour a day, with those daring to play more than 4 hours having their XP reduced to 0.

Square Enix acknowledge the existence of the system in an interview and in previous comments, but are strangely reticent about providing specifics:

Quote:
 
Tell us about the “fatigue” and “dormancy” systems please.

We wanted to introduce a system to reward players who don’t have a lot of time to play. Maybe it looks as though we are placing long playing users at a disadvantage, but the idea is really to let play for short periods be viable.

Won’t that cause some concern amongst players who play for longer?

We want these players to try different classes. If you change class the fatigue doesn’t affect you, so you could try non-combat classes as well. You actually have more play choices now as you can make more characters.


“Some concern” may be a colossal understatement if early reports of just how draconian the limits are turn out to be correct:
Quote:
 

Fatigue goes up to about 50% in 2 hours, and it takes 2 days to go down! So, if you play 4 hours you have to stop playing completely for 2 days!

WHAT!?

Only 1 hour a day!

What’s really amazing is that you have to pay a monthly subscription for this…

They can’t get away with this on a subscription game. They’ll be sued!

So you get bonuses for staying logged out – the servers are going to be nice and quiet, aren’t they!

More on the “dormancy” system:

Recovery takes time.

2 hours of combat or 1 hour of craft will induce “dormancy.”

The dormancy is actually shared over different characters.

It will decrease gains to 0% in the end.

It seems to be proportional to the amount of XP you earn.

Both light and heavy player are going to weep...


Such systems are not unique, but Square Enix appears to have taken the system to an extreme likely to either completely eliminate its “hardcore” player strata – to say nothing of its high-handedness in dictating to players that they can only play an hour day.


I love how they are ruining the chances of people buying this.
Edited by Dvv, Aug 24 2010, 05:47 PM.
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RisingManes
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...

They aren't going to make this a subscription game? If they are, then...

...

Wow... Squeenix is losing their touch. And their entire nervous system, too! I really hope they're not serious... either way, this is NOT something you reveal in a press release. People WILL get the wrong idea, and they WILL lash out against the game.
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WiredRM
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Hey, guess what MMO I'm -not- trying now!

:D

------------------

Thanks for the information.
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Dvv
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RisingManes
Aug 24 2010, 05:58 PM


They aren't going to make this a subscription game? If they are, then...
Dvv
Aug 24 2010, 05:41 PM
Quote:
 

What’s really amazing is that you have to pay a monthly subscription for this…

Yes it is.
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Zarathin
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XIV will be like XI, only more of an abomination.

Also

>Square-Enix
>Square

Found your problem.
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RisingManes
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I have a friend who was honestly looking forward to the game. Even at the evidence, she doesn't lose hope of playing this game.

God bless her mind.
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Dvv
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RisingManes
Aug 24 2010, 06:15 PM
God bless her mind.
Or lack of one.
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Bethazer
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just tell me when they are doing an actual Final Fantasy, this MMO stuff is annoying. I paid $60 for the game and now you want me to pay monthly? Sorry, the answer is no.... If it was free monthly I'll consider it
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RisingManes
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Welp.

She says that if this is actually true, she's just going back to Ragnarok. Though I really hope it's something like 2x EXP if your fatigue is at 100%.

If not... well... sayonara, Square. May I see you in another life. (Actually, it'll just be Enix by then!)
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Jtipton
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Okay, I have a completely rational, thought-out-

what.

This is...This is one of the stupidest things I've heard in the history of...anything. I mean, they might as well have just said "All we really give a shit about is your money. We could care less about anything like you enjoying our games," and gotten it over with. There's no way in hell I could even fathom them spinning this into a good thing.
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WhiteRoseBrian
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You can't blame Square Enix for trying to address the issue of addiction. There are many documented cases of players becoming horribly addicted to MMO's and similar games with horrible consequences.
Edited by WhiteRoseBrian, Aug 24 2010, 10:28 PM.
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Dvv
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WhiteRoseBrian
Aug 24 2010, 10:28 PM
You can't blame Square Enix for trying to address the issue of addiction. There are many documented cases of players becoming horribly addicted to MMO's and similar games with horrible consequences.
Yes, and its the gamers fault for having no life.
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Garlot
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Of all genre of games, it seems like MMOs are the genre in which you would want to INPIRE people to play, so that they would be motivated to pay a montly fee. The whole reasoning behind it is extremely stupid. Though I must say that you could pull off a fatigue system that lowered stats MINORLY based on how long you played, but just dont force players to stop playing to reverse the penalties. Couldnt they like, just make it to where if you stay at an inn you recover from all fatigue, or make some sort of IN GAME cure instead of DISCOURAGING PLAY.

In short, the fatigue system wouldnt be that bad if there were IN GAME cures to it.
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RisingManes
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If I read that right, changing classes negates the penalty, something that is required of you either way (to use healing spells effectively). "Fatigue doesn't affect you" if you change classes... if my friend and I read that right, then it is the in-game cure.

...meh. Double EXP for light playing sounds way more effective at combating addiction.
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Dvv
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RisingManes
Aug 24 2010, 11:03 PM
If I read that right, changing classes negates the penalty, something that is required of you either way (to use healing spells effectively). "Fatigue doesn't affect you" if you change classes... if my friend and I read that right, then it is the in-game cure.

...meh. Double EXP for light playing sounds way more effective at combating addiction.
Yes you read that right, but I dislike that. You need to change your playstyle in order to keep on playing, otherwise you get little or no exp.
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RisingManes
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Dvv
Aug 24 2010, 11:07 PM
RisingManes
Aug 24 2010, 11:03 PM
If I read that right, changing classes negates the penalty, something that is required of you either way (to use healing spells effectively). "Fatigue doesn't affect you" if you change classes... if my friend and I read that right, then it is the in-game cure.

...meh. Double EXP for light playing sounds way more effective at combating addiction.
Yes you read that right, but I dislike that. You need to change your playstyle in order to keep on playing, otherwise you get little or no exp.
I can relate, somewhat. But my FF MMO-loving friend---the one who might play this game regardless? She knows a few people who play the beta, so her hopes (and her remark saying you need to change class to play more effectively) might not be ill-placed. She and I expect the stat system to work somewhat like Mabi's, where skills grant the majority of your character's stat boosts.
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JDogindy
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I'd rather play Dragon Quest IX on the DS, instead. It seems that the games that represent the "Enix" part of Square-Enix have looked better lately. I still want to find out if "Joker 2" will get a North American release.

On topic, I understand this idea is to ensure that people who are addicted can't get much out of this since the game will "punish" them, but to limit the chance to play the game for one hour a day without consequences? That don't sound good. The idea of ensuring that people don't get addicted to video games and spend virtually every moment of their lives behind a monitor screen is an issue, but there has to be a more logical solution.

My idea is that you can still punish those who play long, but don't make the punishment as severe. I would rather put a clamp on the objectives that they can do by telling the player to take a "time out", else they can't do anything. Stunting development isn't anywhere near my idea.
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Cap'n Coconuts
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WhiteRoseBrian
Aug 24 2010, 10:28 PM
You can't blame Square Enix for trying to address the issue of addiction. There are many documented cases of players becoming horribly addicted to MMO's and similar games with horrible consequences.
I can understand recommending the player to take breaks every hour or so.

What I can't understand is penalizing the player for playing for more than one hour a day, breaks or no breaks.
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AuraLancer
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Seriously, I've waited waaay longer than that to get a party.
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Dvv
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More news

Quote:
 
Reports that Final Fantasy XIV includes a “fatigue” system which involves limits on how long players can effectively play have been dismissed by Square Enix as “fabrication,” despite the fact Square Enix already admitted adding such a system.

Hiromichi Tanaka, Final Fantasy XIV’s producer, dismissed claims about the hugely controversial fatigue system as mere “fabrication” on Twitter:

Quote:
 
Overseas sites are full of falsehoods. They just put words together and fabricate statements. Japanese sites then mistranslate these. That fatigue system isn’t in and was just something they made up.


However, he was recently interviewed by no less than Famitsu, along with production director Nobuaki Komoto, who freely admitted the existence of the “fatigue” system for penalising heavy players – the only matter in question is what form the system takes, which Square Enix has refused to reveal, causing endless speculation by beta testers as to how the system works.

The supposed “1 hour per day” limit, based on comments originating from 2ch, was in fact first covered by several of the most popular Japanese gaming blogs and a number of other hugely popular Japanese sites – hardly a “fabrication by overseas sites,” and as it originated in Japanese it can hardly be called a mistranslation either.

Meanwhile Japanese players continue to insist the fatigue system does reduce XP gains to 0 after heavy play, some dismissing Tanaka’s comments as “desperation.”

Square Enix could easily dispel consternation about the system by revealing how it works in detail – assuming of course it is not as draconian as some beta testers have already complained.


Even more news.

Quote:
 

Square Enix have finally clarified how their controversial “fatigue” system for limiting player advancement in Final Fantasy XIV works – players are not after all limited to 1 hour of play a day, but instead to a much more generous 8 hours a week.

The announcement was made on the internal Final Fantasy XIV beta tester site by the game’s director Nobuaki Komoto, and has since been reproduced by multiple sources:

http://img4.sankakustatic.com/wp-content/gallery/safe-misc-vii/ff14-beta-character-advancement.png

In summary:
Quote:
 

Players earn XP at 100% for the first 8 hours.

For 7 hours over this limit the XP received decreases to 0%.

The time limit for the playtime counter to reset is 1 week.

The XP gain limit is not tied to any class/job but is per character.

Drops and loot are not affected by the XP “fatigue.”


Strangely, this is not so far off the “1 hour a day” limit which caused so much controversy – and hardly “fabrication” and “delusion” as Square Enix put it not so long ago.


Still not that good, I can play for 8 hours in one sitting if I felt like it. Square needs to get their act together.
Edited by Dvv, Aug 25 2010, 02:48 PM.
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Calvan
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Well this is yet another final fantasy MMORPG i'm skipping.

I'll be playing Guild wars 2.
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RisingManes
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"its fine u get bonus form guardian aspect and can get fast xp off multiple leves so not that bad and can team up on other ppls leves"
Also... I asked what this Guardian Aspect is... Apparently it's a permanent buff.
Conversation with my friend
 
Me:
*And what's this Guardian Aspect?
Her:
*Its something you pick when making your character
Her:
*Its something that looks over you
Her:
*There's different ones
Her:
*So its like a eternal blessing
Her:
*That boosts xp gain
Me:
*So you can get a Guardian Aspect that can boost XP?
Her:
*And I plan to avoid it simply by
Her:
*Leveling my job
Her:
*Yes.
Guess which one I'd pick. XD Oh, and she elaborates on how the fatigue system isn't tied to classes:
Conversation with my friend
 
Her:
*I forgot one thing..
Her:
*One important thing
Her:
*Experience only affects physical level of the character and the stats of a character
Her:
*Skill points affect the classes level
Her:
*Also, it's limited to 8 hours.
Her:
*Meaning people would still level in fatigue
Her:
*Just not their physical levels
Her:
*Only the job levels
Her:
*The classes don't take experience
I'm fine with an 8-hour limit, since I'll have that kind of leisure time anymore, but this "resets in one week" is a bit too much. I'd reduce it to the old 2-day reset.
Edited by RisingManes, Aug 25 2010, 05:22 PM.
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Cap'n Coconuts
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Dvv
Aug 25 2010, 02:47 PM
Quote:
 
Strangely, this is not so far off the “1 hour a day” limit which caused so much controversy – and hardly “fabrication” and “delusion” as Square Enix put it not so long ago.
This.

*respect for Squeenix drops*
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Garlot
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1 week cooldown is just ridiculous. As i stated before, a fatigue system COULD work. If you have the proper consequences and cooldown. My problem is the Squeenix is being very unreasonable with the said consequences and cooldown. An 8 hour time limit with a 168 HOUR COOLDOWN (That's one week in hours) is pretty frieakin' unfair in my opinion.
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Silentkill450
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I think the system serves a good purpose and all, but what I find stupid is that they're doing it on a game that has a MONTHLY FEE!!!!!!

Even without putting in some extra coin in the game every month, it's still a bit unfair.
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