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| Choose from 8-bit or 16-bit sounds in SMFR!; An old Super Mario MF feature returns! | |
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| Tweet Topic Started: Oct 29 2010, 04:44 PM (737 Views) | |
| JudgeSpear | Oct 29 2010, 04:44 PM Post #1 |
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I got time is on my side!!!
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[utube]http://www.youtube.com/watch?v=U5A8Hgg8VWI[/utube] The old Super Mario MF had the option to select between the 16-bit and 8-bit Mario sound effects. Now, Super Mario Fusion Revival has that option too! Edited by JudgeSpear, Oct 29 2010, 04:44 PM.
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Xeno Fighters R has a new forum! Click here to visit it: http://xenofighters.virtuaboard.com/
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| Del | Oct 29 2010, 05:38 PM Post #2 |
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Spriter, level designer, coder, etc.
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Nice, I never liked the 16-bits sound effects for the Mario games. |
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v READ THE FAQ ---> http://s4.zetaboards.com/mkfusion/topic/8079134 <--- READ THE FAQ ^ | |
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| Keiang | Oct 29 2010, 05:45 PM Post #3 |
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My Avatar! I'll change it! No one will ever know!
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So for sound effects from games with no NES equivalent, I guess you'll just use an approximation? But anyway, this seems really cool. |
| The Dover Boys? Then Dora must be alone and unprotected! | |
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| JudgeSpear | Oct 29 2010, 05:51 PM Post #4 |
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I got time is on my side!!!
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In that case, they'll stick to their original 16-bit Mario sounds, like Yoshi and the Chargin' Chuck and the Yoshi's Island Wheel Platforms. |
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| EvilMariobot | Oct 29 2010, 10:01 PM Post #5 |
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So, who want's an ICBM?
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I think the flames/fireballs and full P-Meter are still using the 16-bit sound effect. I did notice a bug though, jumping while in quicksand somehow makes the 16-bit jump sound effect. Also the "mounting Yoshi" sound effect has an 8-bit equivalent in the NES puzzle game "Yoshi". |
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| JudgeSpear | Oct 29 2010, 10:10 PM Post #6 |
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I got time is on my side!!!
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I fixed that bug, among other sounds I missed to be changed by this new system. I had to change all sound-playing routines by all objects to take advantage of this new system, and there are a few that I have missed. Thanks for the heads up about the 8-bit Yoshi mount SFX. For the Spin Jump SFX, I will use the SML2 Spin Jump FX for the 8-bit version. |
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| EvilMariobot | Oct 29 2010, 10:50 PM Post #7 |
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So, who want's an ICBM?
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You're welcome. Now that I think about it, it may also have an egg crack SFX, too. By the way, is this strictly for Mario SFX, or are you going to implement it wherever you can? |
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| JudgeSpear | Oct 29 2010, 11:02 PM Post #8 |
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I got time is on my side!!!
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Yes, this will be just for Mario SFX. |
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| Cap'n Coconuts | Oct 30 2010, 02:49 PM Post #9 |
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I am Captain Cook, and I approve this message. |
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| Keiang | Oct 30 2010, 03:32 PM Post #10 |
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My Avatar! I'll change it! No one will ever know!
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The Following Message has been approved by Presidential Candidate Dante. That is all. |
| The Dover Boys? Then Dora must be alone and unprotected! | |
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| Cap'n Coconuts | Oct 30 2010, 03:37 PM Post #11 |
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what does baby-eating have to do with my approval of 8 bit sounds in smfr |
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| Keiang | Oct 30 2010, 04:46 PM Post #12 |
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My Avatar! I'll change it! No one will ever know!
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Smear Campaign. But yeah, this is a really cool feature. |
| The Dover Boys? Then Dora must be alone and unprotected! | |
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