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| Rockman's WIP Topic; For Great Justice! | |
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| Tweet Topic Started: Nov 22 2010, 07:42 PM (3,515 Views) | |
| Rockman | Nov 22 2010, 07:42 PM Post #1 |
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Super Spriting Robot
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Alright, so I figured I'd jump in on the bandwagon and make a WIP topic. Older Updates will be behind spoiler tags. Newer stuff will ALWAYS be at the top of the main post. Update 15: Vire Complete Original Recolor Palette Blue RedVire Rework Spoiler: click to toggle Lololo Enemies Spoiler: click to toggle Old Carry and Hold Sprites [Both Sets]: Spoiler: click to toggle Signs: Spoiler: click to toggle MetaKnight Map Sprites - 100% Spoiler: click to toggle Attempted Megaman Level + Assests Spoiler: click to toggle Edited by Rockman, May 30 2011, 08:13 PM.
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Current Projects: Metaknight Carry - 100% Hold - 100% Map - 100% | |
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| Del | Nov 23 2010, 07:18 PM Post #2 |
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Spriter, level designer, coder, etc.
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Those sprites and tiles are great, perhaps Aura or someone could use them in one of the Wily Citadel stages, and I think Gladia was looking for ideas to work on a fusion level with Cloud Man. |
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v READ THE FAQ ---> http://s4.zetaboards.com/mkfusion/topic/8079134 <--- READ THE FAQ ^ | |
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| Rockman | Nov 23 2010, 07:22 PM Post #3 |
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Super Spriting Robot
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Oh sweet. Maybe they can still be useful then! |
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Current Projects: Metaknight Carry - 100% Hold - 100% Map - 100% | |
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| Sacorguy79 | Nov 24 2010, 07:12 AM Post #4 |
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THIS...IS...POLITICS!
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Nice Meta Knight sprites, Rockman... I like the enemies that will be (most likely) in Wily Citadel 3, as well as the bosses. |
![]() I run the Mushroom Kingdom Fusion Music Channel My emails: Main: Sacorguy79@gmail.com Youtube: mkfmusicchannel@gmail.com Remind me to give myself a
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| Rockman | Nov 29 2010, 05:10 PM Post #5 |
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Super Spriting Robot
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Update: Edit: It should be kept in mind that when he walks the item he holds will go in front of him a bit [overlapping] I'm sure there is one other character that does this too... Metaknight Holding Sprites ![]() Plus a small anim... Also loving the animation tool bar in Photoshop. hahahha. Main Post updated as well Edited by Rockman, Nov 29 2010, 05:11 PM.
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Current Projects: Metaknight Carry - 100% Hold - 100% Map - 100% | |
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| Sacorguy79 | Nov 29 2010, 06:02 PM Post #6 |
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THIS...IS...POLITICS!
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Those are good Meta Knight sprites, Rockman. At first, I thought he didn't have any arms or hands! But I see the hand now for carrying. |
![]() I run the Mushroom Kingdom Fusion Music Channel My emails: Main: Sacorguy79@gmail.com Youtube: mkfmusicchannel@gmail.com Remind me to give myself a
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| TheomanZero | Nov 29 2010, 06:34 PM Post #7 |
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Regular Member
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Hmm . . . this might just be me, but I think that in the sprites in the middle, when he's turned more towards the screen, at least a little bit of his other hand should be visible. If he's supposed to be carrying the item with both hands, anyway. |
| Visit The Wandering Wordsman! | |
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| Rockman | Nov 29 2010, 06:38 PM Post #8 |
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Super Spriting Robot
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I might have to move the hand on one of 'em because it does look a bit off on playback .. As for the other hand. I might do that. but when I see the other holds I only see the hand in the foreground. I can easily put another hand back there for.. frame.. 5 I think. |
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Current Projects: Metaknight Carry - 100% Hold - 100% Map - 100% | |
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| Del | Nov 29 2010, 06:40 PM Post #9 |
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Spriter, level designer, coder, etc.
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I don't know if the hand animation would look good or bad in game. The objects the characters carry don't move and they are behind the character's sprite, like theomanzero said, I dunno if those would look weird either. For the record, this is Kirby's: ![]() If everything fails maybe just using the first sprite in your animation, and only animate his feet would work. Edited by Del, Nov 29 2010, 06:41 PM.
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v READ THE FAQ ---> http://s4.zetaboards.com/mkfusion/topic/8079134 <--- READ THE FAQ ^ | |
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| Rockman | Nov 29 2010, 07:12 PM Post #10 |
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UPDATE: Edited by Rockman, Dec 1 2010, 12:38 AM.
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Current Projects: Metaknight Carry - 100% Hold - 100% Map - 100% | |
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| Rockman | Dec 5 2010, 08:28 PM Post #11 |
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Super Spriting Robot
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Doing this with the understanding Double Posting long as it's not within a few [taking that to mean 3] hours of each other. Update: Wanted to try something different with it. Main post updated too |
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Current Projects: Metaknight Carry - 100% Hold - 100% Map - 100% | |
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| EvilMariobot | Dec 5 2010, 11:14 PM Post #12 |
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So, who want's an ICBM?
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They don't look like he has any arms. |
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| Rockman | Dec 5 2010, 11:29 PM Post #13 |
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Super Spriting Robot
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He doesn't bloody have any.
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Current Projects: Metaknight Carry - 100% Hold - 100% Map - 100% | |
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| Keiang | Dec 5 2010, 11:37 PM Post #14 |
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My Avatar! I'll change it! No one will ever know!
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![]() Although, from what I've seen it changes from game to game. |
| The Dover Boys? Then Dora must be alone and unprotected! | |
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| TheomanZero | Dec 6 2010, 02:17 AM Post #15 |
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Regular Member
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Kirby has arms, after all. I think Meta Knight's deal is that his gloves are usually close enough to his sides that his arms just blend in to his body. If they pass in front of his mask, they should be visible. |
| Visit The Wandering Wordsman! | |
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| Rockman | Dec 6 2010, 10:13 AM Post #16 |
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Bearing that information in mind.. if that were the case. the first hold I did would work. I'd have to re-work the carry. |
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Current Projects: Metaknight Carry - 100% Hold - 100% Map - 100% | |
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| Shodian | Dec 7 2010, 02:00 PM Post #17 |
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Shadow Ninja
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Thanks man, they all look really good. I'll look forward to seeing what else you can come up with. |
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| AuraLancer | Dec 8 2010, 02:37 PM Post #18 |
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Dragoon rule #1: Don't jump indoors.
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All right, I think I'll take Mars and Mercury. Edit: Ack! They are all JPEGs. Edited by AuraLancer, Dec 8 2010, 02:40 PM.
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I'll just have to...
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| Rockman | Dec 8 2010, 03:17 PM Post #19 |
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Well I'm at work. So I'll have to update that when I get home. Do me proud Aura =D lol Edit: Would you like to buy an enemy too ?
Edited by Rockman, Dec 8 2010, 03:43 PM.
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Current Projects: Metaknight Carry - 100% Hold - 100% Map - 100% | |
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| Rockman | Jan 1 2011, 06:19 PM Post #20 |
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Alright. I need your help with finding some sprites.. I'm looking for the boss from Mega Man X2 [or 3] robot encased in water, that would slam into the ground etc... I'm at work ATM and I can't really look [filter...] so yeah |
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Current Projects: Metaknight Carry - 100% Hold - 100% Map - 100% | |
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| Keiang | Jan 1 2011, 06:35 PM Post #21 |
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My Avatar! I'll change it! No one will ever know!
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http://www.sprites-inc.co.uk/files/X/ Any more details? I can't remember one encased in water. Unless you mean Bubble Crab, but he was encased in a bubble. That had some water in it. And he didn't really slam into the ground. |
| The Dover Boys? Then Dora must be alone and unprotected! | |
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| Rockman | Jan 1 2011, 07:05 PM Post #22 |
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It was a mid boss. Not an actual Boss.. boss. I forget which stage he was in. I'm trying to find a video of him... ^ This boss... Edited by Rockman, Jan 1 2011, 07:12 PM.
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Current Projects: Metaknight Carry - 100% Hold - 100% Map - 100% | |
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| Del | Jan 1 2011, 07:11 PM Post #23 |
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Spriter, level designer, coder, etc.
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The only boss like that I remember is Spark Mandrill's mid boss from MMX1, it was a red weird robot in water, the sprites are in sprites-inc. |
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v READ THE FAQ ---> http://s4.zetaboards.com/mkfusion/topic/8079134 <--- READ THE FAQ ^ | |
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| Rockman | Jan 1 2011, 07:13 PM Post #24 |
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Super Spriting Robot
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Yeah.. It would seem so.. I'll have to wait to get home to get the sprites. |
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Current Projects: Metaknight Carry - 100% Hold - 100% Map - 100% | |
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| MetalKirby | Jan 3 2011, 04:13 AM Post #25 |
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Boss Destroyer
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I do not remember if that mid-boss had a slam attack, but it has electricity attacks. |
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