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What should Kong-struction Site's BGM be?
Moustache, Barrel and Gorilla- DDR Mario Mix 6 (40%)
Donkey Kong- Super Smash Bros. Brawl 9 (60%)
Total Votes: 15
8-F? Kong-struction site; Monkeys aren't donkeys, quit trying to confuse me!
Topic Started: Feb 23 2011, 10:40 PM (4,173 Views)
EvilMariobot
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So, who want's an ICBM?
[ *  *  *  * ]
A tribute to Mario's origins and a chance for significant Donkey Kong rep

Of course, I'll be doing the level sketches. The level itself will be a mostly vertical level consisting of three main rooms, a pre-boss checkpoint and a boss battle against Donkey Kong (more on this later).

The tileset obviously would need to have a construction site theme (source suggestion needed) with conveyer belts and the BG would be a city for the lower room and sky for the remainder.

Enemies would be the Mario Bros. Arcade enemies along with SMB fire snakes and Some Nintendo world enemies. one new enemy would be the Yoshi's Island DS Alligator enemy (the one obviously a tribute to DK Jr.) that can climb down vines/ladders.

Flaming oil drums and the SMB girder platforms will be used as stage obstacles, too.

Donkey Kong could use either his DKC or King of swing sprites depending on the chosen tileset. His moves would involve tossing barrels (TNT barrels at low health) rolling across the room, jumping and slaping the ground to create shockwaves.

Small suggestion: Unlock Amy if completed by Sonic.
Edited by EvilMariobot, Feb 23 2011, 10:43 PM.
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Sacorguy79
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THIS...IS...POLITICS!
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EvilMariobot
Feb 23 2011, 10:40 PM
Small suggestion: Unlock Amy if completed by Sonic.
Oh please, isn't she annoying enough already?

Jokes aside, I do like the idea of the level, it sort of relates to the 8-bit style of Pipe Labyrinth. For the Donkey Kong battle IMO, I think that he should jump around where the player has to dodge, and throw pick-up-able barrels that the player must toss at him. But I cannot code or program, so that was just a quick opinion.

Once again, I'm satisfied by the idea and will be quite impressed if the level makes it onto MKF.
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WhiteRoseBrian
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Any of these could work for background music for the Kong-Struction Site.

[utube]http://www.youtube.com/watch?v=wjv31ZqES_I[/utube]

[utube]http://www.youtube.com/watch?v=ueDvZgaraG8[/utube]

[utube]http://www.youtube.com/watch?v=sbcYuEeZas8[/utube]

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EvilMariobot
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So, who want's an ICBM?
[ *  *  *  * ]
WhiteRoseBrian
Feb 24 2011, 12:52 PM
Any of these could work for background music for the Kong-Struction Site.

[videos]
Definitely the Smash Bros. one.
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frostare
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Sacksquatch
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Or for a modern and less known alternative: [utube]http://www.youtube.com/watch?v=S2-Ka3CSZ-M&feature=mfu_in_order&list=UL[/utube]
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Birthday Pikachu 2.0
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I like this idea, EvilMarioBot!

I would recommend looking at the original DK trilogy of course, but also Donkey Kong 94 and the Mario vs. Donkey Kong series for layout and enemy ideas.

I know that DK94 has the City tiles, but they might need be recolored. I think the Airplane levels could work for a sky background, as well.
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EvilMariobot
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So, who want's an ICBM?
[ *  *  *  * ]
Charlie Anna
Feb 26 2011, 05:58 PM
I would recommend looking at the original DK trilogy of course, but also Donkey Kong 94 and the Mario vs. Donkey Kong series for layout and enemy ideas.

I know that DK94 has the City tiles, but they might need be recolored. I think the Airplane levels could work for a sky background, as well.
I've decided the layout would consist of two large main rooms (and the boss room). The first would more or less recreate the original arcade levels' layout. The second room will be original.

If you can find and post the DK94 tiles, I'll look them over.
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Aussieportal
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Formerly Veteranportal. Not here very often.
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I've checked spriters resource and they seem to have what you require for Donkey Kong 94.

Spriters Resource for DK 94 on Gameboy.

Is this right?

And yes, I currently have a stock lighting ball as an avatar - live with it, I'm lazy.

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EvilMariobot
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So, who want's an ICBM?
[ *  *  *  * ]
Aussieportal
Feb 27 2011, 09:49 PM
I've checked spriters resource and they seem to have what you require for Donkey Kong 94.

Spriters Resource for DK 94 on Gameboy.

Is this right?

It seems a custom tileset is necessary. I can use these as a reference but I need a good pallette to work with.
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EvilMariobot
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So, who want's an ICBM?
[ *  *  *  * ]
I finished the tileset for the level.
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The barrels act as grab blocks.
The purple end pieces and yellow cables are conveyor belts which, like the fire are animated (left to right)
The orange box (which should have an upside-down twin) are for cabled platforms.
Everything else should be self-explanitory.
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Del
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Spriter, level designer, coder, etc.

Oops, I saw this too late. I reshaded a few tiles from the GB game like a year ago for the old level "Big City" before it was scrapped. I think some enemies and items aren't shaded though.

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Din
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Huh, I think this could be a pretty nice-looking funhouse-ish level when it is completed, based on those sprites you made. I look forward to seeing what you come up with.
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mas8705
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Back with a vengeance! (and a giant fricken sword)
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Very nice sprite set Mr. Mariobot... I'm guessing the ladders (if you consider them) will be the same as what is used currently...

I looked into the GB title and found someone who had a TAS of this game...
[utube]http://www.youtube.com/watch?v=ehgEETPqcow[/utube]

basically it goes on for an hour, but it can help in case you want to consider a few ideas here and there... Heck, if you need assistance or planning, I would be happy to volunteer.
That's right ladies and gentlemen! I have returned to MKF! Just give some time and I'll get back to my former status in no time (and considering I didn't have much of a status in the first, this won't take long...)
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EvilMariobot
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So, who want's an ICBM?
[ *  *  *  * ]
Del
Mar 4 2011, 12:31 AM
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The spark enemies could be a good skin for the SMB2 Sparks. The alligator enemies have a version in Yoshi's Island DS that might work better.
mas8705
 
Very nice sprite set Mr. Mariobot... I'm guessing the ladders (if you consider them) will be the same as what is used currently...

I was planing on using a pre-existing ladder type, yes.
I'm glad people like my tileset. But I neglected some mirrored tiles. Here's the updated tileset.
Posted Image
Also, I have a conundrum with which version of DK would work for the boss. The King of Swing version would fit the level's tiles more but it's on the small side and lacks a throwing animation. The DKC version is a good size and has a throwing animation, but the sprites might clash with the tileset.
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mas8705
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Back with a vengeance! (and a giant fricken sword)
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King of swing is the obvious choice; as for a throwing animation, that actually can be easily resolved...

I looked at the sprite sheet for king of swing (http://spriters-resource.com/gameboy_advance/dkkos/sheet/161) and from what I can tell, the animation of DK clapping should be easy enough to edit to make it look like a throwing animation... Perhaps the parts where he is rolling could also help in the edit...
That's right ladies and gentlemen! I have returned to MKF! Just give some time and I'll get back to my former status in no time (and considering I didn't have much of a status in the first, this won't take long...)
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TheomanZero
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What about DK Jungle Climber? The visual style of that game is sort of a cross between King of Swing and DKC.
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EvilMariobot
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So, who want's an ICBM?
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I'm currently making some mock screenshots and it turns out that the King of Swing sprites will work best after all. Now we just need some throwing sprites.
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EvilMariobot
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So, who want's an ICBM?
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Here's some mock screenshots that probably took longer to finish then they should have.
Spoiler: click to toggle

Layout and background subject to change. Next comes sketching the actual layout.

Side question, didn't these boards used to let you attach images to posts, or was that the old boards?
Edited by EvilMariobot, Mar 11 2011, 09:52 PM.
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mas8705
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Back with a vengeance! (and a giant fricken sword)
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Nice set up so far Mr. Bot. The only thing I could probably say is that DK seems small... Other than that, can't wait to see what else comes up.
That's right ladies and gentlemen! I have returned to MKF! Just give some time and I'll get back to my former status in no time (and considering I didn't have much of a status in the first, this won't take long...)
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TheomanZero
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I think DK could use darker outlines.
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Sacorguy79
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Love those mock screenshots Mariobot! Level structure looks great, but DK does need a darker outline.
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EvilMariobot
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So, who want's an ICBM?
[ *  *  *  * ]
TheomanZero
Mar 12 2011, 12:32 AM
I think DK could use darker outlines.
Whoever winds up either coding DK, or creating the custom throwing sprites can take care of that.

One thing I forgot to mention, you know those items you can grab for bonus points (Umbrella, Purse etc.)? Well, like what Del did with the Gems on N. Sanity Island, I was thinking those could be used as the Red Coins in the stage.
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Din
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Impressive, it really reminds me of a construction site.

In terms of using Pauline's belongings as Red Coins, I do like the idea.

So, how do you want the Donkey Kong fight to work? It looks like you have Donkey Kong jumping around and tossing barrels up there...
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The Qu
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...so alone.
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Guys, this level is looking great. The mockups are magnificent- the use of the Buster Beetles is genius. The red coins idea is great too.

My only suggestion is the Pie Factory section. Becaue seriously. Pie factory.
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Babblefish
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AND THE SKULLS GO ROLLING ALONG!
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Maybe the boss could have a tower you have to climb like the old DK games with him sending barrels down, then when you reach the top it breaks and plays out like you described.

And supported.
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