Welcome Guest [Log In] [Register]
Welcome to the Mushroom Kingdom Fusion Reactor. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
9-3! Zebes!
Topic Started: Jun 1 2011, 08:27 AM (3,197 Views)
Finlander
Member Avatar
So cool

Oh, Mario, where have you gotten yourself this time?

Posted Image

I mean, this sort of hostile enviroment just isn't made for you!

Posted Image

Just look at that door! It's not even closing properly! Someone must not be very good at door programming.

Posted Image

And just look at all these shafts. This place is a goddamn maze.

Posted Image

Zebes just is not a good place for a portly plumber like you, Mario.

In all seriousness, I'm remaking 8-3, Zebes Exploration. It will have a labyrinth-esque design, making it an absolute behemoth of a level, and also will have space pirates, Metroids and a Kraid. The other space pirate jackasses may or may not be in. Who knows.

Because not everyone in this game has a projectile, and because carrying Samus' severed arm around would be creepy, you progress in the level through exploration and copious usage of keys.

That's really all there is to say about the level at this point. It's still very much a WIP, but I'll try and keep you guys in the know as I get some stuff done.
Edited by Finlander, Jun 1 2011, 08:28 AM.
Offline Profile Quote Post Goto Top
 
Frozsoul
Greenhorn
[ * ]
Awesome news, thank you!! I love Metroid levels.

A couple of questions:

1. Is this level remake expected to make it into the 0.5 release?
2. Will doors open and close they way they do in most metroid games, where the player has to hit the surrounding energy field in order for it to open?
Edited by Frozsoul, Jun 1 2011, 09:08 AM.
Offline Profile Quote Post Goto Top
 
Finlander
Member Avatar
So cool

Frozsoul
Jun 1 2011, 08:59 AM
Awesome news, thank you!! I love Metroid levels.

A couple of questions:

1. Is this level remake expected to make it into the 0.5 release?
2. Will doors open and close they way they do in most metroid games, where the player has to hit the surrounding energy field in order for it to open?
1. Probably. That's really all I can say on that matter.
2. No, you have to go get keys. If you get the blue key, all blue doors open, if you get the red key, all red doors open etcetera.
Offline Profile Quote Post Goto Top
 
Gladiacloud


Good work, Finlander! ;)

Listen, there will be other areas with other tilesets in this level? You know, "Zebes" is supposed to be quite long.
CURRENT MKF WIPS
7-7: Freon Ice Zone
-1-?: Abstract Landscape (abstract games stage)

CURRENT SMFR WIPS
3-4: Organic Depth

FUTURE MKF WIPS
?-?: ????? ??????
------------------------------------------------------------------------
4-9: Ruined City
-1-?: Snow Bros. Tower
------------------------------------------------------------------------
6-?: Tinhead Factory
6-?: Pirates Cliff
6-?: Battleship Halberd

FUTURE SMF WIPS

5-?: Yolkfolk Village (Fantastic Dizzy stage)
5-?: Candy Chateau
6-?: Crystal Labyrinth
Offline Profile Quote Post Goto Top
 
Frozsoul
Greenhorn
[ * ]
Thanks.

Also, if you're looking for any new music suggestions, I would humbly recommend using bLiNd's awesome remix of the Brinstar theme, available for listening at:
http://www.youtube.com/watch?v=Mn-YqUQTwWE
Offline Profile Quote Post Goto Top
 
Finlander
Member Avatar
So cool

Gladiacloud
Jun 1 2011, 09:09 AM
Good work, Finlander! ;)

Listen, there will be other areas with other tilesets in this level? You know, "Zebes" is supposed to be quite long.
That's a yes, of course.
You'll end up going through Brinstar's areas and then through Kraid's House, and probably a quick visit to Norfair. That's really as long as I'm willing to make it, because if Subcon Panic has taught me anything, really, really, REALLY long levels just aren't very fun after a while. This is a Mario-based platformer, after all, not an actual Metroid game.
Offline Profile Quote Post Goto Top
 
MoneyMan
Member Avatar
Spriter, Lurker
[ *  *  * ]
Finny what the fuck are you doing making levels
anyways this looks real good
Posted Image

lol u a butt ur sister so fat hahaha #yolo
Offline Profile Quote Post Goto Top
 
Del
Member Avatar
Spriter, level designer, coder, etc.

I guess I'll code the metroids, though they will be evil like everything I code

ugh.. does anyone remember if the metroids had sound effects? and if they do, where can I get them

edit: nevermind, found them
Edited by Del, Jun 1 2011, 12:56 PM.
v READ THE FAQ

---> http://s4.zetaboards.com/mkfusion/topic/8079134 <---

READ THE FAQ ^
Offline Profile Quote Post Goto Top
 
Bloodgrey
Member Avatar


Well if you are so into levelmaking then there's a stage which needs a leveldesigner.
Though I'm not sure if it's still gonna be a part of the game cause it's in developmment hell for a long time now.
Edited by Bloodgrey, Jun 1 2011, 03:08 PM.
Offline Profile Quote Post Goto Top
 
Del
Member Avatar
Spriter, level designer, coder, etc.

Bloodgrey
Jun 1 2011, 03:08 PM
Well if you are so into levelmaking then there are a ton of stages which need a leveldesigner.
fixed
v READ THE FAQ

---> http://s4.zetaboards.com/mkfusion/topic/8079134 <---

READ THE FAQ ^
Offline Profile Quote Post Goto Top
 
Finlander
Member Avatar
So cool

Bloodgrey
Jun 1 2011, 03:08 PM
Well if you are so into levelmaking then there's a stage which needs a leveldesigner.
Though I'm not sure if it's still gonna be a part of the game cause it's in developmment hell for a long time now.
I'm intrigued. What exactly do you have in mind?
I'm always interested in redeeming things from hell. Development hell.
Hell, the hell they are in is basically hellish for the entire project.
Offline Profile Quote Post Goto Top
 
KingClark
Member Avatar
I've lost control of my life.
[ *  * ]
MoneyMan
Jun 1 2011, 12:23 PM
Finny what the fuck are you doing making levels
> Scandanavian Campaign

Looks cool and stuff, but isn't there already a Zebes level? You know, the one by WeirdBananas?
Posted Image
Offline Profile Quote Post Goto Top
 
Del
Member Avatar
Spriter, level designer, coder, etc.

yeah but it was too short and to be honest its design could've been better, some areas with unfair enemy placing or no room to move; then when we went through the level lists to scrap a ton of levels we noticed we had like 4 Metroid ones, one of them was Kraid's Lair, and his lair is supposed to be in Zebes anyway so we decided to make Zebes Expedition a lot BIGGER to resemble the original Metroid designs more and stick Kraid in it and scrap some of the other planned levels
v READ THE FAQ

---> http://s4.zetaboards.com/mkfusion/topic/8079134 <---

READ THE FAQ ^
Offline Profile Quote Post Goto Top
 
Del
Member Avatar
Spriter, level designer, coder, etc.

OMFG DOUBLE POST SOMEONE CALL THE POLICE

no wait this is important, I coded some epic Metroids for this level and improved those ugly turtles

video:

[utube]http://www.youtube.com/watch?v=J2NLjyXxJhQ[/utube]


Metroids can't be killed by normal weapons or stomps and they are hungry, the only way to kill them is freezing them first with an ice rod (or the characters' ice weapons such as Proto Man's chill penguin one can freeze them too), and then stomping or shooting them. If they hit you they'll try to eat your LIFE ENERGY AND KILL YOU unless you mash your buttons like a maniac.


OKAY HERE'S THE RESOURCE FILE, DOWNLOAD IT AND THEN THIS IS WHAT YOU HAVE TO DO

http://www.mediafire.com/?o070hvjkg5w6zg7

1- Open your source, and click the import resources button it's in the first menu.

2- It'll open a window, THIS IS IMPORTANT, make sure you check "Keep Original", do not overwrite stuff. Click OK and wait forever.

3- Then go to Objects/NewObjects/Del's Stuff/Metroid and open the Metroid object and do this:

- Set its parent to "obj_gkill_hitpoint3", it is somewhere in objects/parents. You have to do this because when you merge stuff from other sources, GM is dumb and it doesn't save the parents and collision objects unless you merge them in the same pack for some reason.

- Add a collision event with obj_mario and then paste this in a code window:

Spoiler: click to toggle


- Add a collision event with obj_parweapon and paste this:

Spoiler: click to toggle


4- Open obj_icerod (same folder as metroid) and sets its parent to obj_firerod (it's in objects/guns/other).

5- Open obj_fireball_icerod and set its parent to obj_fireball_firerod (it's in objects/obreck/player objects)

6- open obj_ripperfrozen and set its parent to obj_solid.

7- open obj_ripper (objects/enemies/other/metroid)

-open its Create Event code and replace it with this

Spoiler: click to toggle


-open its obj_parweapon collision event and replace its code with this

Spoiler: click to toggle


8- Open obj_ripper_weak

-replace its create event code with this

Spoiler: click to toggle


-replace its obj_parweapon code with this

Spoiler: click to toggle




THAT'S IT TEST IT, if you have any doubts tell me and I hope I didn't do anything wrong

if it works then YOU LEVELED UP




Edit: heh, forgot to make them less noisy; open the metroid and replace its alarm[6] code with this

Code:
 
if active = 1
{
sound_play (snd_metroid1)
}
alarm[6] = random (180) + 60



oh and any new objects you make keep them in new folders like "new objects", don't mix them with the old ones or it's impossible to merge
Edited by Del, Jun 1 2011, 10:32 PM.
v READ THE FAQ

---> http://s4.zetaboards.com/mkfusion/topic/8079134 <---

READ THE FAQ ^
Offline Profile Quote Post Goto Top
 
Chaos.Tiki
Member Avatar
Newbie
[ *  * ]
Those metroids look a little TOO unrelenting.
Offline Profile Quote Post Goto Top
 
Del
Member Avatar
Spriter, level designer, coder, etc.

it's hard to balance; every 6 seconds they charge directly at the player before flying around, perhaps that timer should be decreased
v READ THE FAQ

---> http://s4.zetaboards.com/mkfusion/topic/8079134 <---

READ THE FAQ ^
Offline Profile Quote Post Goto Top
 
Finlander
Member Avatar
So cool

Ok, Metroids are merged. Thanks for the aid, Del!
Offline Profile Quote Post Goto Top
 
Bloodgrey
Member Avatar


Del
Jun 1 2011, 03:18 PM
Bloodgrey
Jun 1 2011, 03:08 PM
Well if you are so into levelmaking then there are a ton of stages which need a leveldesigner.
fixed
But no artwork, so I have no intention to say that. :P

Finney: There's a level called fever frenzy, which was based on Dr. Mario, weird_bananas was doing it but he lost all the progress he had, and it seem he's not into levelmaking anymore, although I'm not sure if the stage won't get cut with these conditions, so if Del or someone could share the devs oppinion on that it would be much appreciated.
Offline Profile Quote Post Goto Top
 
Sum Gai
Newbie
[ *  * ]
Very glad to hear this.

Zebes expedition, while not a bad little stage. Was a short Mario-style stage that didn't feel at all like Metroid.

I personally would love to see the Metroids for Metroid 2, but making a large laberynth and giving the gameplay a more Metroid feel is more then I had expected to see.


Something I should mention. Fans of the Metroid series are infamous for thier love of sequence breaking. Enabling a few difficult, but not impossible ways to skip areas or play them out of order would be appreciated. -Not every character needs to be capable of each sequence break, if any, that you include.-
Quitters never win and winners never quit.
Offline Profile Quote Post Goto Top
 
Chaos.Tiki
Member Avatar
Newbie
[ *  * ]
Del
Jun 1 2011, 11:55 PM
it's hard to balance; every 6 seconds they charge directly at the player before flying around, perhaps that timer should be decreased
I was actually talking about what it takes to get them off of you. They seem like they cause 3 hits before you can shake them off. Most characters would be dead by then.
Offline Profile Quote Post Goto Top
 
Cap'n Coconuts
Member Avatar


Looks good.

How big is it going to be, anyway? Is it comparable to the size of the sunken ship area in Super Metroid, or is it larger/smaller?
Offline Profile Quote Post Goto Top
 
Finlander
Member Avatar
So cool

Fred the Spanyard
Jun 2 2011, 12:23 PM
Looks good.

How big is it going to be, anyway? Is it comparable to the size of the sunken ship area in Super Metroid, or is it larger/smaller?
It's gonna have basically everything from the beginning of Metroid to fighting Kraid, if abridged a bunch.
Make of that what you will.
Offline Profile Quote Post Goto Top
 
Del
Member Avatar
Spriter, level designer, coder, etc.

oh, if you mash the buttons fast enough you can get them off you before they hit you twice (but not before they take your sci-fi suit)

I designed them so they take your scifi suit if they hit you, but characters with just 2 hitpoints like Arthur can survive as long as you push the buttons fast enough
v READ THE FAQ

---> http://s4.zetaboards.com/mkfusion/topic/8079134 <---

READ THE FAQ ^
Offline Profile Quote Post Goto Top
 
Del
Member Avatar
Spriter, level designer, coder, etc.

@sumgai: yeah maybe finlander can put some shortcuts, like, one tile gaps in the walls only Samus, Mario or Sonic could get through to find alternate routes, dunno

@bloodgrey: fever frenzy was actually scrapped already, bananas doesn't even show up anymore or even visit the forums, and never showed any progress with it so idk.
v READ THE FAQ

---> http://s4.zetaboards.com/mkfusion/topic/8079134 <---

READ THE FAQ ^
Offline Profile Quote Post Goto Top
 
EvilMariobot
Member Avatar
So, who want's an ICBM?
[ *  *  *  * ]
I may have said my piece on the video comments, but keeping them in mind, I should point out that the Metroids are looking good so far.
Skin Mods:
Posted Image 100% http://www.sendspace.com/file/5q2dpq
Posted Image 100% http://www.sendspace.com/file/cgnmc4
Posted Image 100% http://www.sendspace.com/file/fm72y7
Posted Image 100% http://www.sendspace.com/file/zltl76
Posted Image 100% http://www.sendspace.com/file/bvx20a
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Create a free forum in seconds.
Learn More · Register Now
Go to Next Page
« Previous Topic · Level Contributions · Next Topic »
Add Reply

Hosted for free by ZetaBoards
Skin based on BoHeGeHa by OverTheBelow (IFSZ)