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  • Idea for NEW MOVES (OP: GuillerMocky)
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Idea for NEW MOVES (OP: GuillerMocky)
Tweet Topic Started: Jun 4 2011, 02:02 PM (511 Views)
Budgetspaner Jun 4 2011, 02:02 PM Post #1
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YEAH more ideas, deal with it

you know, this last few updates, we been seeing a new kind of move, the kind of moves that not only hits more than 1 target, but also stays on the field,

moves like
Stealth Rock

Poison Spikes

i was thinking, we should have waaay more of this kind of moves they are indeed pretty usefull, (mainly talking about stealth rock)

so, i want your opinion, what do you think about moves like

Flametrower be like, a constand flame, making a wall of flames so every pokemon that pass it gets damaged and burned

Overheat maybe

Dragon Pulseand any other pulse attack .__.

Surf wave like water attacks that wont aim the enemies, they will just go straight hitting any enemie that touches them

Sheer Cold same bussiness as stealth rock, but this attack has a chance to freeze the enemieS

Shockwave and Discharge maybe some sort of electricall STUFF on the field .__. making enemies slower

Fissure this one would be great, instand K.O for something on the field, hahaha, but it needs to be highly avoidable

you get my idea, making more of this kind of moves, they are pretty common on normal tower defense games :D

sorry for the grammar .__.
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Danamaze Jun 6 2011, 11:55 PM Post #2
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I like the idea of putting Fissure into the game (maybe as a TM?), but you should only be able to use on lower level Pokemon, and it should a very long cool down rate, do that with all the OHKO's like Sheer Cold and Horn Drill. Flamethrower should be like Thunderbolt, as should Ice Beam, uber strong on one target. Have an attack like Thunder, Fire Blast and Blizzard be the strong mutiple target attacks, but make them have a longer cooldown rate.
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Furious Jun 10 2011, 09:43 PM Post #3
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vote for dragon pulse :D one of my favourite attack moves ;)
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PhailRaptor Jun 11 2011, 07:15 AM Post #4
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I would like to see more variety in how attacks are translated into a playable setting. As it is right now, the vast majority of attacks are single target. While it is effective, it's not terribly fun, and more or less boils down to a mathematical equation -- this attack has bigger numbers so I'll use that instead of this smaller one.

Flamethrower could be a "beam" attack that always affects an area to it's max range, narrow close to the user but wider as it reaches max range range.

Surf could fire a projectile that passes through anything it it's path to max range, dealing less damage to targets hit farther away from the user.

Shockwave should work just like it does in the game -- it hits all targets within the user's attack range. But maybe it's strength should diminish if it hits more than X targets, say after hitting 5 targets, each additional target makes every target take 5 less damage, to a minimum damage of 20 or something.

Discharge could bounce to a second target, dealing lower damage to it but with increased chance of paralysis. Leaving an effect on the field is another thought though -- the initial target takes damage and an area around the target slows enemies that move through it in the next second or two (obviously less than the attack's cooldown).

I don't think 1HKO moves should be 1HKO in PTD -- it would make it too easy to kill bosses, unless they just don't work on bosses. But then what would be the point of them being 1HKO? I think they should have minimal damage, but very powerful field control effects. Sheer Cold could place a barrier of ice blocking the path of the enemy Pokemon that melts over a few seconds, Fissure could stun anything in it when when it forms, and anything moving through it would be slowed. Horn Drill... I'm not so sure :-/ Not the easiest attack to give field effects too, since it is by definition single target, where as the others can conceptually work for single or multi target.

Tri-attack could bounce, hitting 3 targets. 1 target has the chance of burn, 1 the chance of freeze, and 1 the chance of paralysis, rotating as to which is first. So one attack the burn would be the first target, freeze the second one, and paralysis the third, then the second attack paralysis would be first, the burn second, and the freeze third, etc.

Dragon Pulse could have knock back. the user hits the target for damage, then the target is moved back along the path a certain distance.

Sam could also use some of these attack types to make levels more interesting. Overheat could send out X number of projectiles around the user that are consumed by the first target they come in contact with, then have the enemy Pokemon double back, forcing you to choose between Overheat, to push out damage to multiple targets, or Flamethrower to hit 1 or 2 targets close by and multiple farther away.

*runs out of creative juices...climbs down from soapbox*

Who's turn is it now? xD
Edited by PhailRaptor, Jun 11 2011, 07:19 AM.
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jammydodger Jun 11 2011, 10:15 AM Post #5
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like the idea for flame thrower and surf as it wouldjust be soooo cool lol but seriously these are quite good ideas
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Inuzuka Jun 12 2011, 03:06 PM Post #6
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I think Thunder needs to target a single pokemon, and have a long cooldown, but it should have a much further range than most other attacks, hitting nearly anywhere on the map.

Most of the attacks in the game only target pokemon that are like an inch away, so some moves with shorter/longer ranges would be cool.
Edited by Inuzuka, Jun 12 2011, 03:10 PM.
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Tyd Jun 12 2011, 11:40 PM Post #7
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I like the ideas, especially the OHKO moves, though I think Discharge and Shockwave should do the same thing as Mud Shot/Bubblebeam. Discharge already has a 30% Paralysis chance so slowing down Pokémon won't be a problem at all. Maybe Thunder can create such an effect.

As for some other moves, I have some ideas as well:

Draco Meteor: As the name suggest, it uses meteors! It should therefore hit a huge area, with the payoff being -2 Special Attack and a long cooldown.

Slugde Bomb: It hits all Pokémon around the user, plus it creates a temporary field of acid, which has a 30% chance to poison Pokémon not immune to it each 0,9 seconds when they walk over it.

Fire Blast: It hits all Pokémon around the user, plus it creates a temporary field of flames, which has a 30% chance to burn Pokémon not immune to it each 0,9 seconds when they walk over it (was suggested on Flamethrower).

Blizzard: Covers an area with a blizzard, hitting any Pokémon within plus a 10% chance of freezing. When in hail, the area of effect increases and the freeze chance increases to 20%. Slow cooldown and when in Hail, it creates an ice path, making any non-frozen Pokémon faster when walking over it (was suggested on Sheer Cold).

PhailRaptor
 
Horn Drill... I'm not so sure. Not the easiest attack to give field effects too, since it is by definition single target, where as the others can conceptually work for single or multi target.

I have one :P : Horn Drill will hit in a straight line, with a 30% chance of a OHKO on every Pokémon within the line.
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PhailRaptor Jun 13 2011, 06:54 AM Post #8
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Tyd
Jun 12 2011, 11:40 PM
PhailRaptor
 
Horn Drill... I'm not so sure. Not the easiest attack to give field effects too, since it is by definition single target, where as the others can conceptually work for single or multi target.


I have one :P : Horn Drill will hit in a straight line, with a 30% chance of a OHKO on every Pokémon within the line.
But does the 1HKO apply to all Pokemon, or does it not work on bosses? If it doesn't work on bosses, what's the point of it having the 1HKO, since most attacks will faint their target in 1 hit right now, excluding super ineffective attacks (double resistant).
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Lemming Jun 13 2011, 08:33 AM Post #9
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So far, the moves of ptd respect the target from the moves of generation 5. Target can be self, all allies, opponent, all opponent and, in the case of attacks that stay there, opponent field. It seems that the attacks that target "all but self" apply as "all opponents" so far tough.

I think that it should continue to remain true to the original moves targeting.
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Tyd Jun 13 2011, 11:53 AM Post #10
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But does the 1HKO apply to all Pokemon, or does it not work on bosses? If it doesn't work on bosses, what's the point of it having the 1HKO, since most attacks will faint their target in 1 hit right now, excluding super ineffective attacks (double resistant).

Well if it would work on bosses like Kyogre, it would be too easy, as you said yourself, but it would work on any other Pokémon. It could do some hefty damage (like Super Fang does) against those bosses, only it has a small chance to succeed. On normal levels, it would attack in a straight line, so your chances of a OHKO increases (when wild evolutions make their appearance, I believe the Pokémon will get quite strong).
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Vaporeon Jun 17 2011, 08:49 AM Post #11
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I gotta say that messing around a little bit with the way some attacks hit would be a pretty cool idea, it's not like low kick, and acrobatics are the same here as in the official games. Surf for instance would be an awesome traveling attack, i.e swooping up or down the line for some distance and handing out the hurt.

Another option for draco meteor might be that it deals lotsa damage but randomly hits pokemon in some range, rather than targeting according to the normal rules and/or the targeting parameters set by the player should that feature ever come online.

Incorporating things like chain damage, and knowck back would be awesome as well.

As for horndrill... maybe something like the trapping moves, only it hits hard, and slows them down while their being hit?
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