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| Stealth Rock | |
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| Tweet Topic Started: Aug 10 2011, 10:04 AM (170 Views) | |
| Eyeownyew | Aug 10 2011, 10:04 AM Post #1 |
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Badgeless
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Just a bug report. When using Stealth Rock, if the pokemon dies before the projectile collides with the enemy pokemon, the rocks don't get lain as a trap on the ground. It would be nice if while you were using this move, the pokemon just threw it into the path of the pokemon, or it always landed. |
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ThunderStar
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Aug 10 2011, 10:16 AM Post #2 |
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Recolouur Master
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good idea...... i guess |
![]() Thank you Ditto20! JCA judge ![]() ![]() Grass love <3 Failure is an option. It's just not recommended these days. My links "Daycare developer" "Health 50/100" "Happiness 100/250" | |
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| Beelzebub668 | Aug 13 2011, 10:50 AM Post #3 |
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Rainbow Badge
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The poison move Toxic Spikes does this too. If the initial attack kills the pokemon, or if another of your pokemon kill it as the attack hits, it doesn't spawn the trap effect. |
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| rarekwiebus | Aug 19 2011, 07:11 PM Post #4 |
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Coral-Eye Badge
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i think that isn't a bug but a suggestion. |
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| Beelzebub668 | Aug 20 2011, 12:16 AM Post #5 |
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Rainbow Badge
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I'm pretty sure it's a bug. The both moves clearly state that a trap is laid for any Pokémon that crosses it. Yet, if the targeted Pokémon feints, either before or exactly as the move hits, no trap is laid. The Pokémon still gets exp (if applicable), but no trap. The suggestion would be to maybe have these moves (and any others like them) spawn the trap effect regardless if the targeted Pokémon feints before it gets there. my 2¢ |
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| scizorfan | Aug 20 2011, 10:49 AM Post #6 |
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Marsh Badge
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first i didn't get what you said, cause i put my stealth rock-pkmn always first in the level, but now i get it. Yeah it's a bug, have you mailed Sam already? |
Sorry for the bad English I got tired of putting that under my message ![]() thanks Dollface!Spoiler: click to toggle Als je nederlands/vlaams spreekt ga dan eens naar deze site aub. | |
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| Beelzebub668 | Aug 21 2011, 04:40 AM Post #7 |
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Rainbow Badge
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I haven't, but I probably should. I was hoping he already knew about it. |
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| rarekwiebus | Aug 21 2011, 04:08 PM Post #8 |
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Coral-Eye Badge
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wasn't sam already going to fix this? |
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| Beelzebub668 | Aug 22 2011, 05:05 AM Post #9 |
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Rainbow Badge
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he increased the duration of both trap effects to 1800 frames, but I don't know if he fixed the bug. |
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1:43 AM Jul 11
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ThunderStar






















I got tired of putting that under my message 
thanks Dollface!






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1:43 AM Jul 11