| THE POWERS | |
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| Tweet Topic Started: Jul 18 2010, 06:45 PM (366 Views) | |
| Matushka | Jul 18 2010, 06:45 PM Post #1 |
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![]() With the various magicians of Imperial Russia existing, these are the powers that your character will be allowed. More than one can be allowed with administrator approval, but no more than three at one time. Healing - Healing is a very rare talent that very few magicians actually possess. The ones that do actually have this talent are highly coveted by many royals, often bribed to go to various wealthy families and help with them. Those who actually have a healer are doing considerably better than even the Imperial family. Those who have the capacity to heal sadly do not live very long and full lives, and are often very fatigued and very tired after they have to heal someone. Hypnotism - Hypnotists are often confused with healers. Many hypnotists power tends to range from mild to very strong, much like the starets Grigori Rasputin. Precognition - Many wizards with precognition can see things before they happen. This is generally infrequent, though it happens with varying strengths and depends on the skill of the magician. Some wizards are able to see minor things before they happen. Others are able to foretell major things such as the results of large battles, births and even death and how soon they may come. As a result, they are equally as desired as natural healers. The difference between those with Precognition and those with the talent of Trance Precognition is that those with the former are usually better able to determine whether something is truly going to happen, though they have less control over what they see than the latter. Oneiromancy - People with Oneiromancy are usually able to see events through their dreams. Like those with precognition, their dreams often tend to be remarkably clear, and in many cases, whatever they see in their dreams often occurs. People with the gift of oneiromancy are often unable to sleep very well, and if they do sleep normally, they often sleep dreamlessly. Oneiromancers are also able to decode the dreams of other people, though most people's dreams are in no way prophetic. Pyromancy - Wizards with Pyromancy, much like Oneiromancers and Scryers are able to see visions through fire. They, much like these people, are unable to control when they see such things, which is why the generally are unable to sit around fire for very long periods of time. Scrying - Scrying is considered to be the least sophisticated magical talent, as it has often been co-opted by con-men who often attempt scrying and such in the form of illegitimate seances and things of that nature. Scryers, however, tend to be considerably less ostentatious in their craft, and don't simply use crystal balls to scry. They may be able to look at water and mirrors and such. As a result, they generally have sufficient issue with reflective surfaces and can look somewhat disheveled. Touch Divination - People with touch divination are able to see things by use of the following - they can see past events and (in rare cases) future events by allowing for their hands to touch a certain object, or they can touch someone or someone must make skin-to-skin contact them and they are able to see a person's past and future. This is a talent that they often cannot control when it happens. Some touch divination wizards are forced to wear gloves if they wish to lead a normal life, while others generally recoil from touch and do not allow for others to touch them. Trance Precognition - Wizards with Trance Precognition are able to foresee events, though only through trances. There is a higher incidence of failure with trance precognition, as the wizard in question must be in a trance of some sort to see particular situations. This may be through drunkenness, drug use, intercourse and orgasm, or any other activity that requires the release of endorphins. Edited by Matushka, Sep 3 2010, 07:36 PM.
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2:48 AM Jul 11
