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Discovery Tour bug - 'general exploration barks'
Topic Started: Apr 4 2018, 09:25 AM (5 Views)
JohnNichols

Hello everyone,

This may actually only apply to a completely finished discovery tour run (all 75 of them, like mine), or it may apply to completed individual tours within an incomplete discovery tour, but the issue is that when the game chooses to play its "Take your time, Ancient Egypt isn't going anywhere" or whatever, it doesn't take into account if tour narration is playing - if the tour is already complete. The result is that the narration ends early (we get the completion tone) followed by the randomly chosen bark.

Anyone suggest me

I didn't find the right solution from the Internet

References:
https://steamcommunity.com/app/582160/discussions/0/1696040635909362227/
Cryptocurrency Animation Video

Thanks
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