Welcome Guest [Log In] [Register]
Add Reply
Dark
Topic Started: Jul 19 2010, 03:45 PM (14 Views)
Z4K
Administrator
Priority of moves:
+6 Helping Hand
+5 Snatch, Magic Coat
+4 Follow Me
+3 Focus Punch (charge)
+2 Protect, Detect, Endure
+1 Quick Attack, etc
*0 Sleep Talk, Everything else
-1 Vital Throw
-2 Focus Punch
-3 Revenge
-4 Counter, Mirror Coat
-5 Roar, Whirlwind

CH chance:
Regular moves: 1/16 (6.25%) chance
-Focus Energy or holding Scope Lense: 2/16 (12.5%) chance
-Focus Energy and Scope Lense: 4/16 (25%) chance
High CH ratio moves: 4/16 chance (25%)
-Focus Energy or Scope Lense: 5/16 (31.25%) chance
-Focus Energy and Scope Lense: 8/16 (50%) chance


Assurance

Power: 60 (Physical)
Accuracy: 100%
PP: 20
Target: 1 opponent.
Effect: If the opponent has taken any damage this turn (via poison, spikes, recoil, Life Orb, etc) before this attack, this attack's damage doubles.

Beat Up

Power: 10 (Physical)
Accuracy: 100%
PP: 15
Target: 1 opponent.
Effect: All Pokemon on the user's team that are not fainted and do not have a status condition do a 10 power typeless attack on the target. Beat Up uses base Attack and base Defense for these calculations; EVs, IVs, and Natures are irrelevant. Beat Up hits through Wonder Guard, even if the Pokemon isn't weak to Dark. If the user targets its ally in 2v2, this results in the ally beating itself up if it doesn't have a status condition.

Bite

Power: 60 (Physical)
Accuracy: 100%
PP: 25
Target: 1 opponent.
Effect: 30% chance to cause the opponent to Flinch.

Crunch

Power: 80 (Physical)
Accuracy: 95%
PP: 15
Target: 1 opponent.
Effect: Has a 20% chance to lower opponent's Defense by 1 level.

Dark Pulse

Power: 70 (Special)
Accuracy: 95%
PP: 15
Target: 1 opponent.
Effect: 10% chance to Mute the target.

Dark Slice

Power: 60 (Physical)
Accuracy: 95%
PP: 10
Target: 1 opponent.
Effect: High CH%. If this attack scores a critical hit, Dark Slice does double damage.

Dark Void

Power: 60 (Special)
Accuracy: 95%
PP: 15
Target: 1 opponent.
Effect: 20% chance for the opponent to fall Asleep.

Eclipse

Power: - (Other)
Accuracy: -
PP: 5
Target: Area (weather).
Effect: Lasts 5 turns, overrides any current weather conditions. Pokemon have 50% more Defense and Posted Image Pokemon have 50% more Special Defense. At the end of every turn, and Posted Image type Pokemon recover 1/16 their max HP.
Learned by: Misdreavus, Sableye, Castform, Umbreon

Faint Attack

Power: 60 (Physical)
Accuracy: 100%
PP: 20
Target: 1 opponent.
Effect: Can't miss.

Fake Tears

Power: - (Other)
Accuracy: 100%
PP: 20
Target: 1 opponent.
Effect: Opponent's Special Defense drops 2 stages.

Flatter

Power: - (Other)
Accuracy: 100%
PP: 15
Target: 1 opponent.
Effect: Opponent's Special Attack rises 2 stages and the opponent becomes Confused.

Heartbreak

Power: 60 (Special)
Accuracy: 100%
PP: 5
Target: 1 opponent.
Effect: If the opponent is infatuated with the user, damage is doubled.
Learned by: Jynx, Chansey, Blissey, Nidoqueen

Knock Off

Power: 40 (Physical)
Accuracy: 100%
PP: 20
Target: 1 opponent.
Effect: The opponent drops its held item, negating its use.

Memento

Power: - (Other)
Accuracy: -
PP: 10
Target: Both opponents.
Effect: The user faints and the opponents' Attack and Special Attack drop 2 stages.

Moonlight

Power: - (Other)
Accuracy: -
PP: 10
Target: Self.
Effect: User recovers 50% health. If Sun or Rain is in effect, user recovers 25% health. If Night or Eclipse is in effect, user recovers 75% health and is cured of all status conditions (not Seed or Curse).

Nasty Plot

Power: - (Other)
Accuracy: -
PP: 20
Target: 1 opponent.
Effect: User's Special Attack rises 2 stages.

Punishment

Power: 60 (Physical)
Accuracy: 100%
PP: 20
Target: 1 opponent.
Effect: This attack's Power is 60+(20 x the number of stat boosts the opponent has). So if the opponent used Swords Dance and used no other stat boosting moves, this attack has a Power of 100.

Pursuit

Power: 50 (Physical)
Accuracy: 100%
PP: 20
Target: 1 opponent.
Effect: If the opponent switches, this attack does double damage to the switching Pokemon before the new opponent comes into play.

Snatch

Power: - (Other)
Accuracy: -
PP: 15
Target: 1 opponent.
Effect: If the opponent uses a move that has an effect outside of damage, then the user of Snatch uses that effect instead of the opponent. So if the opponent uses Dragon Dance when Snatch is used, the user gets the +1Atk +1Spd and not the opponent. If the opponent uses Ice Beam, then the opponent has a 10% chance to be Frozen and not the user of Snatch. If the opponent uses Softboiled, then the user of Snatch recovers 50% of its HP, not the opponent.

Sucker Punch

Power: 100 (Physical)
Accuracy: 95%
PP: 5
Target: 1 opponent.
Effect: Priority +1. Sucker Punch fails if the opponent doesn't use a damaging attack this turn.

Switcheroo

Power: - (Other)
Accuracy: -
PP: 15
Target: 1 opponent.
Effect: The opponent and the user switch items with each other.

Thief

Power: 45 (Physical)
Accuracy: 95%
PP: 20
Target: 1 opponent.
Effect: If the user doesn't have a Hold Item, the user will take the opponent's Hold Item, if it has one. If a Hold Item is taken from the opponent, damage is doubled.

- UNOFFICIAL -

Exasperate

Power: 35 (Special)
Accuracy: 95
PP: 15
Effect: Does something very different than its dictionary definition suggests. Strikes with +1 Priority. Next turn, the opponent will be taunted and get +1 Atk and SpAtk. If the user is under the effects of taunt, then power is doubled and it never misses. The stat boost can be Baton Passed when the taunt ends.

Night Strike

Power: 80 (Physical)
Accuracy: 100%
PP: 5
Target: 1 opponent.
Effect: Priority +1.

Night Vision

Power: -- (Other)
Accuracy: --
PP: 25
Effect: User raises its accuracy by 2 levels.

Yamato Blade

Power: 90 (Physical)
Accuracy: 101% (cannot miss)
PP: 10
Target: Both Opponents.
Effect: Not affected by Accuracy or Evasion. High CH rate.
Learned by: Ebonox
Edited by Gun6, Aug 6 2010, 02:27 PM.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Attacks · Next Topic »
Add Reply