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| Tweet Topic Started: Jul 19 2010, 03:45 PM (14 Views) | |
| Z4K | Jul 19 2010, 03:45 PM Post #1 |
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Priority of moves: +6 Helping Hand +5 Snatch, Magic Coat +4 Follow Me +3 Focus Punch (charge) +2 Protect, Detect, Endure +1 Quick Attack, etc *0 Sleep Talk, Everything else -1 Vital Throw -2 Focus Punch -3 Revenge -4 Counter, Mirror Coat -5 Roar, Whirlwind CH chance: Regular moves: 1/16 (6.25%) chance -Focus Energy or holding Scope Lense: 2/16 (12.5%) chance -Focus Energy and Scope Lense: 4/16 (25%) chance High CH ratio moves: 4/16 chance (25%) -Focus Energy or Scope Lense: 5/16 (31.25%) chance -Focus Energy and Scope Lense: 8/16 (50%) chance Assurance Power: 60 (Physical) Accuracy: 100% PP: 20 Target: 1 opponent. Effect: If the opponent has taken any damage this turn (via poison, spikes, recoil, Life Orb, etc) before this attack, this attack's damage doubles. Beat Up Power: 10 (Physical) Accuracy: 100% PP: 15 Target: 1 opponent. Effect: All Pokemon on the user's team that are not fainted and do not have a status condition do a 10 power typeless attack on the target. Beat Up uses base Attack and base Defense for these calculations; EVs, IVs, and Natures are irrelevant. Beat Up hits through Wonder Guard, even if the Pokemon isn't weak to Dark. If the user targets its ally in 2v2, this results in the ally beating itself up if it doesn't have a status condition. Bite Power: 60 (Physical) Accuracy: 100% PP: 25 Target: 1 opponent. Effect: 30% chance to cause the opponent to Flinch. Crunch Power: 80 (Physical) Accuracy: 95% PP: 15 Target: 1 opponent. Effect: Has a 20% chance to lower opponent's Defense by 1 level. Dark Pulse Power: 70 (Special) Accuracy: 95% PP: 15 Target: 1 opponent. Effect: 10% chance to Mute the target. Dark Slice Power: 60 (Physical) Accuracy: 95% PP: 10 Target: 1 opponent. Effect: High CH%. If this attack scores a critical hit, Dark Slice does double damage. Dark Void Power: 60 (Special) Accuracy: 95% PP: 15 Target: 1 opponent. Effect: 20% chance for the opponent to fall Asleep. Eclipse Power: - (Other) Accuracy: - PP: 5 Target: Area (weather). Effect: Lasts 5 turns, overrides any current weather conditions. Pokemon have 50% more Defense and Pokemon have 50% more Special Defense. At the end of every turn, and type Pokemon recover 1/16 their max HP.Learned by: Misdreavus, Sableye, Castform, Umbreon Faint Attack Power: 60 (Physical) Accuracy: 100% PP: 20 Target: 1 opponent. Effect: Can't miss. Fake Tears Power: - (Other) Accuracy: 100% PP: 20 Target: 1 opponent. Effect: Opponent's Special Defense drops 2 stages. Flatter Power: - (Other) Accuracy: 100% PP: 15 Target: 1 opponent. Effect: Opponent's Special Attack rises 2 stages and the opponent becomes Confused. Heartbreak Power: 60 (Special) Accuracy: 100% PP: 5 Target: 1 opponent. Effect: If the opponent is infatuated with the user, damage is doubled. Learned by: Jynx, Chansey, Blissey, Nidoqueen Knock Off Power: 40 (Physical) Accuracy: 100% PP: 20 Target: 1 opponent. Effect: The opponent drops its held item, negating its use. Memento Power: - (Other) Accuracy: - PP: 10 Target: Both opponents. Effect: The user faints and the opponents' Attack and Special Attack drop 2 stages. Moonlight Power: - (Other) Accuracy: - PP: 10 Target: Self. Effect: User recovers 50% health. If Sun or Rain is in effect, user recovers 25% health. If Night or Eclipse is in effect, user recovers 75% health and is cured of all status conditions (not Seed or Curse). Nasty Plot Power: - (Other) Accuracy: - PP: 20 Target: 1 opponent. Effect: User's Special Attack rises 2 stages. Punishment Power: 60 (Physical) Accuracy: 100% PP: 20 Target: 1 opponent. Effect: This attack's Power is 60+(20 x the number of stat boosts the opponent has). So if the opponent used Swords Dance and used no other stat boosting moves, this attack has a Power of 100. Pursuit Power: 50 (Physical) Accuracy: 100% PP: 20 Target: 1 opponent. Effect: If the opponent switches, this attack does double damage to the switching Pokemon before the new opponent comes into play. Snatch Power: - (Other) Accuracy: - PP: 15 Target: 1 opponent. Effect: If the opponent uses a move that has an effect outside of damage, then the user of Snatch uses that effect instead of the opponent. So if the opponent uses Dragon Dance when Snatch is used, the user gets the +1Atk +1Spd and not the opponent. If the opponent uses Ice Beam, then the opponent has a 10% chance to be Frozen and not the user of Snatch. If the opponent uses Softboiled, then the user of Snatch recovers 50% of its HP, not the opponent. Sucker Punch Power: 100 (Physical) Accuracy: 95% PP: 5 Target: 1 opponent. Effect: Priority +1. Sucker Punch fails if the opponent doesn't use a damaging attack this turn. Switcheroo Power: - (Other) Accuracy: - PP: 15 Target: 1 opponent. Effect: The opponent and the user switch items with each other. Thief Power: 45 (Physical) Accuracy: 95% PP: 20 Target: 1 opponent. Effect: If the user doesn't have a Hold Item, the user will take the opponent's Hold Item, if it has one. If a Hold Item is taken from the opponent, damage is doubled. - UNOFFICIAL - Exasperate Power: 35 (Special) Accuracy: 95 PP: 15 Effect: Does something very different than its dictionary definition suggests. Strikes with +1 Priority. Next turn, the opponent will be taunted and get +1 Atk and SpAtk. If the user is under the effects of taunt, then power is doubled and it never misses. The stat boost can be Baton Passed when the taunt ends. Night Strike Power: 80 (Physical) Accuracy: 100% PP: 5 Target: 1 opponent. Effect: Priority +1. Night Vision Power: -- (Other) Accuracy: -- PP: 25 Effect: User raises its accuracy by 2 levels. Yamato Blade Power: 90 (Physical) Accuracy: 101% (cannot miss) PP: 10 Target: Both Opponents. Effect: Not affected by Accuracy or Evasion. High CH rate. Learned by: Ebonox Edited by Gun6, Aug 6 2010, 02:27 PM.
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Pokemon have 50% more Special Defense. At the end of every turn, and



3:32 AM Jul 11