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| Tweet Topic Started: Jul 19 2010, 03:45 PM (10 Views) | |
| Z4K | Jul 19 2010, 03:45 PM Post #1 |
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Priority of moves: +6 Helping Hand +5 Snatch, Magic Coat +4 Follow Me +3 Focus Punch (charge) +2 Protect, Detect, Endure +1 Quick Attack, etc *0 Sleep Talk, Everything else -1 Vital Throw -2 Focus Punch -3 Revenge -4 Counter, Mirror Coat -5 Roar, Whirlwind CH chance: Regular moves: 1/16 (6.25%) chance -Focus Energy or holding Scope Lense: 2/16 (12.5%) chance -Focus Energy and Scope Lense: 4/16 (25%) chance High CH ratio moves: 4/16 chance (25%) -Focus Energy or Scope Lense: 5/16 (31.25%) chance -Focus Energy and Scope Lense: 8/16 (50%) chance Blitz Power: 30 (Physical) Accuracy: 100% PP: 10 Target: 1 opponent. Effect: Priority +1. 30% chance to Paralyze the opponent. Ignores opponent's use of Protect and Detect. Can't miss. Learned by: Manectric, Typhlosion, Yanma, Jolteon, Porygon, Porygon2, Taillow, Swellow, Groyvle, Sceptile, Sneasel, Weavile. Blitzkrieg Power: 80 (Physical) Accuracy: 90% PP: 5 Target: 1 opponent. Effect: Priority +1. Learned by: Raikou, Manectric, Yanma, Voltorb, Electrode, Porygon, Porygon2, Electabuzz. Thunderbolt Power: 80 (Special) Accuracy: 100% PP: 15 Target: 1 opponent. Effect: 20% chance to Paralyze the opponent. Volt Tackle Power: 100 (Physical) Accuracy: 90% PP: 5 Target: 1 opponent. Effect: 30% chance to Paralyze the opponent. The user takes 1/4 of the damage inflicted as recoil. Learned by: Raikou, Electabuzz, Raichu, Manectric, Mankey, Primeape, Furret. Thunder Power: 110 (Special) Accuracy: 75% PP: 5 Target: 1 opponent. Effect: 30% chance to Paralyze the opponent. If Rain is in effect, Thunder can not miss. If the opponent is in the first stage of Fly, Thunder can not miss, the opponent becomes Paralyzed, and Fly is cancelled. Haste Power: - Accuracy: - PP: 15 Target: User. Effect: For the next 5 turns, if user attacks with a move that has a +1 or 0 priority modifier, user will attack before the opponent attacks, even if user's Speed is lower than the opponent's. If user and opponent both attack with moves of equal negative priority, user will attack first. Effect cannot be Baton Passed. So, if Scyther uses Slash and the opponent both use Quick Attack, Scyther will attack before the opponent does, even though Quick Attack has higher priority, and even if Scyther's Speed is lower than the opponent's; if Primeape and the opponent both use Focus Punch, Primeape will always attack before the opponent for the duration of Haste's effect. Learned by: Ponyta, Rapidash, Taillow, Swellow, Meowth, Persian, Voltorb, Electrode, Scyther, Primeape. Charge Power: - Accuracy: - PP: 15 Target: User and partner. Effect: User charges power. Until the end of the next turn, any damaging Electric attack the user or its partner uses will have 150% Power. Surge Power: - Accuracy: - PP: 15 Target: User. Effect: User's Speed is boosted by 1. If user is Paralyzed, user's Speed is boosted by 2, and user is cured of Paralyze. Learned by: Taillow, Swellow, Doduo, Dodrio, Tauros, Jolteon Electron Charge Power: - Accuracy: - PP: 10 Target: User. Effect: Until the user switches, each time the user attacks with a damaging move, the user recovers HP equal to 1/16th of the damage inflicted. This effect can be Baton Passed. Learned by: Mareep, Flaaffy, Ampharos Electrolevitate Power: - Accuracy: - PP: 10 Target: User. Effect: The user's Trait is changed to Levitate. Learned by: Magnemite, Magneton, Voltorb, Electrode, Nosepass - UNOFFICIAL - Thunderstrike Power: 75 (Physical) Accuracy: 100% PP: 10 Target: 1 Opponent Effect: User's Speed stat is used for damage calculation instead of Atk stat. Bolt Charge Power: - Accuracy: - PP: 15 Target: User Effect: All user's attacks and Contact moves have their base power multiplied by x1.1 and become type for 5 turns. Effect can be baton passed.Learned By: Meowth, Persian, Hitmonchan, Scyther, Porygon, Zapdos, Dragonite, Mewtwo, Scizor, Porygon2, Skitty, Delcatty, PorygonZ, Omegius Thunderclap Type: (Physical) PP: 10 Power: 100 Effect: A strong tremor of loud thunder courses about, dealing strong damage with no added effects. This move is sound based and is therefore blockable by Cacophony and Soundproof. HotLightning Type: (Special) Power: 80 Accuracy: 95 PP: 15 Effect: Strikes with white hot lightning that has a 30% burn chance, and deals super effective damage on Steel Types, but does half to Ice types and bolsters Pokemon with Flash Fire. ( type Boltbeam resists HotLightning)Wire Snap Type: (Physical) Power: 70 Accuracy: 95 PP: 25 Effect: 20% Chance of inflicting Reeling Paralysis. Reeling Paralysis is regular paralyze but with 1/16 damage dealt during turns of unfull paralyzation. The paralyzed foe only has a 25% chance to be fully Paralyzed, however. Edited by Gun6, Aug 6 2010, 02:26 PM.
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attacks and Contact moves have their base power multiplied by x1.1 and become type for 5 turns. Effect can be baton passed.
type Boltbeam resists HotLightning)



3:32 AM Jul 11