| Fighting | |
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| Tweet Topic Started: Jul 19 2010, 03:46 PM (7 Views) | |
| Z4K | Jul 19 2010, 03:46 PM Post #1 |
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Priority of moves: +6 Helping Hand +5 Snatch, Magic Coat +4 Follow Me +3 Focus Punch (charge) +2 Protect, Detect, Endure +1 Quick Attack, etc *0 Sleep Talk, Everything else -1 Vital Throw -2 Focus Punch -3 Revenge -4 Counter, Mirror Coat -5 Roar, Whirlwind CH chance: Regular moves: 1/16 (6.25%) chance -Focus Energy or holding Scope Lense: 2/16 (12.5%) chance -Focus Energy and Scope Lense: 4/16 (25%) chance High CH ratio moves: 4/16 chance (25%) -Focus Energy or Scope Lense: 5/16 (31.25%) chance -Focus Energy and Scope Lense: 8/16 (50%) chance Arm Thrust Power: 15 (Physical) Accuracy: 100% PP: 15 Target: 1 opponent. Effect: Hits the opponent 2-5 times in a row. 2 hits: 30%; 3 hits: 30%; 4 hits: 20%; 5 hits: 20% Each hit has a 10% chance to lower opponent's Defense 1 level. If Jab was used the turn before, Arm Thrust's base power is 25. Bulk Up Power: - Accuracy: - PP: 20 Target: User Effect: User's Attack and Defense rise by 1 level. Brick Break Power: 70 (Physical) Accuracy: 100% PP: 15 Target: 1 opponent. Effect: If the opponent has a Light Screen, Reflect, Safeguard, and/or Substitute, they are removed from play after damage. Close Combat Power: 120 (Physical) Accuracy: 100% PP: 5 Target: 1 opponent. Effect: User's Defense and Special Defense drop by 1 level. Counter Power: - Accuracy: - PP: 20 Target: Attacking opponent(s) Effect: If the user is hit by a Physical attack, the user hits the attacker with damage equal to double the damage recieved from the Physical attack. Counter can hit both opponents in a 2v2 battle if both opponents hit the user with a Physical attack. Cross Chop Power: 50 (Physical) Accuracy: 85% PP: 10 Target: 1 opponent. Effect: Hits twice. Each hit has a high CH ratio. Detect Power: - Accuracy: - PP: 5 Target: User Effect: All effects of attacks directed at the user from other Pokemon are cancelled. Success rate is halved for each turn it is used in succession. Double Kick Power: 30 (Physical) Accuracy: 100% PP: 30 Target: 1 opponent. Effect: Hits twice. Dynamicpunch Power: 100 (Physical) Accuracy: 50% PP: 5 Target: 1 opponent. Effect: Confuse (100%) Fling Power: 60 (Physical) Accuracy: 90% PP: 15 Target: 1 opponent. Effect: Priority -5. After doing damage, opponent is forced to switch. If opponent is under effects of user's Grapple or if Uproot was used last turn, Fling cannot miss. Learned by: Machop, Machoke, Machamp, Poliwrath, Pinsir, Hariyama, Kangaskhan, Ursaring Focus Punch Power: 150 (Physical) Accuracy: 100% PP: 20 Target: 1 opponent. Effect: Priority -5. Fails if the user is hit by an attack. Force Exert Power: 60 (Physical) Accuracy: 95% PP: 10 Target: 1 opponent. Effect: Has a 20% chance for user's Attack to rise 1 level. Grapple Power: - Accuracy: 85% PP: 15 Target: 1 opponent. Effect: Opponent cannot switch out for 2-5 turns. 2 turns: 30%; 3 turns: 30%; 4 turns: 20%; 5 turns: 20%. User and opponent may not use any non-damaging, stat modifying moves while Grapple is in effect. If user leaves play, the effects of Grapple end. Grapple's effects only work on one opponent at a time; if Grapple is used on a foe not already affected by Grapple, then Grapple will end its effects on the current opponent and instead effect the new opponent. Using Grapple on an opponent already under the effects of Grapple will cause the move to fail. While Grapple is in effect, all attacks done between the user and the opponent can not miss. Learned by: Machop, Machoke, Machamp, Poliwrath, Pinsir, Electabuzz Guided Bomb Power: 100 (Special) Accuracy: 100% PP: 10 Target: 1 opponent Effect: High CH rate. Cannot miss. User loses 1 Wave Orb. Guided Bomb fails if user has no Wave Orbs. Learned by: Lucario Hi Jump Kick Power: 100 (Physical) Accuracy: 90% PP: 20 Target: 1 opponent. Effect: If user misses, user takes 1/8 their max HP in damage. Invigorate Power: - Accuracy: - PP: 25 Target: User. Effect: User's Attack rises by 1 level. If the user is effected by a Status condition (not Seed or Curse), the user is cured of all Status conditions and user's Attack rises by 2 levels. Learned by: - Jab Power: 30 (Physical) Accuracy: 95% PP: 25 Target: 1 opponent. Effect: Flinch (30%) Learned by: Hitmonchan, Ledian, Makuhita, Hariyama, Combusken, Blaziken Jump Kick Power: 80 (Physical) Accuracy: 95% PP: 25 Target: 1 opponent. Effect: If user misses, user takes 1/8 their max HP in damage. Karate Chop Power: 55 (Physical) Accuracy: 95% PP: 25 Target: 1 opponent. Effect: High CH ratio. Low Kick Power: ? (Physical) Accuracy: 100% PP: 20 Target: 1 opponent. Effect: Power depends on opponent's weight. (Can someone find the damage calculation for this?) Mach Punch Power: 50 (Physical) Accuracy: 100% PP: 20 Target: 1 opponent. Effect: Priority +1. Nimble Power: - Accuracy: - PP: 30 Target: User. Effect: User's Speed rises by 2 levels. Learned by: Rioru, Lucario Overexert Power: 120 (Physical) Accuracy: 90% PP: 5 Target: 1 opponent. Effect: Has 20% chance for user to do 150% damage, take 1/4 the damage inflicted, and drop its Defense 2 levels. Learned by: Slaking, Combusken, Blaziken, Heracross, Mawile, Tauros, Mankey, Primeape, Ursaring Piledriver Power: 75 (Physical) Accuracy: 100% PP: 15 Target: 1 opponent. Effect: Paralyze (20%). If opponent is under effects of user's Grapple, Paralyze becomes 100%. After use, effects of Grapple end. Learned by: Machop, Machoke, Machamp, Poliwrath Revenge Power: 60 (Physical) Accuracy: 100% PP: 10 Target: 1 opponent. Effect: Priority -3. Base Power doubles for each time the user takes damage before using the move. Reversal Power: [Remaining HP * 48 / Max HP=x. If x>=33, Power is 20; 33>x>=17, Power=40; 17>x>=10, Power=80; 10>x>=5, Power=100; 5>x>=2, Power=150; 2>x>0, Power=200] (Physical) Accuracy: 100% PP: 15 Target: 1 opponent. Effect: Power depends on user's remaining HP. Rock Smash Power: 40 (Physical) Accuracy: 100% PP: 15 Target: 1 opponent. Effect: 50% chance to lower the opponent's Defense by 1 level. Rolling Kick Power: 60 (Physical) Accuracy: 90% PP: 15 Target: 1 opponent. Effect: Removes Seed status from user, and removes all Spikes on user's side of the field. Scizor Kick Power: 70 (Physical) Accuracy: 95% PP: 15 Target: 1 opponent. Effect: High CH ratio. Learned by: Hitmonlee Seismic Toss Power: - (Physical) Accuracy: 100% PP: 20 Target: 1 opponent. Effect: Deals damage equal to the user's level. Sky Uppercut Power: 80 (Physical) Accuracy: 90% PP: 15 Target: 1 opponent. Effect: Ignores 's resistance to . If opponent is in stage 1 of the move Fly, damage is doubled, and opponent's Fly is cancelled.Snap Suplex Power: 60 (Physical) Accuracy: 85% PP: 10 Target: 1 opponent. Effect: Priority+1. If opponent is under the effects of user's Grapple, Snap Suplex can't miss and has a 30% chance to Flinch. Learned by: Machop, Machoke, Machamp, Poliwrath, Electabuzz Sonic Pulse Power: 30 (Special) Accuracy: 100% PP: 10 Target: 1 opponent. Effect: Priority +1. User must have 1 stack of Wave Orb in order for Sonic Pulse to work. Sonic Pulse hits X times where X is the number of Wave Orbs the user has stacked. Learned by: Lucario Submission Power: 90 (Physical) Accuracy: 90% PP: 25 Target: 1 opponent. Effect: User takes damage equal to 1/4 of the damage done to the opponent. Super Power Power: 140 (Physical) Accuracy: 100% PP: 5 Target: 1 opponent. Effect: User's Attack and Defense drop by 1 level. Suplex Power: 60 (Physical) Accuracy: 100% PP: 15 Target: 1 opponent. Effect: Has 10% chance for opponent's Defense to drop by 1 level. If opponent is under effects of user's Grapple, Suplex hits twice, and each hit has a 20% chance for opponent's Defense to drop by 1 level. After use, effects of Grapple end. Learned by: Machop, Machoke, Machamp, Poliwrath, Electabuzz Trans Pulse Power: 40 (Special) Accuracy: 95% PP: 10 Target: 1 opponent. Effect: If the user has the Burn, Paralyze, Poison, or Confuse status, it is cured of that status, and the opponent now has that status effect. Learned by: Lucario Triple Kick Power: 25 (Physical) Accuracy: 100% PP: 15 Target: 1 opponent. Effect: Hits 3 times. Uproot Power: 70 (Physical) Accuracy: 95% PP: 15 Target: 1 opponent. Effect: If opponent is under the effects of Ingrain, damage is doubled, and the effects of Ingrain on the opponent are removed. Learned by: Pinsir, Sudowoodo, Shiftry, Aggron, Cacturne, Heracross. Vital Throw Power: 70 (Physical) Accuracy: 100% PP: 10 Target: 1 opponent. Effect: Priority -1. Cannot miss. Warcry Power: - Accuracy: - PP: 15 Target: User Effect: User's overall CH ratio goes up. If 2v2 battle, user and partner's CH ratio go up. Learned by: - Note: Sound based move. Wave Orb Power: - Accuracy: - PP: 20 Target: User Effect: Stackable 3x. Used for "Pulse" moves. User's Special Attack increases by 10% for each Wave Orb stacked; this Special Attack increase does not count as increasing Special Attack like Growth, and thus the 10% boost per Wave Orb is added AFTER all + or - Special Attack modifiers have been added. Learned by: Lucario - UNOFFICIAL - ]b]Chakra Focus[/b] Power: - Accuracy: - PP: 15 Target: User Effect: Raises user's Sp.Atk and Speed stats by 1 level [quote author=dilasc board=maa thread=279 post=3670 time=1183269081]Adreneline Type: Power: -- PP: 15 Effect: User increases ATK stat based on its remaining HP. Every 16% missing increases the boost by 1 level. Adrenaline being used in succession causes a 1 level speed drop each use. Shoryureppa Power: 50 (Physical) PP: 5 Acc: 90% Target: 1 Opponent. Effect: Hits 3 Times. User's Atk stat drops by 2 Levels Learned by: Walaciano Feral Tooth Power: 80 Accuracy: 95 Target: 1 Target Effect: Hits with the biting grip of a beserker warrior armed to the teeth. Effect is boosted by Jawbreaker. 20% Chance to scare enemy away and force a switch. Potential Learners: Sharpedo, Victrebell, Houndoom, Mightyena, Garchomp, Entei, Raikou, Arcanine, Crobat Spirit Fist (Special) Power: 85 Accuracy: 95 Target: 1 Target PP: 15 Effect: User strikes with its spirit, unleashing a fighter's spirit upon the enemy. If behind a substitute, the damage increases by 20%, but it removes 15% of the Sub's remaining health (Ie. A 101 HP sub will lose 15 hp). This effect will never remove a Sub, but there will be no extra damage (or Sub depletion) if the user doesn't have enough HP to spare from its Sub. Spirit Fist hits type for neutral damage.WhirlyStrike (Physical) Power: 105 Accuracy: 90 PP: 5 Effect: Gives STAB to types (Ie Staraptor, Dodrio receive STAB, but) on top of itrs own type. Has a 20% chance to remove spikes/seeds/stealth rocks/etc. from the users side of the field or to force the enemy to switch out. Only one of these effects can ever be in place at any one usage of the move.Edited by Gun6, Aug 6 2010, 02:31 PM.
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's resistance to . If opponent is in stage 1 of the move Fly, damage is doubled, and opponent's Fly is cancelled.
type for neutral damage.



3:32 AM Jul 11