| Fire | |
|---|---|
| Tweet Topic Started: Jul 19 2010, 03:46 PM (7 Views) | |
| Z4K | Jul 19 2010, 03:46 PM Post #1 |
|
Administrator
|
Priority of moves: +6 Helping Hand +5 Snatch, Magic Coat +4 Follow Me +3 Focus Punch (charge) +2 Protect, Detect, Endure +1 Quick Attack, etc *0 Sleep Talk, Everything else -1 Vital Throw -2 Focus Punch -3 Revenge -4 Counter, Mirror Coat -5 Roar, Whirlwind CH chance: Regular moves: 1/16 (6.25%) chance -Focus Energy or holding Scope Lense: 2/16 (12.5%) chance -Focus Energy and Scope Lense: 4/16 (25%) chance High CH ratio moves: 4/16 chance (25%) -Focus Energy or Scope Lense: 5/16 (31.25%) chance -Focus Energy and Scope Lense: 8/16 (50%) chance Fire Spin Power: 20 (Special) Accuracy: 70% PP: 15 Target: 1 opponent. Effect: Opponent cannot switch out for 2-5 turns. 2 turns: 30%; 3 turns: 30%; 4 turns: 20%; 5 turns: 20%. At the end of each turn, opponent loses 1/16 of its HP. If user leaves play, the effects of Fire Spin end. Fire Spin will fail if it is used while an opponent is still under its effects. Ignite Power: 50 (Special) Accuracy: 90% PP: 20 Target: Both opponents. Effect: If Smog is affecting the opponents' area when Ignite is used, damage is doubled there is a 50% chance to burn the opponents. Afterwards, Smog is removed from the opponent's area. Learned by: Magmar Flame Wheel Power: 65 (Physical) Accuracy: 95% PP: 15 Target: 1 opponent. Effect: Removes all Spikes on the user's side of the field, removes Seed condition from the user. There is a 10% chance for user's Speed to rise by 1 level. If the opponent is under the effects of Fire Spin, there is a 50% chance for the user's Speed to rise by 1 level. After use, the effects of Fire Spin end. Roast Power: 70 (Special) Accuracy: 90% PP: 10 Target: Both opponents. Effect: If opponent has the Poison status, opponent loses the Poison status and becomes inflicted with the Burn status. If the opponent can't become affected by the Eurn condition, then that Pokemon stays Poisoned. Learned by: Magmar, Flareon Heat Wave Power: 75 (Special) Accuracy: 90% PP: 15 Target: Both opponents. Effect: Has a 10% chance to lower opponent's Special Defense by 1 level. If the opponent is under the effects of Fire Spin, there is a 50% chance to lower opponent's Special Defense by 1 level. Flamethrower Power: 95 (Special) Accuracy: 95% PP: 10 Target: 1 opponent. Effect: Burn (10%) Blast Burn Power: 100 (Special) Accuracy: 50% PP: 5 Target: 1 opponent. Effect: Burn (100%). Heat Tackle Power: 110 (Physical) Accuracy: 90% PP: 5 Target: 1 opponent. Effect: User takes 1/4 the damage inflicted. Learned by: Arcanine, Magmar, Quilava, Typhlosion, Mankey, Primeape. Fire Blast Power: 120 (Special) Accuracy: 80% PP: 5 Target: Both opponents. Effect: Burn (20%). Overheat Power: 140 (Special) Accuracy: 90% PP: 10 Target: Both opponents. Effect: User's Special Attack drops by 1 level. Sunbathe Power: - Accuracy: - PP: 15 Target: user Effect: User gains 1 charge of solar energy and is cured of status effects (not Seed or Curse). Morning Sun Power: - Accuracy: - PP: 10 Target: Self. Effect: User recovers 50% health. If Night or Rain is in effect, user recovers 25% health. If Sun is in effect, user recovers 50% health and is cured of all status conditions (not Seed or Confusion). - UNOFFICIAL - Fireball Power: 100 (Special) Accuracy: 80% PP: 5 Target: Both Opponents Effect: High CH Rate. May Burn the opponent (20% chance) Learned By: Charmander, Charmeleon, Charizard, Tesgoyle Steam Power: 75 (Special) Accuracy: 95% PP: 15 Target: 1 Opponent Effect: Ignores 's Resistance to . Base damage becomes 150 is the opponent is typeMagma Rush Power: 90 (Physical) Accuracy: 90% PP: 10 Target: Both Opponents Effect: Ignores 's resistance to . Opponent may become burned (20%, If opponent is type, burn chance becomes 40%)Learned By: Magmar, Magmortar Sabredrive Power: 75 (Special) Accuracy: 100% PP: 10 Target: 1 Opponent Effect: User's Speed stat is used for damage calculation instead of Sp.Atk stat. Learned By: Leotooth, Sabregris[/quote] Forest Fire Type: (Special) Power: 85 Accuracy: 95% PP: 20 Effect: Recieves STAB on type pokemon but not types. Deals double damage if enemy is seeded but removes seeds.[/quote]Hellfire Power: 250 (Special) Accuracy: 100% PP: 5 Target: All Effect: Halves the defense of all Pokemon before doing damage. User is KO'ed after attacking.[/quote] Fire Charge Power: - Accuracy: - PP: 15 Target: User Effect: All user's attacks and Contact moves have their base power multiplied by x1.1 and become type for 5 turns. Effect can be baton passed.Learned By: Meowth, Persian, Hitmonchan, Scyther, Porygon, Moltres, Dragonite, Mewtwo, Scizor, Porygon2, Skitty, Delcatty, PorygonZ, Omegius Burning Rage Power: - Accuracy: - PP: 10 Target: User Effect: The user's ATTACK and SPECIAL ATTACK stat increase by one level and the user and all of the user's attacks are now type until hit with a super-effective attack. All super-effective attacks against the user will by 4x-effective instead of 2x-effective, and will sharply lower every stat of the Pokemon under this attack's influence. Cannot be Baton Passed. Learned By: Charmander, Charmeleon, Charizard, Mankey, Primeape, Cyndaquil, Quilava, Typhlosion, Torchic, Combusken, Blaziken, Chimchar, Monferno, Infernape. Tinder BP: - Acc: - PP: 20 Effect: Tinders are set on the opponent's field, which can ignite and burn a pokemon who switches in on one (80% chance). Flying, fire and levitate pokemon are not affected. Activates flash fire. Has priority over toxic spikes (in other words, the burn check will be performed first, then if it fails, they'll become poisoned). Learned by: Moltres, Ho-oh, Entei, Torkoal, Typhlosion, Heatran, Magmortar Inner Fire Type: PP: 10 Effect: User gains spirit, increasing their SpAtk and physical Def stats by 1 level. Edited by Gun6, Aug 6 2010, 02:36 PM.
|
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Attacks · Next Topic » |



's Resistance to . Base damage becomes 150 is the opponent is
's resistance to . Opponent may become burned (20%, If opponent is
type pokemon but not types. Deals double damage if enemy is seeded but removes seeds.[/quote]
attacks and Contact moves have their base power multiplied by x1.1 and become type for 5 turns. Effect can be baton passed.



3:32 AM Jul 11