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| Tweet Topic Started: Jul 19 2010, 03:46 PM (6 Views) | |
| Z4K | Jul 19 2010, 03:46 PM Post #1 |
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Priority of moves: +6 Helping Hand +5 Snatch, Magic Coat +4 Follow Me +3 Focus Punch (charge) +2 Protect, Detect, Endure +1 Quick Attack, etc *0 Sleep Talk, Everything else -1 Vital Throw -2 Focus Punch -3 Revenge -4 Counter, Mirror Coat -5 Roar, Whirlwind CH chance: Regular moves: 1/16 (6.25%) chance -Focus Energy or holding Scope Lense: 2/16 (12.5%) chance -Focus Energy and Scope Lense: 4/16 (25%) chance High CH ratio moves: 4/16 chance (25%) -Focus Energy or Scope Lense: 5/16 (31.25%) chance -Focus Energy and Scope Lense: 8/16 (50%) chance Astonish Power: 30 Physical Accuracy: 90% PP: 15 Target: 1 opponent. Effect: Priority +1. Has a 20% chance to cause the foe to Flinch. Confuse Ray Power: - Accuracy: 100% PP: 15 Target: 1 opponent. Effect: The foe becomes confused. Destiny Bond Power: - Accuracy: -% PP: 5 Target: - Effect: Before the user's next turn, if an attack from an opponent knocks out the user, the opponent is knocked out as well. Doom Scythe Power: 60 Physical Accuracy: 95% PP: 10 Target: 1 opponent. Effect: Curse (30%) Essense Sap Power: 40 Special Accuracy: 100% PP: 15 Target: 1 opponent. Effect: User absorbs half the damage inflicted. If opponent is under the effects of user's Shadow Hold, user recovers 75% of damage inflicted, and the effects of Shadow Hold end. Learned by: Misdreavus, Hoothoot, Noctowl, Gastly, Haunter, Gengar, Ekans, Arbok, Venonat, Venomoth, Houndour, Houndoom, Shiftry, Zubat, Golbat, Crobat, Ninetales, Duskull, Dusclops, Snorunt, Glalie Grudge Power: - Accuracy: -% PP: 10 Target: - Effect: Before the user's next turn, if an attack from an opponent knocks out the user, that opponent's attack goes to 0 PP. Lick Power: 20 Accuracy: 100% PP: 30 Target: 1 opponent. Effect: Has a 30% chance to Paralyze the opponent. Marionette Power: 60 Physical Accuracy: 90% PP: 15 Target: 1 opponent. Effect: If user has a Substitute, Marionette hits twice. Learned by: Banette Night Shade Power: - Special Accuracy: 100% PP: 10 Target: 1 opponent. Effect: Does damage equal to the user's level. Nightmare Power: - Accuracy: 100% PP: 10 Target: 1 opponent. Effect: If the foe is asleep, it loses 1/4 it's max HP every turn until it wakes up. This effect ends if the foe switches. Ominous Wind Power: 60 Special Accuracy: 100% PP: 10 Target: Both opponents. Effect: 10% chance for all the user's stats to go up 1 level. Scary Face Power: - Accuracy: 90% PP: 10 Target: Both opponents. Effect: Opponent's Attack and Speed stats drop by 1 level each. Shadow Ball Power: 85 Accuracy: 95% PP: 15 Target: 1 opponent. Effect: 10% chance for the opponent's Special Defense to drop 1 level. Shadow Force Power: 80 Special Accuracy: 90% PP: 15 Target: 1 opponent. Effect: Ignores the effects of Protect and Detect if the opponent uses either of those moves. Shadow Hold Power: - Accuracy: 80% PP: 15 Target: 1 opponent. Effect: Opponent cannot switch out for 2-5 turns. 2 turns: 30%; 3 turns: 30%; 4 turns: 20%; 5 turns: 20%. While opponent is under the effects of Shadow Hold, the effects of its Hold Item are negated. If user leaves play, Shadow Hold's effects end. Learned by: Misdreavus, Hoothoot, Noctowl, Gastly, Haunter, Gengar, Ekans, Arbok, Venonat, Venomoth, Houndour, Houndoom, Shiftry, Zubat, Golbat, Crobat, Ninetales, Duskull, Dusclops, Snorunt, Glalie Shadow Punch Power: 60 Physical Accuracy: 100% PP: 20 Target: 1 opponent. Effect: Cannot miss. If opponent is under the effects of user's Shadow Hold, the opponent drops its held item. Shadow Sneak Power: 40 Accuracy: 90% PP: 10 Target: 1 opponent. Effect: Priority +1. Ignores the effects of Protect and Detect if the opponent uses either of those moves. Soul Siphon Power: 60 Special Accuracy: 100% PP: 10 Target: 1 opponent. Effect: User absorbs half the damage inflicted. If opponent is under the effects of user's Shadow Hold, user recovers 75% of damage inflicted, and the effects of Shadow Hold end. Learned by: Misdreavus, Hoothoot, Noctowl, Gastly, Haunter, Gengar, Ekans, Arbok, Venonat, Venomoth, Houndour, Houndoom, Shiftry, Zubat, Golbat, Crobat, Ninetales, Duskull, Dusclops, Snorunt, Glalie Spectral Slice Power: 70 Physical Accuracy: 95% PP: 15 Target: 1 opponent. Effect: This attack ignores all positive Defense modifiers the opponent has. Spite Power: - Accuracy: 100% PP: 15 Target: 1 opponent. Effect: The last move the opponent used loses 3 PP. Spook Power: 40 Special Accuracy: 100% PP: 10 Target: 1 opponent. Effect: Priority +1. Can only be used on the first turn. Flinch (100%) Learned by: Sableye, Shuppet, Bannette, Glalie, Ninetales, Nuzleaf, Shiftry - UNOFFICIAL - Fire Hex Power: - (Other) Accuracy: 90% PP: 10 Target: 1 opponent. Effect: If Fire Hex hits a target, both the target and the user are Burned. Learned by: Shuppet, Bannette, Ninetales, Duskull, Dusclops, Dusknoir, Misdreavus, Mismagius, Drowzee, Hypno, Absol, Jirachi. Lightning Hex Power: - (Other) Accuracy: 90% PP: 10 Target: 1 opponent. Effect: If Lightning Hex hits a target, both the target and the user are Paralyzed. Learned by: Shuppet, Bannette, Ninetales, Duskull, Dusclops, Dusknoir, Misdreavus, Mismagius, Drowzee, Hypno, Absol, Jirachi. Snowstorm Hex Power: - (Other) Accuracy: 90% PP: 10 Target: 1 opponent. Effect: If Snowstorm Hex hits a target, both the target and the user are frozen. Learned by: Shuppet, Bannette, Ninetales, Duskull, Dusclops, Dusknoir, Misdreavus, Mismagius, Drowzee, Hypno, Absol, Jirachi. Shadow Aura Power: - (Other) Accuracy: 100% PP: 5 Target: Team. Effect: User places a shadowy aura around their entire team that halves Special and Physical damage, but drains 1/16 HP each turn. This effect goes away if any of the user's Pokemon faints. Learned by: Bannette, Ninetales, Dusclops, Dusknoir, Mismagius, Hypno, Sableye, Froslass. Magic Lamp Type: PP: 15 Power: -- Accuracy: -- Effect: User is placed under a substitute (put into the lamp) and makes a wish. The Substitute instead of 1/4 is only 15%, and the Wish heals only 30% instead of 1/2. Possible Learners Spiritomb, Jirachi, Gengar, Magcargo, Eevee Magic Lamp Type: PP: 15 Power: -- Accuracy: -- Effect: User is placed under a substitute (put into the lamp) and makes a wish. The Substitute instead of 1/4 is only 15%, and the Wish heals only 30% instead of 1/2. Possible Learners Spiritomb, Jirachi, Gengar, Magcargo, Eevee Spirit Arrow Power: 80 (Physical) Acc: 90% PP: 15 Target: 1 opponent Priority: -1 Effect: Cannot be guarded by Protect, Detect, Endure, or Substitute Canibalize Type: Ghost (Physical) Power: 60 PP: 10 Effect: User restores 60% of damage dealt as health but cannot drain life from ghosts. Wail Type: Ghost (Special) Power: 90 PP: 10 Effect: Deals loud, eerie damage and has a 10% chance to cause the foe to become Taunted. Blocked By soundproof and Cacophany. Edited by Gun6, Aug 6 2010, 02:48 PM.
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3:32 AM Jul 11