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Ghost
Topic Started: Jul 19 2010, 03:46 PM (6 Views)
Z4K
Administrator
Priority of moves:
+6 Helping Hand
+5 Snatch, Magic Coat
+4 Follow Me
+3 Focus Punch (charge)
+2 Protect, Detect, Endure
+1 Quick Attack, etc
*0 Sleep Talk, Everything else
-1 Vital Throw
-2 Focus Punch
-3 Revenge
-4 Counter, Mirror Coat
-5 Roar, Whirlwind

CH chance:
Regular moves: 1/16 (6.25%) chance
-Focus Energy or holding Scope Lense: 2/16 (12.5%) chance
-Focus Energy and Scope Lense: 4/16 (25%) chance
High CH ratio moves: 4/16 chance (25%)
-Focus Energy or Scope Lense: 5/16 (31.25%) chance
-Focus Energy and Scope Lense: 8/16 (50%) chance

Astonish

Power: 30
Physical
Accuracy: 90%
PP: 15
Target: 1 opponent.
Effect: Priority +1. Has a 20% chance to cause the foe to Flinch.

Confuse Ray

Power: -
Accuracy: 100%
PP: 15
Target: 1 opponent.
Effect: The foe becomes confused.

Destiny Bond

Power: -
Accuracy: -%
PP: 5
Target: -
Effect: Before the user's next turn, if an attack from an opponent knocks out the user, the opponent is knocked out as well.

Doom Scythe

Power: 60
Physical
Accuracy: 95%
PP: 10
Target: 1 opponent.
Effect: Curse (30%)

Essense Sap

Power: 40
Special
Accuracy: 100%
PP: 15
Target: 1 opponent.
Effect: User absorbs half the damage inflicted. If opponent is under the effects of user's Shadow Hold, user recovers 75% of damage inflicted, and the effects of Shadow Hold end.
Learned by: Misdreavus, Hoothoot, Noctowl, Gastly, Haunter, Gengar, Ekans, Arbok, Venonat, Venomoth, Houndour, Houndoom, Shiftry, Zubat, Golbat, Crobat, Ninetales, Duskull, Dusclops, Snorunt, Glalie

Grudge

Power: -
Accuracy: -%
PP: 10
Target: -
Effect: Before the user's next turn, if an attack from an opponent knocks out the user, that opponent's attack goes to 0 PP.

Lick

Power: 20
Accuracy: 100%
PP: 30
Target: 1 opponent.
Effect: Has a 30% chance to Paralyze the opponent.

Marionette

Power: 60
Physical
Accuracy: 90%
PP: 15
Target: 1 opponent.
Effect: If user has a Substitute, Marionette hits twice.
Learned by: Banette

Night Shade

Power: -
Special
Accuracy: 100%
PP: 10
Target: 1 opponent.
Effect: Does damage equal to the user's level.

Nightmare

Power: -
Accuracy: 100%
PP: 10
Target: 1 opponent.
Effect: If the foe is asleep, it loses 1/4 it's max HP every turn until it wakes up. This effect ends if the foe switches.

Ominous Wind

Power: 60
Special
Accuracy: 100%
PP: 10
Target: Both opponents.
Effect: 10% chance for all the user's stats to go up 1 level.

Scary Face

Power: -
Accuracy: 90%
PP: 10
Target: Both opponents.
Effect: Opponent's Attack and Speed stats drop by 1 level each.

Shadow Ball

Power: 85
Accuracy: 95%
PP: 15
Target: 1 opponent.
Effect: 10% chance for the opponent's Special Defense to drop 1 level.

Shadow Force

Power: 80
Special
Accuracy: 90%
PP: 15
Target: 1 opponent.
Effect: Ignores the effects of Protect and Detect if the opponent uses either of those moves.

Shadow Hold

Power: -
Accuracy: 80%
PP: 15
Target: 1 opponent.
Effect: Opponent cannot switch out for 2-5 turns. 2 turns: 30%; 3 turns: 30%; 4 turns: 20%; 5 turns: 20%. While opponent is under the effects of Shadow Hold, the effects of its Hold Item are negated. If user leaves play, Shadow Hold's effects end.
Learned by: Misdreavus, Hoothoot, Noctowl, Gastly, Haunter, Gengar, Ekans, Arbok, Venonat, Venomoth, Houndour, Houndoom, Shiftry, Zubat, Golbat, Crobat, Ninetales, Duskull, Dusclops, Snorunt, Glalie

Shadow Punch

Power: 60
Physical
Accuracy: 100%
PP: 20
Target: 1 opponent.
Effect: Cannot miss. If opponent is under the effects of user's Shadow Hold, the opponent drops its held item.

Shadow Sneak

Power: 40
Accuracy: 90%
PP: 10
Target: 1 opponent.
Effect: Priority +1. Ignores the effects of Protect and Detect if the opponent uses either of those moves.

Soul Siphon

Power: 60
Special
Accuracy: 100%
PP: 10
Target: 1 opponent.
Effect: User absorbs half the damage inflicted. If opponent is under the effects of user's Shadow Hold, user recovers 75% of damage inflicted, and the effects of Shadow Hold end.
Learned by: Misdreavus, Hoothoot, Noctowl, Gastly, Haunter, Gengar, Ekans, Arbok, Venonat, Venomoth, Houndour, Houndoom, Shiftry, Zubat, Golbat, Crobat, Ninetales, Duskull, Dusclops, Snorunt, Glalie

Spectral Slice

Power: 70
Physical
Accuracy: 95%
PP: 15
Target: 1 opponent.
Effect: This attack ignores all positive Defense modifiers the opponent has.

Spite

Power: -
Accuracy: 100%
PP: 15
Target: 1 opponent.
Effect: The last move the opponent used loses 3 PP.

Spook

Power: 40
Special
Accuracy: 100%
PP: 10
Target: 1 opponent.
Effect: Priority +1. Can only be used on the first turn. Flinch (100%)
Learned by: Sableye, Shuppet, Bannette, Glalie, Ninetales, Nuzleaf, Shiftry

- UNOFFICIAL -

Fire Hex

Power: - (Other)
Accuracy: 90%
PP: 10
Target: 1 opponent.
Effect: If Fire Hex hits a target, both the target and the user are Burned.
Learned by: Shuppet, Bannette, Ninetales, Duskull, Dusclops, Dusknoir, Misdreavus, Mismagius, Drowzee, Hypno, Absol, Jirachi.

Lightning Hex

Power: - (Other)
Accuracy: 90%
PP: 10
Target: 1 opponent.
Effect: If Lightning Hex hits a target, both the target and the user are Paralyzed.
Learned by: Shuppet, Bannette, Ninetales, Duskull, Dusclops, Dusknoir, Misdreavus, Mismagius, Drowzee, Hypno, Absol, Jirachi.

Snowstorm Hex

Power: - (Other)
Accuracy: 90%
PP: 10
Target: 1 opponent.
Effect: If Snowstorm Hex hits a target, both the target and the user are frozen.
Learned by: Shuppet, Bannette, Ninetales, Duskull, Dusclops, Dusknoir, Misdreavus, Mismagius, Drowzee, Hypno, Absol, Jirachi.

Shadow Aura

Power: - (Other)
Accuracy: 100%
PP: 5
Target: Team.
Effect: User places a shadowy aura around their entire team that halves Special and Physical damage, but drains 1/16 HP each turn. This effect goes away if any of the user's Pokemon faints.

Learned by: Bannette, Ninetales, Dusclops, Dusknoir, Mismagius, Hypno, Sableye, Froslass.

Magic Lamp
Type:
PP: 15
Power: --
Accuracy: --
Effect: User is placed under a substitute (put into the lamp) and makes a wish. The Substitute instead of 1/4 is only 15%, and the Wish heals only 30% instead of 1/2.
Possible Learners
Spiritomb, Jirachi, Gengar, Magcargo, Eevee

Magic Lamp
Type:
PP: 15
Power: --
Accuracy: --
Effect: User is placed under a substitute (put into the lamp) and makes a wish. The Substitute instead of 1/4 is only 15%, and the Wish heals only 30% instead of 1/2.

Possible Learners
Spiritomb, Jirachi, Gengar, Magcargo, Eevee

Spirit Arrow

Power: 80 (Physical)
Acc: 90%
PP: 15
Target: 1 opponent
Priority: -1
Effect: Cannot be guarded by Protect, Detect, Endure, or Substitute

Canibalize
Type: Ghost (Physical)
Power: 60
PP: 10
Effect: User restores 60% of damage dealt as health but cannot drain life from ghosts.

Wail
Type: Ghost (Special)
Power: 90
PP: 10
Effect: Deals loud, eerie damage and has a 10% chance to cause the foe to become Taunted. Blocked By soundproof and Cacophany.
Edited by Gun6, Aug 6 2010, 02:48 PM.
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