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Grass
Topic Started: Jul 19 2010, 03:46 PM (7 Views)
Z4K
Administrator
Priority of moves:
+6 Helping Hand
+5 Snatch, Magic Coat
+4 Follow Me
+3 Focus Punch (charge)
+2 Protect, Detect, Endure
+1 Quick Attack, etc
*0 Sleep Talk, Everything else
-1 Vital Throw
-2 Focus Punch
-3 Revenge
-4 Counter, Mirror Coat
-5 Roar, Whirlwind

CH chance:
Regular moves: 1/16 (6.25%) chance
-Focus Energy or holding Scope Lense: 2/16 (12.5%) chance
-Focus Energy and Scope Lense: 4/16 (25%) chance
High CH ratio moves: 4/16 chance (25%)
-Focus Energy or Scope Lense: 5/16 (31.25%) chance
-Focus Energy and Scope Lense: 8/16 (50%) chance

Absorb

Power: 20
Special
Accuracy: 100%
PP: 25
Target: 1 opponent.
Effect: User's HP increases by an amount equal to half of the damage done to the opponent.

Aromatherapy

Power: -
Accuracy: -
PP: 5
Target: Team.
Effect: All Pokemon on user's team are cured of all Status Effects (but not Curse, Seed, Confusion, or Infatuation).

Bullet Seed

Power: 15
Physical
Accuracy: 95%
PP: 15
Target: 1 opponent.
Effect: Hits the opponent 2-5 times in a row. 2 hits: 30%; 3 hits: 30%; 4 hits: 20%; 5 hits: 20%. Each hit has a 10% chance to inflict Seed on the opponent.

Cotton Spore

Power: -
Accuracy: 85%
PP: 40
Target: Both opponents.
Effect: Lowers the opponents' Speed by 2 levels.

Energy Ball

Power: 70
Special
Accuracy: 90
PP: 10
Target: 1 opponent.
Effect: 50% chance for the user's Special Attack to rise 1 level.

Frenzy Plant

Power: 30
Physical
Accuracy: 90%
PP: 10
Target: Both opponents.
Effect: Hits 1-5 times, depending on the user's remaining HP. If CHP (current HP)>80%, Frenzy Plant hits once; if 80%>CHP>60%, hits twice; if 60%>CHP>40%, hits three times; if 40%>CHP>20%, hits 4 times; if 20%>CHP, hits 5 times. If the opponent is under the effects of Vine Grip, Frenzy Plant can not miss.

Giga Drain

Power: 60
Special
Accuracy: 100%
PP: 10
Target: 1 opponent.
Effect: User's HP increases by an amount equal to half of the damage done to the opponent.

Grass Knot

Power: ?
Special
Accuracy: 90%
PP: 10
Target: 1 opponent.
Effect: Damage is done based on the opponent's weight (can someone get the damage calc for Grass Knot and Low Kick please?)

Grasswhistle

Power: -
Accuracy: 60%
PP: 20
Target: Both opponents
Effect: Opponents go to Sleep.

Growth

Power: -
Accuracy: -
PP: 40
Target: User
Effect: The user's Special Attack increases by 1 level.

Hyper Vine

Power: 60
Physical
Accuracy: 90%
PP: 10
Target: 1 opponent.
Effect: Priority +1, high CH%

Ingrain

Power: -
Accuracy: -
PP: 20
Target: User
Effect: After use, the user can not switch out. At the end of each turn, the user recovers 1/8 of its HP. Ingrain's effects can be Baton Passed.

Lazy Seed

Power: -
Accuracy: 70%
PP: 10
Target: 1 opponent.
Effect: The Pokemon under effects of Lazy Seed has Truant as its trait. Lazy Seed's effect can be Baton Passed. Lazy Seed's effect ends when the effected Pokemon is removed from battle.

Leaf Blade

Power: 90
Physical
Accuracy: 95%
PP: 15
Target: 1 opponent.
Effect: High CH ratio.

Leaf Storm

Power: 150
Special
Accuracy: 90%
PP: 5
Target: User.
Effect: User's Special Attack drops 2 levels.

Leech Seed

Power: -
Accuracy: 90%
PP: 15
Target: 1 opponent.
Effect: Causes Seed status on the opponent. At the end of every turn, 1/8 of the affected Pokemon's maximum HP is lost and the player's current Pokemon recovers that much HP. Leech Seed will fail if used on a Pokemon, but the effects of Leech Seed can be passed to a Pokemon if Baton Pass is used.

Magical Leaf

Power: 60
Special
Accuracy: 100%
PP: 20
Target: 1 opponent.
Effect: Cannot miss.

Mega Drain

Power: 40
Special
Accuracy: 100%
PP: 15
Target: 1 opponent.
Effect: User's HP increases by an amount equal to half of the damage done to the opponent.

Needle Arm

Power: 60
Physical
Accuracy: 100%
PP: 15
Target: 1 opponent.
Effect: 30% chance to Flinch the opponent.

Petal Dance

Power: 40
Special
Accuracy: 90%
PP: 10
Target: Both opponents.
Effect: Hits 1-3 times. 1 hit: 33.3%; 2 hits: 33.3%; 3 hits: 33.3%. If it hits 3 times, user's Special Attack increases by 1 level.

Power Whip

Power: 120
Special
Accuracy: 85%
PP: 10
Target: User.
Effect:

Razor Leaf

Power: 55
Physical
Accuracy: 95%
PP: 25
Target: Both opponents.
Effect: High CH rate.

Seed Bomb

Power: 80
Physical
Accuracy: 85%
PP: 15
Target: One Enemy
Effect: 30% chance of inflicting Seed status on the enemy.

Sleep Powder

Power: -
Accuracy: 75%
PP: 15
Target: 1 opponent.
Effect: The opponent is inflicted with the Sleep status.

Solarbeam

Power: 140
Special
Accuracy: 100%
PP: 10
Target: 1 opponent
Effect: User absorbs solar energy first turn, and unleashes Solarbeam the 2nd turn. If Sun is in effect, Solarbeam is unleashed on the turn it is used. If Rain or Eclipse is in effect, Solarbeam's damage is halved. One charge of solar energy the user has will be used to remove one turn of charge required for Solarbeam to work; one charge will also be used to prevent Solarbeam's damage from being halved by Eclipse or Rain; if Solarbeam is used with more than 1 solar energy charge not used for the purposes listed above, Solarbeam has (10+x)% chance to lower the opponent's Special Defense, where x is equal to 20 times the number of solar energy charges in effect after the first.

Spore

Power: -
Accuracy: 100%
PP: 10
Target: 1 opponent.
Effect: The opponent is inflicted with the Sleep status.

Stun Spore

Power: -
Accuracy: 75%
PP: 15
Target: 1 opponent.
Effect: The opponent is inflicted with the Paralyze status.

Synthesis

Power: -
Accuracy: -
PP: 10
Target: Self.
Effect: User recovers 50% health. If Sun is in effect, user recovers 75% health and user is cured of any status conditions (but not Seed or Curse). If Eclipse or Rain is in effect, user recovers 25% health. One charge of solar energy the user has will add 25% max HP to the health recovered by Synthesis, but health recovered cannot exceed 75% max HP.

Vine Grip

Power: -
Accuracy: 90%
PP: 20
Target: 1 opponent.
Effect: Opponent cannot switch out for 2-5 turns. 2 turns: 30%; 3 turns: 30%; 4 turns: 20%; 5 turns: 20%. At the end of each turn, opponent loses 1/16 max HP and user recovers that much HP. If user leaves play, Vine Grip's effects end.
Learned by: Tangela, Bulbasaur, Ivysaur, Venusaur, Bellsprout, Weepinbell, Victreebell

Vine Whip

Power: 40
Physical
Accuracy: 100%
PP: 25
Target: 1 opponent.
Effect: 20% chance to Flinch the opponent. If the opponent is under effects of user's Vine Grip, damage is doubled.

Wild Growth

Power: -
Accuracy: -
PP: 15
Target: User.
Effect: User's Special Attack rises by 2 levels.
Learned by: Bellossom, Sunkern, Sunflora

Wood Hammer

Power: 140
Physical
Accuracy: 95%
PP: 10
Target: User.
Effect: User takes 1/3 of the damage inflicted as recoil.

Worry Seed

Power: -
Accuracy: 100%
PP: 10
Target: 1 opponent.
Effect: The Pokemon under effects of Worry Seed has Insomnia as its trait (and loses it's original trait). Worry Seed's effect can be Baton Passed. Worry Seed's effect ends when the affected Pokemon is removed from battle.

- UNOFFICIAL -

Entangle
Type: (special)
PP: 5
Accuracy: 85
Power: 10
Effect: Deals piddiling damage and entangles the foe, trapping them for 2-5 turns with wrap effect and seeding them. Posted Image and types are immune to the effect. Rapid Spin removes both effects.

Seed Bomb
Type: (physical).
PP: 15
Power: 80
Accuracy: 100
Hits: One Enemy
Effect: 15% chance of inflicting Seed Status on the enemy.

Hybrid Cannon
Posted Image
Power: 70 (Special)
Acc: 85%
PP: 5
Effect: Attacks twice. First hits with , the 2nd with Posted Image
Learned by: Venustoise (lol)
Target: 1 opponent.

Lazy Pollen
Type:
Power: -
Accuracy: 80
PP: 5
Target: 1 Enemy
Effect: Changes the enemy's trait to either Slow Start or Truant (40% chance for each), but has a 20% chance to backfire and give the target No Guard ability. Switching removes the effect.

Bramble
Base Power: -
Accuracy: -
PP: 10
Effect: Causes a bramble to grow in the opposing team's field, causing seed to any pokemon that switches in and isn't flying, fire or grass type, or has the levitate ability. Grass types recover 1/8 of their HP at the end of every turn while bramble is on their field. Can be removed with rapid spin or by switching in a fire type. Using a fire attack while brambles are on your foe's side of the field causes them to be removed, as well.

Learned by: Carnivine, Roselia, Roserade, Torterra, Sceptile, Venusaur, Tangela, Tangrowth, Shaymin, Celebi

Energy Fang

Power: 65 (Physical)
Accuracy: 95%
PP: 15
Target: 1 opponent.
Effect: Has a chance of poisoning and flinching the foe. (10%)

Barkskin
Type: Grass
PP: 15
Effect: User's defense raises by 4 levels, but takes increased damage from Fire and Steel (Lumberjacks) and these types ignore all stat boosts. The boosts can be Baton Passed.
Edited by Gun6, Aug 6 2010, 02:52 PM.
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