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| Tweet Topic Started: Jul 19 2010, 03:46 PM (7 Views) | |
| Z4K | Jul 19 2010, 03:46 PM Post #1 |
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Priority of moves: +6 Helping Hand +5 Snatch, Magic Coat +4 Follow Me +3 Focus Punch (charge) +2 Protect, Detect, Endure +1 Quick Attack, etc *0 Sleep Talk, Everything else -1 Vital Throw -2 Focus Punch -3 Revenge -4 Counter, Mirror Coat -5 Roar, Whirlwind CH chance: Regular moves: 1/16 (6.25%) chance -Focus Energy or holding Scope Lense: 2/16 (12.5%) chance -Focus Energy and Scope Lense: 4/16 (25%) chance High CH ratio moves: 4/16 chance (25%) -Focus Energy or Scope Lense: 5/16 (31.25%) chance -Focus Energy and Scope Lense: 8/16 (50%) chance Absorb Power: 20 Special Accuracy: 100% PP: 25 Target: 1 opponent. Effect: User's HP increases by an amount equal to half of the damage done to the opponent. Aromatherapy Power: - Accuracy: - PP: 5 Target: Team. Effect: All Pokemon on user's team are cured of all Status Effects (but not Curse, Seed, Confusion, or Infatuation). Bullet Seed Power: 15 Physical Accuracy: 95% PP: 15 Target: 1 opponent. Effect: Hits the opponent 2-5 times in a row. 2 hits: 30%; 3 hits: 30%; 4 hits: 20%; 5 hits: 20%. Each hit has a 10% chance to inflict Seed on the opponent. Cotton Spore Power: - Accuracy: 85% PP: 40 Target: Both opponents. Effect: Lowers the opponents' Speed by 2 levels. Energy Ball Power: 70 Special Accuracy: 90 PP: 10 Target: 1 opponent. Effect: 50% chance for the user's Special Attack to rise 1 level. Frenzy Plant Power: 30 Physical Accuracy: 90% PP: 10 Target: Both opponents. Effect: Hits 1-5 times, depending on the user's remaining HP. If CHP (current HP)>80%, Frenzy Plant hits once; if 80%>CHP>60%, hits twice; if 60%>CHP>40%, hits three times; if 40%>CHP>20%, hits 4 times; if 20%>CHP, hits 5 times. If the opponent is under the effects of Vine Grip, Frenzy Plant can not miss. Giga Drain Power: 60 Special Accuracy: 100% PP: 10 Target: 1 opponent. Effect: User's HP increases by an amount equal to half of the damage done to the opponent. Grass Knot Power: ? Special Accuracy: 90% PP: 10 Target: 1 opponent. Effect: Damage is done based on the opponent's weight (can someone get the damage calc for Grass Knot and Low Kick please?) Grasswhistle Power: - Accuracy: 60% PP: 20 Target: Both opponents Effect: Opponents go to Sleep. Growth Power: - Accuracy: - PP: 40 Target: User Effect: The user's Special Attack increases by 1 level. Hyper Vine Power: 60 Physical Accuracy: 90% PP: 10 Target: 1 opponent. Effect: Priority +1, high CH% Ingrain Power: - Accuracy: - PP: 20 Target: User Effect: After use, the user can not switch out. At the end of each turn, the user recovers 1/8 of its HP. Ingrain's effects can be Baton Passed. Lazy Seed Power: - Accuracy: 70% PP: 10 Target: 1 opponent. Effect: The Pokemon under effects of Lazy Seed has Truant as its trait. Lazy Seed's effect can be Baton Passed. Lazy Seed's effect ends when the effected Pokemon is removed from battle. Leaf Blade Power: 90 Physical Accuracy: 95% PP: 15 Target: 1 opponent. Effect: High CH ratio. Leaf Storm Power: 150 Special Accuracy: 90% PP: 5 Target: User. Effect: User's Special Attack drops 2 levels. Leech Seed Power: - Accuracy: 90% PP: 15 Target: 1 opponent. Effect: Causes Seed status on the opponent. At the end of every turn, 1/8 of the affected Pokemon's maximum HP is lost and the player's current Pokemon recovers that much HP. Leech Seed will fail if used on a Pokemon, but the effects of Leech Seed can be passed to a Pokemon if Baton Pass is used. Magical Leaf Power: 60 Special Accuracy: 100% PP: 20 Target: 1 opponent. Effect: Cannot miss. Mega Drain Power: 40 Special Accuracy: 100% PP: 15 Target: 1 opponent. Effect: User's HP increases by an amount equal to half of the damage done to the opponent. Needle Arm Power: 60 Physical Accuracy: 100% PP: 15 Target: 1 opponent. Effect: 30% chance to Flinch the opponent. Petal Dance Power: 40 Special Accuracy: 90% PP: 10 Target: Both opponents. Effect: Hits 1-3 times. 1 hit: 33.3%; 2 hits: 33.3%; 3 hits: 33.3%. If it hits 3 times, user's Special Attack increases by 1 level. Power Whip Power: 120 Special Accuracy: 85% PP: 10 Target: User. Effect: Razor Leaf Power: 55 Physical Accuracy: 95% PP: 25 Target: Both opponents. Effect: High CH rate. Seed Bomb Power: 80 Physical Accuracy: 85% PP: 15 Target: One Enemy Effect: 30% chance of inflicting Seed status on the enemy. Sleep Powder Power: - Accuracy: 75% PP: 15 Target: 1 opponent. Effect: The opponent is inflicted with the Sleep status. Solarbeam Power: 140 Special Accuracy: 100% PP: 10 Target: 1 opponent Effect: User absorbs solar energy first turn, and unleashes Solarbeam the 2nd turn. If Sun is in effect, Solarbeam is unleashed on the turn it is used. If Rain or Eclipse is in effect, Solarbeam's damage is halved. One charge of solar energy the user has will be used to remove one turn of charge required for Solarbeam to work; one charge will also be used to prevent Solarbeam's damage from being halved by Eclipse or Rain; if Solarbeam is used with more than 1 solar energy charge not used for the purposes listed above, Solarbeam has (10+x)% chance to lower the opponent's Special Defense, where x is equal to 20 times the number of solar energy charges in effect after the first. Spore Power: - Accuracy: 100% PP: 10 Target: 1 opponent. Effect: The opponent is inflicted with the Sleep status. Stun Spore Power: - Accuracy: 75% PP: 15 Target: 1 opponent. Effect: The opponent is inflicted with the Paralyze status. Synthesis Power: - Accuracy: - PP: 10 Target: Self. Effect: User recovers 50% health. If Sun is in effect, user recovers 75% health and user is cured of any status conditions (but not Seed or Curse). If Eclipse or Rain is in effect, user recovers 25% health. One charge of solar energy the user has will add 25% max HP to the health recovered by Synthesis, but health recovered cannot exceed 75% max HP. Vine Grip Power: - Accuracy: 90% PP: 20 Target: 1 opponent. Effect: Opponent cannot switch out for 2-5 turns. 2 turns: 30%; 3 turns: 30%; 4 turns: 20%; 5 turns: 20%. At the end of each turn, opponent loses 1/16 max HP and user recovers that much HP. If user leaves play, Vine Grip's effects end. Learned by: Tangela, Bulbasaur, Ivysaur, Venusaur, Bellsprout, Weepinbell, Victreebell Vine Whip Power: 40 Physical Accuracy: 100% PP: 25 Target: 1 opponent. Effect: 20% chance to Flinch the opponent. If the opponent is under effects of user's Vine Grip, damage is doubled. Wild Growth Power: - Accuracy: - PP: 15 Target: User. Effect: User's Special Attack rises by 2 levels. Learned by: Bellossom, Sunkern, Sunflora Wood Hammer Power: 140 Physical Accuracy: 95% PP: 10 Target: User. Effect: User takes 1/3 of the damage inflicted as recoil. Worry Seed Power: - Accuracy: 100% PP: 10 Target: 1 opponent. Effect: The Pokemon under effects of Worry Seed has Insomnia as its trait (and loses it's original trait). Worry Seed's effect can be Baton Passed. Worry Seed's effect ends when the affected Pokemon is removed from battle. - UNOFFICIAL - Entangle Type: (special) PP: 5 Accuracy: 85 Power: 10 Effect: Deals piddiling damage and entangles the foe, trapping them for 2-5 turns with wrap effect and seeding them. and types are immune to the effect. Rapid Spin removes both effects.Seed Bomb Type: (physical). PP: 15 Power: 80 Accuracy: 100 Hits: One Enemy Effect: 15% chance of inflicting Seed Status on the enemy. Hybrid Cannon ![]() Power: 70 (Special) Acc: 85% PP: 5 Effect: Attacks twice. First hits with , the 2nd with ![]() Learned by: Venustoise (lol) Target: 1 opponent. Lazy Pollen Type: Power: - Accuracy: 80 PP: 5 Target: 1 Enemy Effect: Changes the enemy's trait to either Slow Start or Truant (40% chance for each), but has a 20% chance to backfire and give the target No Guard ability. Switching removes the effect. Bramble Base Power: - Accuracy: - PP: 10 Effect: Causes a bramble to grow in the opposing team's field, causing seed to any pokemon that switches in and isn't flying, fire or grass type, or has the levitate ability. Grass types recover 1/8 of their HP at the end of every turn while bramble is on their field. Can be removed with rapid spin or by switching in a fire type. Using a fire attack while brambles are on your foe's side of the field causes them to be removed, as well. Learned by: Carnivine, Roselia, Roserade, Torterra, Sceptile, Venusaur, Tangela, Tangrowth, Shaymin, Celebi Energy Fang Power: 65 (Physical) Accuracy: 95% PP: 15 Target: 1 opponent. Effect: Has a chance of poisoning and flinching the foe. (10%) Barkskin Type: Grass PP: 15 Effect: User's defense raises by 4 levels, but takes increased damage from Fire and Steel (Lumberjacks) and these types ignore all stat boosts. The boosts can be Baton Passed. Edited by Gun6, Aug 6 2010, 02:52 PM.
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and types are immune to the effect. Rapid Spin removes both effects.



3:32 AM Jul 11