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| Tweet Topic Started: Jul 19 2010, 03:47 PM (7 Views) | |
| Z4K | Jul 19 2010, 03:47 PM Post #1 |
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Priority of moves: +6 Helping Hand +5 Snatch, Magic Coat +4 Follow Me +3 Focus Punch (charge) +2 Protect, Detect, Endure +1 Quick Attack, etc *0 Sleep Talk, Everything else -1 Vital Throw -2 Focus Punch -3 Revenge -4 Counter, Mirror Coat -5 Roar, Whirlwind CH chance: Regular moves: 1/16 (6.25%) chance -Focus Energy or holding Scope Lense: 2/16 (12.5%) chance -Focus Energy and Scope Lense: 4/16 (25%) chance High CH ratio moves: 4/16 chance (25%) -Focus Energy or Scope Lense: 5/16 (31.25%) chance -Focus Energy and Scope Lense: 8/16 (50%) chance Acupressure Power: - (Other) Accuracy: - PP: 30 Target: User. Effect: Randomly raises user's one stat two stages. Alarm Power: 60 (Special) Accuracy: 100% PP: 20 Target: All but user. Effect: Any on the field with the Sleep condition take double damage, are cured of Sleep, and Flinch (100%). If Alarm is used through Sleep Talk, it fails. Note: Sound based move Learned by: Jigglypuff, Wigglytuff, Whismur, Loudred, Exploud Assist Power: - (Other) Accuracy: - PP: 20 Target: Last opponent who moved. Effect: Uses a random move from another Pokemon in the team. Attract Power: - (Other) Accuracy: 100% PP: 15 Target: 1 opponent. Effect: Induces ATTRACT. Barrage Power: 15 (Physical) Accuracy: 85% PP: 20 Target: 1 opponent. Effect: Attacks 2-5 times in a row. Bass Boost Power: - (Other) Accuracy: - PP: 10 Target: User. Effect: All sound based moves used by the user after the use of Bass boost have 130% Power and Accuracy. This effect can be Baton Passed, and ends if the affect Pokemon switches out. Learned by: Whismur, Loudred, Exploud Baton Pass Power: - (Other) Accuracy: - PP: 40 Target: User. Effect: Switches out the user while keeping effects in play. Belly Drum Power: - (Other) Accuracy: - PP: 10 Target: User. Effect: Cuts half of user's maximum HP and maximizes ATTACK. Bide Power: 1 (Physical) Accuracy: - PP: 10 Target: User. Effect: User bides for five turns. While biding, the user's ATTACK and SP.ATK are halved and DEFENSE and SP.DEF are doubled, the user can only use attack moves; the opponent receives 1/4 recoil whenever inflicting damage on the biding Pokemon.(The effects of Bide cannot be Baton Passed, and end when the user leaves play.) Bind Power: 15 (Physical) Accuracy: 75% PP: 20 Target: 1 opponent. Effect: Opponent cannot switch out for 2-5 turns. 2 turns: 30%; 3 turns: 30%; 4 turns: 20%; 5 turns: 20%. At the end of each turn, opponent loses 1/32 max HP. If user leaves play, Bind's effects end. If used in 2v2, the effects of Bind only affect 1 Pokemon and can only affect another when the current Pokemon under Bind's effects becomes free. Block Power: - (Other) Accuracy: - PP: 5 Target: 1 opponent. Effect: Prevents the opponent from escaping. Body Slam Power: 85 (Physical) Accuracy: 100% PP: 15 Target: 1 opponent. Effect: May induce paralysis. (30%) Camouflage Power: - (Other) Accuracy: - PP: 20 Target: User. Effect: User changes type depending on the location. Captivate Power: - (Other) Accuracy: 100% PP: 20 Target: Both opponents. Effect: Lowers opposite gender foes' SP.ATT two stages. Charm Power: - (Other) Accuracy: 100% PP: 20 Target: 1 opponent. Effect: Lowers opponent's ATTACK two stages. Clear Sky Power: - (Other) Accuracy: - PP: 15 Target: Area (weather). Effect: Removes all weather conditions from play, and returns them to normal. Learned by: Castform, Pidgey, Pidgeotto, Pidgeot, Dratini, Dragonair, Dragonite, Espeon Comet Punch Power: 18 (Physical) Accuracy: 85% PP: 15 Target: 1 opponent. Effect: Attacks 2-5 times in a row. Constrict Power: 10 (Physical) Accuracy: 100% PP: 35 Target: 1 opponent. Effect: May lower opponent's SPEED one stage. (10%) Conversion Power: - (Other) Accuracy: - PP: 30 Target: User. Effect: User changes type into an own move's type. Conversion 2 Power: - (Other) Accuracy: - PP: 30 Target: User. Effect: User becomes a type resistant to opponent's last attack. Copycat Power: - (Other) Accuracy: - PP: 20 Target: Last opponent who moved. Effect: Copies foe's last move. Covet Power: 40 (Physical) Accuracy: 100% PP: 40 Target: 1 opponent. Effect: May steal opponent's item (temporarily in trainer battles). Crush Claw Power: 75 (Physical) Accuracy: 95% PP: 10 Target: 1 opponent. Effect: May lower opponent's DEFENSE one stage. (50%) Crush Grip Power: 1 (Physical) Accuracy: 100% PP: 5 Target: 1 opponent. Effect: Power depends on foe's remaining HP. Cut Power: 50 (Physical) Accuracy: 95% PP: 30 Target: 1 opponent. Effect: - Defense Curl Power: - (Other) Accuracy: - PP: 40 Target: User. Effect: Raises user's DEFENSE one stage. Damage from ROLLOUT will be higher. Disable Power: - (Other) Accuracy: 80% PP: 20 Target: 1 opponent. Effect: Physically disables one of the foe's moves. Dizzy Punch Power: 70 (Physical) Accuracy: 95% PP: 15 Target: 1 opponent. Effect: If user has the Confuse condition, user is cured of Confuse, and the opponent becomes Confused. Otherwise, this move has a 20% chance to Confuse the opponent. Double Hit Power: 35 (Physical) Accuracy: 90% PP: 10 Target: 1 opponent. Effect: Attacks twice in a row. Double Team Power: - (Other) Accuracy: - PP: 15 Target: Self. Effect: Users Evasion rises by 1 level, Defense and Special Defense drop 1 level. Double-edge Power: 120 (Physical) Accuracy: 100% PP: 15 Target: 1 opponent. Effect: User takes recoil damage. Doubleslap Power: 15 (Physical) Accuracy: 85% PP: 10 Target: 1 opponent. Effect: Attacks 2-5 times in a row. Doubleswipe Power: 25 (Physical) Accuracy: 95% PP: 25 Target: 1 opponent. Effect: Hits twice. Each hit has 10% chance to raise user's Attack by 1 level. Learned by: Kabuto, Scyther Egg Bomb Power: 100 (Physical) Accuracy: 75% PP: 10 Target: 1 opponent. Effect: - Encore Power: - (Other) Accuracy: 100% PP: 5 Target: 1 opponent. Effect: Opponent repeats their last move. Endeavor Power: 1 (Physical) Accuracy: 100% PP: 5 Target: 1 opponent. Effect: Power rises if user's HP are less than opponent's HP. Endure Power: - (Other) Accuracy: - PP: 10 Target: User. Effect: Survives any attack for one turn leaving at least 1 HP, but ENDURE's success rate is halved in succession. Explosion Power: 250 (Physical) Accuracy: 100% PP: 5 Target: Everyone else. Effect: User faints. Extremespeed Power: 80 (Physical) Accuracy: 100% PP: 5 Target: 1 opponent. Effect: Priority +1. Facade Power: 70 (Physical) Accuracy: 100% PP: 20 Target: 1 opponent. Effect: ATTACK is doubled when burned, paralyzed, or poisoned. Fake Out Power: 40 (Physical) Accuracy: 100% PP: 10 Target: 1 opponent. Effect: Causes opponent to flinch. Priority +1. False Swipe Power: 40 (Physical) Accuracy: 100% PP: 40 Target: 1 opponent. Effect: Leaves the foe with at least 1 HP. Feint Power: 50 (Physical) Accuracy: 100% PP: 10 Target: 1 opponent. Effect: Only works when foe uses Protect or Detect. Flail Power: 1 (Physical) Accuracy: 100% PP: 15 Target: 1 opponent. Effect: Inflicts more damage when the user's HP is down. Flash Power: - (Other) Accuracy: 100% PP: 20 Target: 1 opponent. Effect: Lowers opponent's ACCURACY one stage. Focus Energy Power: - (Other) Accuracy: - PP: 30 Target: User. Effect: Increases user's critical hit rate. Follow Me Power: - (Other) Accuracy: - PP: 20 Target: User. Effect: Opponents only attack the user. Foresight Power: - (Other) Accuracy: - PP: 40 Target: User. Effect: Removes any Accuracy modifiers from the user and its Accuracy cannot be lowered until it leaves play. User ignores any evasion modifiers of the opponents. Foresight allows user's and type attacks to hit Pokemon.Frustration Power: 1 (Physical) Accuracy: 100% PP: 20 Target: 1 opponent. Effect: The less happy the user, the stronger the attack. Fury Attack Power: 15 (Physical) Accuracy: 85% PP: 20 Target: 1 opponent. Effect: Attacks 2-5 times in a row. Fury Swipes Power: 15 (Physical) Accuracy: 85% PP: 15 Target: 1 opponent. Effect: Hits the opponent 2-5 times in a row. 2 hits: 30%; 3 hits: 30%; 4 hits: 20%; 5 hits: 20%. If user's HP is at or below 1/2 max HP, each hit has a high CH ratio. Gamble Power: - (Other) Accuracy: - PP: 15 Target: User. Effect: For the next 5 turns, all side effects of user's damaging moves have a 2x chance to occur, but those moves use 2 PP instead of 1 when used. Gamble's effects cannot be Baton Passed, and effect ends when user leaves play or the move being used has 1 PP left. Learned by: Aipom, Murkrow, Meowth, Persian. Giga Impact Power: 150 (Physical) Accuracy: 90% PP: 5 Target: 1 opponent. Effect: User cannot attack on the next turn. Glare Power: - (Other) Accuracy: 75% PP: 30 Target: 1 opponent. Effect: Induces paralysis. Growl Power: - (Other) Accuracy: 100% PP: 40 Target: Both opponents. Effect: Lowers opponents' ATTACK one stage. Note: Sound based move Growth Power: - (Other) Accuracy: - PP: 40 Target: User. Effect: Raises user's SP.ATK one stage. Guillotine Power: 1 (Physical) Accuracy: 30% PP: 5 Target: 1 opponent. Effect: May cause one-hit KO. Harden Power: - (Other) Accuracy: - PP: 30 Target: User. Effect: Raises user's DEFENSE one stage. Headbutt Power: 70 (Physical) Accuracy: 100% PP: 15 Target: 1 opponent. Effect: May cause opponent to flinch. (30%) Heal Bell Power: - (Other) Accuracy: - PP: 5 Target: User's party. Effect: Heals party's status problems. Note: Sound based move Helping Hand Power: - (Other) Accuracy: - PP: 20 Target: User. Effect: Boosts receiver's attacks. Hidden Power Power: 1 (Special) Accuracy: 100% PP: 15 Target: 1 opponent. Effect: Power and type depend on user's IVs. Horn Attack Power: 65 (Physical) Accuracy: 100% PP: 25 Target: 1 opponent. Effect: - Horn Drill Power: 1 (Physical) Accuracy: 30% PP: 5 Target: 1 opponent. Effect: May cause one-hit KO. Howl Power: - (Other) Accuracy: - PP: 30 Target: User. Effect: User's Attack rises by 1 level. If Inhale was used last turn, user's Attack rises by 2 levels. Note: Sound based move Hyper Beam Power: 150 (Special) Accuracy: 90% PP: 5 Target: 1 opponent. Effect: User cannot attack on the next turn. Hyper Fang Power: 80 (Physical) Accuracy: 90% PP: 15 Target: 1 opponent. Effect: May cause opponent to flinch. (10%) Hyper Voice Power: 90 (Special) Accuracy: 90% PP: 10 Target: Both opponents. Effect: Has a 20% chance to lower opponent's Defense by 1 level. If Inhale was used last turn, this move has a high CH ratio. Note: Sound based move Inhale Power: - (Other) Accuracy: - PP: 15 Target: User. Effect: User becomes immune to CHs and takes 50% damage until the next turn. Consecutive use of Inhale will cause Confusion status on the user. Learned by: Igglybuff, Jigglypuff, Wigglytuff Judgment Power: 100 (Special) Accuracy: 100% PP: 10 Target: 1 opponent. Effect: Type changes depending on plate held. Last Resort Power: 130 (Physical) Accuracy: 100% PP: 5 Target: 1 opponent. Effect: Only usable when all other attacks have been used. Leer Power: - (Other) Accuracy: 100% PP: 30 Target: Both opponents. Effect: Lowers opponents' DEFENSE one stage. Lifeguard Power: - (Other) Accuracy: 100% PP: 5 Target: Partner. Effect: Priority +2; If used in a 2v2 battle and user's partner would be knocked out by an attack, it is instead left with 1 HP (Lifeguard's effect will not effect the user in 2v2). Doesn't protect against status. Success of Lifeguard halves each time it is used consecutively. This move has no 1v1 battle effect. Learned by: Clefairy, Clefable, Chansey, Blissey, Skitty, Delcatty, Chimecho, Kangaskhan, Growlithe, Arcanine, Togepi, Togetic, Butterfree. Lock-On Power: - (Other) Accuracy: 100% PP: 5 Target: 1 opponent. Effect: For the next 5 turns, this move causes the user to ignore any negative Accuracy modifiers it has and ignore any Evasion modifiers the opponent has when attacking the opponent after Lock-On. All damaging moves that the user performs, against the opponent affected by Lock-On, have 120% accuracy. OHKO moves, user-targeted moves, non-damaging status-inducing moves, and non-damaging moves are not affected by Lock-On. Lock-On's effect can be Baton Passed, and the effect ends when user or the opponent affected by Lock-On leaves play. Lovely Kiss Power: - (Other) Accuracy: 70% PP: 10 Target: 1 opponent. Effect: If opponent is Infatuated with the user, accuracy is 100%. Learned by: Jynx, Nidoqueen Lucky Chant Power: - (Other) Accuracy: - PP: 30 Target: User's party. Effect: Foe cannot have critical hits for five turns. Me First Power: - (Other) Accuracy: - PP: 20 Target: 1 opponent. Effect: Strikes first with foe's attack at 1.5x power. Mean Look Power: - (Other) Accuracy: - PP: 5 Target: 1 opponent. Effect: Prevents the opponent from escaping. Mega Kick Power: 120 (Physical) Accuracy: 75% PP: 5 Target: 1 opponent. Effect: - Mega Punch Power: 80 (Physical) Accuracy: 85% PP: 20 Target: 1 opponent. Effect: - Metronome Power: - (Other) Accuracy: - PP: 10 Target: Last opponent who moved. Effect: Uses a random move. Milk Drink Power: - (Other) Accuracy: - PP: 10 Target: User. Effect: User recovers half the maximum HP. Mimic Power: - (Other) Accuracy: - PP: 10 Target: 1 opponent. Effect: Copies opponent's last move. Mind Reader Power: - (Other) Accuracy: - PP: 5 Target: 1 opponent. Effect: Ensures that user's next move will not fail. Minimize Power: - (Other) Accuracy: - PP: 15 Target: user Effect: User's Evasion rises by 1 level, and user's Attack and Special Attack drop by 1 level. Moonlight Power: - (Other) Accuracy: - PP: 5 Target: User. Effect: User restores HP. Natural Gift Power: 1 (Physical) Accuracy: 100% PP: 15 Target: 1 opponent. Effect: Power and type of move depends on the held berry. Nature Power Power: - (Other) Accuracy: - PP: 20 Target: Last opponent who moved. Effect: Depends on battle location. Odor Sleuth Power: - (Other) Accuracy: - PP: 40 Target: 1 opponent. Effect: Resets opponent's evasion. Pain Split Power: - (Other) Accuracy: - PP: 20 Target: 1 opponent. Effect: User and opponent share HP. Parry Power: - (Other) Accuracy: 100% PP: 10 Target: 1 opponent. Effect: Priority -4. The user "prepares for an attack" at the beginning of the turn, and then prevents the next damaging move while hitting the Pokemon using that damaging move with a typeless move with Power equal to the move being Parried. Consecutive use causes the accuracy to halve. This move has no effect if the user is not attacked by a damaging move, but still works if the move used against it would miss. Learned by: Harmour Pay Day Power: 40 (Physical) Accuracy: 100% PP: 20 Target: 1 opponent. Effect: User gains coins after battle. Perish Song Power: - (Other) Accuracy: - PP: 5 Target: Battlefield. Effect: All Pokemon on the field faint in 3 turns. Note: Sound based move Pound Power: 40 (Physical) Accuracy: 100% PP: 35 Target: 1 opponent. Effect: - Present Power: 1 (Physical) Accuracy: 90% PP: 15 Target: 1 opponent. Effect: May hit or heal the user or the opponent. Protect Power: - (Other) Accuracy: - PP: 10 Target: User. Effect: Evades opponent's next attack; the move's success rate halves in succession. Psych Up Power: - (Other) Accuracy: - PP: 10 Target: 1 opponent. Effect: Copies target's stat changes. Quick Attack Power: 40 (Physical) Accuracy: 100% PP: 30 Target: 1 opponent. Effect: Priority +1. Rage Power: 30 (Physical) Accuracy: 100% PP: 20 Target: 1 opponent Effect: User's Attack rises by 1 level and Rage's Power increases by 30 if the user is hit by an opponent before user's next attack. In 2v2, this effect counts for each attack used against it. Multiple hit moves only count as 1 attack.( Rapid Spin Power: 20 (Physical) Accuracy: 100% PP: 40 Target: 1 opponent. Effect: User is freed from moves like Wrap, Bind and Leech Seed. Razor Wind Power: 80 (Special) Accuracy: 100% PP: 10 Target: 1 opponent. Effect: A two-turn move that strikes the foe on the second turn; high critical hit ratio. Recover Power: - (Other) Accuracy: - PP: 10 Target: User. Effect: User recovers half the maximum HP. Refresh Power: - (Other) Accuracy: 100% PP: 15 Target: User or partner. Effect: User is cured of all status ailments (not Seed or Curse). In 2v2, partner can be selected to be cured of status ailments (not Seed or Curse). Return Power: 1 (Physical) Accuracy: 100% PP: 20 Target: 1 opponent. Effect: The happier the user, the stronger the attack. Rhythm Power: - (Other) Accuracy: - PP: 15 Target: User Effect: The user gains any stat modifiers (both positive and negative) gained by any other Pokemon in play while user is under effects of Rhythm. After Rhythm wears off, user keeps the stat modifiers gained from Rhythm. Learned by: Ludicolo, Sudowoodo, Bellossom, Jynx Roar Power: - (Other) Accuracy: 95% PP: 20 Target: 1 opponent. Effect: Forces opponent to switch. If Inhale was used last turn, Roar increases the user's Attack by 1 level. Note: Sound based move Rock Climb Power: 90 (Physical) Accuracy: 85% PP: 20 Target: 1 opponent. Effect: May induce CONFUSION. (20%) Safeguard Power: - (Other) Accuracy: - PP: 25 Target: User's party. Effect: Prevents all status problems. Scary Face Power: - (Other) Accuracy: 90% PP: 10 Target: 1 opponent. Effect: Lowers opponent's SPEED two stages. Scratch Power: 40 (Physical) Accuracy:100 % PP: 35 Target: 1 opponent. Effect: - Screech Power: - (Other) Accuracy: 85% PP: 40 Target: 1 opponent. Effect: Lowers opponent's DEFENSE two stages. Note: Sound based move Secret Power Power: 70 (Physical) Accuracy: 100% PP: 20 Target: 1 opponent. Effect: Depends on battle location. Selfdestruct Power: 200 (Physical) Accuracy: 100% PP: 5 Target: Everyone else. Effect: User faints. Shuffle Power: 40 (Special) Accuracy: 100% PP: 10 Target: User and opponent. Effect: Priority -5. After damage, user and opponent are forced to switch. This effect fails for either Pokemon if there aren't any other useable Pokemon in the party. Still affects user if the opponent faints. Learned by: Mr. Mime, Porygon, Porygon2, Sentret, Furret, Ledyba, Ledian, Togepi, Togetic, Hoppip, Skiploom, Jumpluff Sing Power: - (Other) Accuracy: 55% PP: 30 Target: 1 opponent. Effect: If Inhale was used last turn, Sing has 100% accuracy. Note: Sound based move Sketch Power: - (Other) Accuracy: - PP: 1 Target: 1 opponent. Effect: Copies the opponent's last move permanently. Skull Bash Power: 100 (Physical) Accuracy: 100% PP: 15 Target: 1 opponent. Effect: Raises user's DEFENSE one stage and attacks next turn. Slack Off Power: - (Other) Accuracy: - PP: 10 Target: User. Effect: User recovers half the maximum HP. Slam Power: 80 (Physical) Accuracy: 75% PP: 20 Target: 1 opponent. Effect: - Slash Power: 70 (Physical) Accuracy: 100% PP: 20 Target: 1 opponent. Effect: High critical hit ratio. Sleep Talk Power: - (Other) Accuracy: - PP: 10 Target: Last opponent who moved. Effect: Uses an own random move while asleep. Smellingsalt Power: 60 (Physical) Accuracy: 100% PP: 10 Target: 1 opponent. Effect: Stronger against a paralyzed opponent but also heals them. Smokescreen Power: - (Other) Accuracy: 100% PP: 20 Target: 1 opponent. Effect: Lowers opponent's ACCURACY one stage. Snore Power: 40 (Special) Accuracy: 100% PP: 15 Target: 1 opponent. Effect: Can only be used while asleep. Note: Sound based move Softboiled Power: - (Other) Accuracy: - PP: 10 Target: User. Effect: User recovers half the maximum HP. Sonicboom Power: 55 (Special) Accuracy: 95% PP: 10 Target: Both opponents. Effect: High CH ratio. Flinch (30%). If opponent has Reflect, Light Screen, or Safeguard up, they are removed from play after Sonic Boom hits. Note: Sound based move Spit Up Power: 1 (Special) Accuracy: 100% PP: 10 Target: 1 opponent. Effect: Releases power from STOCKPILE. (1 Stockpile = 100, 2 = 200; 3 = 300) Splash Power: - (Other) Accuracy: - PP: 40 Target: User. Effect: You have got to be *****ing me. Stockpile Power: - (Other) Accuracy: - PP: 20 Target: User. Effect: User stockpiles power for up to 3 turns; increases the user's DEFENSE and SP.DEF by one stage. Stomp Power: 65 (Physical) Accuracy: 100% PP: 20 Target: 1 opponent. Effect: May cause opponent to flinch. (30%) Strength Power: 80 (Physical) Accuracy: 100% PP: 15 Target: 1 opponent. Effect: - Struggle Power: 50 (Physical) Accuracy: - PP: 1 Target: 1 opponent. Effect: Used only if all PP are gone. Also hurts the user a little. Substitute Power: - (Other) Accuracy: - PP: 10 Target: User. Effect: Creates a decoy using 1/4 of the user's maximum HP. Super Fang Power: 1 (Physical) Accuracy: 90% PP: 10 Target: 1 opponent. Effect: Cuts opponent's HP by half. Supersonic Power: - (Other) Accuracy: 70 PP: 20 Target: 1 opponent. Effect: Induces CONFUSION. Priority +1 Note: Sound based move Swagger Power: - (Other) Accuracy: 90% PP: 15 Target: 1 opponent. Effect: Induces CONFUSION. Raises opponent's ATTACK two stages. Swallow Power: - (Other) Accuracy: - PP: 10 Target: User. Effect: Absorbs power from STOCKPILE and recovers HP. Sweet Kiss Power: - (Other) Accuracy: 75% PP: 10 Target: 1 opponent. Effect: Induces CONFUSION. Sweet Scent Power: - (Other) Accuracy: 100% PP: 20 Target: Both opponents. Effect: Lowers opponents' EVASION one stage. Swift Power: 60 (Special) Accuracy: - PP: 20 Target: 1 opponent. Effect: Cannot miss. Swords Dance Power: - (Other) Accuracy: - PP: 30 Target: User. Effect: Raises user's ATTACK two stages. Tackle Power: 35 (Physical) Accuracy: 95% PP: 35 Target: 1 opponent. Effect: - Tail Whip Power: - (Other) Accuracy: 100% PP: 30 Target: Both opponents. Effect: Lowers opponents' DEFENSE one stage. Teeter Dance Power: - (Other) Accuracy: 100% PP: 20 Target: Everyone else. Effect: Confuses all Pokemon on the field. Thrash Power: 70 (Physical) Accuracy: 90% PP: 20 Target: 1 opponent. Effect: User attacks with Thrash 3 turns in a row. After the 3rd turn, the user becomes confused. If opponent is under the effects of user's Bind, accuracy is 100% and there is a 30% chance the opponent's DEF will drop by 1 level and a 30% chance the opponent will Flinch. Tickle Power: - (Other) Accuracy: 100% PP: 20 Target: 1 opponent. Effect: Lowers opponent's ATTACK and DEFENSE one stage. Transform Power: - (Other) Accuracy: - PP: 10 Target: 1 opponent. Effect: User transforms to the opponent. Tri Attack Power: 80 (Special) Accuracy: 100% PP: 10 Target: 1 opponent. Effect: May induce burn, freeze, or paralysis. (20%) Trump Card Power: 1 (Special) Accuracy: - PP: 5 Target: 1 opponent. Effect: Power increases when PP drops. Uproar Power: 50 (Special) Accuracy: 100% PP: 10 Target: Random target. Effect: User cannot sleep for 2-5 turns. Note: Sound based move Vicegrip Power: 55 (Physical) Accuracy: 100% PP: 30 Target: 1 opponent. Effect: - Wish Power: - (Other) Accuracy: - PP: 10 Target: User. Effect: Recovers half of maximum HP; delays 1 turn. Wrap Power: 15 (Physical) Accuracy: 85% PP: 20 Target: 1 opponent. Effect: Traps opponent. Wring Out Power: 1 (Special) Accuracy: 100% PP: 5 Target: 1 opponent. Effect: Power depends on foe's remaining HP. Yawn Power: - (Other) Accuracy: - PP: 10 Target: 1 opponent. Effect: User and opponent sleep the next turn. Edited by Gun6, Aug 13 2010, 01:40 PM.
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type attacks to hit
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3:32 AM Jul 11