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Topic Started: Jul 19 2010, 03:47 PM (7 Views)
Z4K
Administrator
Priority of moves:
+6 Helping Hand
+5 Snatch, Magic Coat
+4 Follow Me
+3 Focus Punch (charge)
+2 Protect, Detect, Endure
+1 Quick Attack, etc
*0 Sleep Talk, Everything else
-1 Vital Throw
-2 Focus Punch
-3 Revenge
-4 Counter, Mirror Coat
-5 Roar, Whirlwind

CH chance:
Regular moves: 1/16 (6.25%) chance
-Focus Energy or holding Scope Lense: 2/16 (12.5%) chance
-Focus Energy and Scope Lense: 4/16 (25%) chance
High CH ratio moves: 4/16 chance (25%)
-Focus Energy or Scope Lense: 5/16 (31.25%) chance
-Focus Energy and Scope Lense: 8/16 (50%) chance

Acupressure

Power: - (Other)
Accuracy: -
PP: 30
Target: User.
Effect: Randomly raises user's one stat two stages.

Alarm

Power: 60 (Special)
Accuracy: 100%
PP: 20
Target: All but user.
Effect: Any on the field with the Sleep condition take double damage, are cured of Sleep, and Flinch (100%). If Alarm is used through Sleep Talk, it fails.
Note: Sound based move
Learned by: Jigglypuff, Wigglytuff, Whismur, Loudred, Exploud

Assist

Power: - (Other)
Accuracy: -
PP: 20
Target: Last opponent who moved.
Effect: Uses a random move from another Pokemon in the team.

Attract

Power: - (Other)
Accuracy: 100%
PP: 15
Target: 1 opponent.
Effect: Induces ATTRACT.

Barrage

Power: 15 (Physical)
Accuracy: 85%
PP: 20
Target: 1 opponent.
Effect: Attacks 2-5 times in a row.

Bass Boost

Power: - (Other)
Accuracy: -
PP: 10
Target: User.
Effect: All sound based moves used by the user after the use of Bass boost have 130% Power and Accuracy. This effect can be Baton Passed, and ends if the affect Pokemon switches out.
Learned by: Whismur, Loudred, Exploud

Baton Pass

Power: - (Other)
Accuracy: -
PP: 40
Target: User.
Effect: Switches out the user while keeping effects in play.

Belly Drum

Power: - (Other)
Accuracy: -
PP: 10
Target: User.
Effect: Cuts half of user's maximum HP and maximizes ATTACK.

Bide

Power: 1 (Physical)
Accuracy: -
PP: 10
Target: User.
Effect: User bides for five turns. While biding, the user's ATTACK and SP.ATK are halved and DEFENSE and SP.DEF are doubled, the user can only use attack moves; the opponent receives 1/4 recoil whenever inflicting damage on the biding Pokemon.(The effects of Bide cannot be Baton Passed, and end when the user leaves play.)

Bind

Power: 15 (Physical)
Accuracy: 75%
PP: 20
Target: 1 opponent.
Effect: Opponent cannot switch out for 2-5 turns. 2 turns: 30%; 3 turns: 30%; 4 turns: 20%; 5 turns: 20%. At the end of each turn, opponent loses 1/32 max HP. If user leaves play, Bind's effects end. If used in 2v2, the effects of Bind only affect 1 Pokemon and can only affect another when the current Pokemon under Bind's effects becomes free.

Block

Power: - (Other)
Accuracy: -
PP: 5
Target: 1 opponent.
Effect: Prevents the opponent from escaping.

Body Slam

Power: 85 (Physical)
Accuracy: 100%
PP: 15
Target: 1 opponent.
Effect: May induce paralysis. (30%)

Camouflage

Power: - (Other)
Accuracy: -
PP: 20
Target: User.
Effect: User changes type depending on the location.

Captivate

Power: - (Other)
Accuracy: 100%
PP: 20
Target: Both opponents.
Effect: Lowers opposite gender foes' SP.ATT two stages.

Charm

Power: - (Other)
Accuracy: 100%
PP: 20
Target: 1 opponent.
Effect: Lowers opponent's ATTACK two stages.

Clear Sky

Power: - (Other)
Accuracy: -
PP: 15
Target: Area (weather).
Effect: Removes all weather conditions from play, and returns them to normal.
Learned by: Castform, Pidgey, Pidgeotto, Pidgeot, Dratini, Dragonair, Dragonite, Espeon

Comet Punch

Power: 18 (Physical)
Accuracy: 85%
PP: 15
Target: 1 opponent.
Effect: Attacks 2-5 times in a row.

Constrict

Power: 10 (Physical)
Accuracy: 100%
PP: 35
Target: 1 opponent.
Effect: May lower opponent's SPEED one stage. (10%)

Conversion

Power: - (Other)
Accuracy: -
PP: 30
Target: User.
Effect: User changes type into an own move's type.

Conversion 2

Power: - (Other)
Accuracy: -
PP: 30
Target: User.
Effect: User becomes a type resistant to opponent's last attack.

Copycat

Power: - (Other)
Accuracy: -
PP: 20
Target: Last opponent who moved.
Effect: Copies foe's last move.

Covet

Power: 40 (Physical)
Accuracy: 100%
PP: 40
Target: 1 opponent.
Effect: May steal opponent's item (temporarily in trainer battles).

Crush Claw

Power: 75 (Physical)
Accuracy: 95%
PP: 10
Target: 1 opponent.
Effect: May lower opponent's DEFENSE one stage. (50%)

Crush Grip

Power: 1 (Physical)
Accuracy: 100%
PP: 5
Target: 1 opponent.
Effect: Power depends on foe's remaining HP.

Cut

Power: 50 (Physical)
Accuracy: 95%
PP: 30
Target: 1 opponent.
Effect: -

Defense Curl

Power: - (Other)
Accuracy: -
PP: 40
Target: User.
Effect: Raises user's DEFENSE one stage. Damage from ROLLOUT will be higher.

Disable

Power: - (Other)
Accuracy: 80%
PP: 20
Target: 1 opponent.
Effect: Physically disables one of the foe's moves.

Dizzy Punch

Power: 70 (Physical)
Accuracy: 95%
PP: 15
Target: 1 opponent.
Effect: If user has the Confuse condition, user is cured of Confuse, and the opponent becomes Confused. Otherwise, this move has a 20% chance to Confuse the opponent.

Double Hit

Power: 35 (Physical)
Accuracy: 90%
PP: 10
Target: 1 opponent.
Effect: Attacks twice in a row.

Double Team

Power: - (Other)
Accuracy: -
PP: 15
Target: Self.
Effect: Users Evasion rises by 1 level, Defense and Special Defense drop 1 level.

Double-edge

Power: 120 (Physical)
Accuracy: 100%
PP: 15
Target: 1 opponent.
Effect: User takes recoil damage.

Doubleslap

Power: 15 (Physical)
Accuracy: 85%
PP: 10
Target: 1 opponent.
Effect: Attacks 2-5 times in a row.

Doubleswipe

Power: 25 (Physical)
Accuracy: 95%
PP: 25
Target: 1 opponent.
Effect: Hits twice. Each hit has 10% chance to raise user's Attack by 1 level.
Learned by: Kabuto, Scyther

Egg Bomb

Power: 100 (Physical)
Accuracy: 75%
PP: 10
Target: 1 opponent.
Effect: -

Encore

Power: - (Other)
Accuracy: 100%
PP: 5
Target: 1 opponent.
Effect: Opponent repeats their last move.

Endeavor

Power: 1 (Physical)
Accuracy: 100%
PP: 5
Target: 1 opponent.
Effect: Power rises if user's HP are less than opponent's HP.

Endure

Power: - (Other)
Accuracy: -
PP: 10
Target: User.
Effect: Survives any attack for one turn leaving at least 1 HP, but ENDURE's success rate is halved in succession.

Explosion

Power: 250 (Physical)
Accuracy: 100%
PP: 5
Target: Everyone else.
Effect: User faints.

Extremespeed

Power: 80 (Physical)
Accuracy: 100%
PP: 5
Target: 1 opponent.
Effect: Priority +1.

Facade

Power: 70 (Physical)
Accuracy: 100%
PP: 20
Target: 1 opponent.
Effect: ATTACK is doubled when burned, paralyzed, or poisoned.

Fake Out

Power: 40 (Physical)
Accuracy: 100%
PP: 10
Target: 1 opponent.
Effect: Causes opponent to flinch. Priority +1.

False Swipe

Power: 40 (Physical)
Accuracy: 100%
PP: 40
Target: 1 opponent.
Effect: Leaves the foe with at least 1 HP.

Feint

Power: 50 (Physical)
Accuracy: 100%
PP: 10
Target: 1 opponent.
Effect: Only works when foe uses Protect or Detect.

Flail

Power: 1 (Physical)
Accuracy: 100%
PP: 15
Target: 1 opponent.
Effect: Inflicts more damage when the user's HP is down.

Flash

Power: - (Other)
Accuracy: 100%
PP: 20
Target: 1 opponent.
Effect: Lowers opponent's ACCURACY one stage.

Focus Energy

Power: - (Other)
Accuracy: -
PP: 30
Target: User.
Effect: Increases user's critical hit rate.

Follow Me

Power: - (Other)
Accuracy: -
PP: 20
Target: User.
Effect: Opponents only attack the user.

Foresight

Power: - (Other)
Accuracy: -
PP: 40
Target: User.
Effect: Removes any Accuracy modifiers from the user and its Accuracy cannot be lowered until it leaves play. User ignores any evasion modifiers of the opponents. Foresight allows user's and Posted Image type attacks to hit Posted Image Pokemon.

Frustration

Power: 1 (Physical)
Accuracy: 100%
PP: 20
Target: 1 opponent.
Effect: The less happy the user, the stronger the attack.

Fury Attack

Power: 15 (Physical)
Accuracy: 85%
PP: 20
Target: 1 opponent.
Effect: Attacks 2-5 times in a row.

Fury Swipes

Power: 15 (Physical)
Accuracy: 85%
PP: 15
Target: 1 opponent.
Effect: Hits the opponent 2-5 times in a row. 2 hits: 30%; 3 hits: 30%; 4 hits: 20%; 5 hits: 20%. If user's HP is at or below 1/2 max HP, each hit has a high CH ratio.

Gamble

Power: - (Other)
Accuracy: -
PP: 15
Target: User.
Effect: For the next 5 turns, all side effects of user's damaging moves have a 2x chance to occur, but those moves use 2 PP instead of 1 when used. Gamble's effects cannot be Baton Passed, and effect ends when user leaves play or the move being used has 1 PP left.
Learned by: Aipom, Murkrow, Meowth, Persian.

Giga Impact

Power: 150 (Physical)
Accuracy: 90%
PP: 5
Target: 1 opponent.
Effect: User cannot attack on the next turn.

Glare

Power: - (Other)
Accuracy: 75%
PP: 30
Target: 1 opponent.
Effect: Induces paralysis.

Growl

Power: - (Other)
Accuracy: 100%
PP: 40
Target: Both opponents.
Effect: Lowers opponents' ATTACK one stage.
Note: Sound based move

Growth

Power: - (Other)
Accuracy: -
PP: 40
Target: User.
Effect: Raises user's SP.ATK one stage.

Guillotine

Power: 1 (Physical)
Accuracy: 30%
PP: 5
Target: 1 opponent.
Effect: May cause one-hit KO.

Harden

Power: - (Other)
Accuracy: -
PP: 30
Target: User.
Effect: Raises user's DEFENSE one stage.

Headbutt

Power: 70 (Physical)
Accuracy: 100%
PP: 15
Target: 1 opponent.
Effect: May cause opponent to flinch. (30%)

Heal Bell

Power: - (Other)
Accuracy: -
PP: 5
Target: User's party.
Effect: Heals party's status problems.
Note: Sound based move

Helping Hand

Power: - (Other)
Accuracy: -
PP: 20
Target: User.
Effect: Boosts receiver's attacks.

Hidden Power

Power: 1 (Special)
Accuracy: 100%
PP: 15
Target: 1 opponent.
Effect: Power and type depend on user's IVs.

Horn Attack

Power: 65 (Physical)
Accuracy: 100%
PP: 25
Target: 1 opponent.
Effect: -

Horn Drill

Power: 1 (Physical)
Accuracy: 30%
PP: 5
Target: 1 opponent.
Effect: May cause one-hit KO.

Howl

Power: - (Other)
Accuracy: -
PP: 30
Target: User.
Effect: User's Attack rises by 1 level. If Inhale was used last turn, user's Attack rises by 2 levels.
Note: Sound based move

Hyper Beam

Power: 150 (Special)
Accuracy: 90%
PP: 5
Target: 1 opponent.
Effect: User cannot attack on the next turn.

Hyper Fang

Power: 80 (Physical)
Accuracy: 90%
PP: 15
Target: 1 opponent.
Effect: May cause opponent to flinch. (10%)

Hyper Voice

Power: 90 (Special)
Accuracy: 90%
PP: 10
Target: Both opponents.
Effect: Has a 20% chance to lower opponent's Defense by 1 level. If Inhale was used last turn, this move has a high CH ratio.
Note: Sound based move

Inhale

Power: - (Other)
Accuracy: -
PP: 15
Target: User.
Effect: User becomes immune to CHs and takes 50% damage until the next turn. Consecutive use of Inhale will cause Confusion status on the user.
Learned by: Igglybuff, Jigglypuff, Wigglytuff

Judgment

Power: 100 (Special)
Accuracy: 100%
PP: 10
Target: 1 opponent.
Effect: Type changes depending on plate held.

Last Resort

Power: 130 (Physical)
Accuracy: 100%
PP: 5
Target: 1 opponent.
Effect: Only usable when all other attacks have been used.

Leer

Power: - (Other)
Accuracy: 100%
PP: 30
Target: Both opponents.
Effect: Lowers opponents' DEFENSE one stage.

Lifeguard

Power: - (Other)
Accuracy: 100%
PP: 5
Target: Partner.
Effect: Priority +2; If used in a 2v2 battle and user's partner would be knocked out by an attack, it is instead left with 1 HP (Lifeguard's effect will not effect the user in 2v2). Doesn't protect against status. Success of Lifeguard halves each time it is used consecutively. This move has no 1v1 battle effect.
Learned by: Clefairy, Clefable, Chansey, Blissey, Skitty, Delcatty, Chimecho, Kangaskhan, Growlithe, Arcanine, Togepi, Togetic, Butterfree.

Lock-On

Power: - (Other)
Accuracy: 100%
PP: 5
Target: 1 opponent.
Effect: For the next 5 turns, this move causes the user to ignore any negative Accuracy modifiers it has and ignore any Evasion modifiers the opponent has when attacking the opponent after Lock-On. All damaging moves that the user performs, against the opponent affected by Lock-On, have 120% accuracy. OHKO moves, user-targeted moves, non-damaging status-inducing moves, and non-damaging moves are not affected by Lock-On. Lock-On's effect can be Baton Passed, and the effect ends when user or the opponent affected by Lock-On leaves play.

Lovely Kiss

Power: - (Other)
Accuracy: 70%
PP: 10
Target: 1 opponent.
Effect: If opponent is Infatuated with the user, accuracy is 100%.
Learned by: Jynx, Nidoqueen

Lucky Chant

Power: - (Other)
Accuracy: -
PP: 30
Target: User's party.
Effect: Foe cannot have critical hits for five turns.

Me First

Power: - (Other)
Accuracy: -
PP: 20
Target: 1 opponent.
Effect: Strikes first with foe's attack at 1.5x power.

Mean Look

Power: - (Other)
Accuracy: -
PP: 5
Target: 1 opponent.
Effect: Prevents the opponent from escaping.

Mega Kick

Power: 120 (Physical)
Accuracy: 75%
PP: 5
Target: 1 opponent.
Effect: -

Mega Punch

Power: 80 (Physical)
Accuracy: 85%
PP: 20
Target: 1 opponent.
Effect: -

Metronome

Power: - (Other)
Accuracy: -
PP: 10
Target: Last opponent who moved.
Effect: Uses a random move.

Milk Drink

Power: - (Other)
Accuracy: -
PP: 10
Target: User.
Effect: User recovers half the maximum HP.

Mimic

Power: - (Other)
Accuracy: -
PP: 10
Target: 1 opponent.
Effect: Copies opponent's last move.

Mind Reader

Power: - (Other)
Accuracy: -
PP: 5
Target: 1 opponent.
Effect: Ensures that user's next move will not fail.

Minimize

Power: - (Other)
Accuracy: -
PP: 15
Target: user
Effect: User's Evasion rises by 1 level, and user's Attack and Special Attack drop by 1 level.

Moonlight

Power: - (Other)
Accuracy: -
PP: 5
Target: User.
Effect: User restores HP.

Natural Gift

Power: 1 (Physical)
Accuracy: 100%
PP: 15
Target: 1 opponent.
Effect: Power and type of move depends on the held berry.

Nature Power

Power: - (Other)
Accuracy: -
PP: 20
Target: Last opponent who moved.
Effect: Depends on battle location.

Odor Sleuth

Power: - (Other)
Accuracy: -
PP: 40
Target: 1 opponent.
Effect: Resets opponent's evasion.

Pain Split

Power: - (Other)
Accuracy: -
PP: 20
Target: 1 opponent.
Effect: User and opponent share HP.

Parry

Power: - (Other)
Accuracy: 100%
PP: 10
Target: 1 opponent.
Effect: Priority -4. The user "prepares for an attack" at the beginning of the turn, and then prevents the next damaging move while hitting the Pokemon using that damaging move with a typeless move with Power equal to the move being Parried. Consecutive use causes the accuracy to halve. This move has no effect if the user is not attacked by a damaging move, but still works if the move used against it would miss.
Learned by: Harmour

Pay Day

Power: 40 (Physical)
Accuracy: 100%
PP: 20
Target: 1 opponent.
Effect: User gains coins after battle.

Perish Song

Power: - (Other)
Accuracy: -
PP: 5
Target: Battlefield.
Effect: All Pokemon on the field faint in 3 turns.
Note: Sound based move

Pound

Power: 40 (Physical)
Accuracy: 100%
PP: 35
Target: 1 opponent.
Effect: -

Present

Power: 1 (Physical)
Accuracy: 90%
PP: 15
Target: 1 opponent.
Effect: May hit or heal the user or the opponent.

Protect

Power: - (Other)
Accuracy: -
PP: 10
Target: User.
Effect: Evades opponent's next attack; the move's success rate halves in succession.

Psych Up

Power: - (Other)
Accuracy: -
PP: 10
Target: 1 opponent.
Effect: Copies target's stat changes.

Quick Attack

Power: 40 (Physical)
Accuracy: 100%
PP: 30
Target: 1 opponent.
Effect: Priority +1.

Rage

Power: 30 (Physical)
Accuracy: 100%
PP: 20
Target: 1 opponent
Effect: User's Attack rises by 1 level and Rage's Power increases by 30 if the user is hit by an opponent before user's next attack. In 2v2, this effect counts for each attack used against it. Multiple hit moves only count as 1 attack.(

Rapid Spin

Power: 20 (Physical)
Accuracy: 100%
PP: 40
Target: 1 opponent.
Effect: User is freed from moves like Wrap, Bind and Leech Seed.

Razor Wind

Power: 80 (Special)
Accuracy: 100%
PP: 10
Target: 1 opponent.
Effect: A two-turn move that strikes the foe on the second turn; high critical hit ratio.

Recover

Power: - (Other)
Accuracy: -
PP: 10
Target: User.
Effect: User recovers half the maximum HP.

Refresh

Power: - (Other)
Accuracy: 100%
PP: 15
Target: User or partner.
Effect: User is cured of all status ailments (not Seed or Curse). In 2v2, partner can be selected to be cured of status ailments (not Seed or Curse).

Return

Power: 1 (Physical)
Accuracy: 100%
PP: 20
Target: 1 opponent.
Effect: The happier the user, the stronger the attack.

Rhythm

Power: - (Other)
Accuracy: -
PP: 15
Target: User
Effect: The user gains any stat modifiers (both positive and negative) gained by any other Pokemon in play while user is under effects of Rhythm. After Rhythm wears off, user keeps the stat modifiers gained from Rhythm.
Learned by: Ludicolo, Sudowoodo, Bellossom, Jynx

Roar

Power: - (Other)
Accuracy: 95%
PP: 20
Target: 1 opponent.
Effect: Forces opponent to switch. If Inhale was used last turn, Roar increases the user's Attack by 1 level.
Note: Sound based move

Rock Climb

Power: 90 (Physical)
Accuracy: 85%
PP: 20
Target: 1 opponent.
Effect: May induce CONFUSION. (20%)

Safeguard

Power: - (Other)
Accuracy: -
PP: 25
Target: User's party.
Effect: Prevents all status problems.

Scary Face

Power: - (Other)
Accuracy: 90%
PP: 10
Target: 1 opponent.
Effect: Lowers opponent's SPEED two stages.

Scratch

Power: 40 (Physical)
Accuracy:100 %
PP: 35
Target: 1 opponent.
Effect: -

Screech

Power: - (Other)
Accuracy: 85%
PP: 40
Target: 1 opponent.
Effect: Lowers opponent's DEFENSE two stages.
Note: Sound based move

Secret Power

Power: 70 (Physical)
Accuracy: 100%
PP: 20
Target: 1 opponent.
Effect: Depends on battle location.

Selfdestruct

Power: 200 (Physical)
Accuracy: 100%
PP: 5
Target: Everyone else.
Effect: User faints.

Shuffle

Power: 40 (Special)
Accuracy: 100%
PP: 10
Target: User and opponent.
Effect: Priority -5. After damage, user and opponent are forced to switch. This effect fails for either Pokemon if there aren't any other useable Pokemon in the party. Still affects user if the opponent faints.
Learned by: Mr. Mime, Porygon, Porygon2, Sentret, Furret, Ledyba, Ledian, Togepi, Togetic, Hoppip, Skiploom, Jumpluff

Sing

Power: - (Other)
Accuracy: 55%
PP: 30
Target: 1 opponent.
Effect: If Inhale was used last turn, Sing has 100% accuracy.
Note: Sound based move

Sketch

Power: - (Other)
Accuracy: -
PP: 1
Target: 1 opponent.
Effect: Copies the opponent's last move permanently.

Skull Bash

Power: 100 (Physical)
Accuracy: 100%
PP: 15
Target: 1 opponent.
Effect: Raises user's DEFENSE one stage and attacks next turn.

Slack Off

Power: - (Other)
Accuracy: -
PP: 10
Target: User.
Effect: User recovers half the maximum HP.

Slam

Power: 80 (Physical)
Accuracy: 75%
PP: 20
Target: 1 opponent.
Effect: -

Slash

Power: 70 (Physical)
Accuracy: 100%
PP: 20
Target: 1 opponent.
Effect: High critical hit ratio.

Sleep Talk

Power: - (Other)
Accuracy: -
PP: 10
Target: Last opponent who moved.
Effect: Uses an own random move while asleep.

Smellingsalt

Power: 60 (Physical)
Accuracy: 100%
PP: 10
Target: 1 opponent.
Effect: Stronger against a paralyzed opponent but also heals them.

Smokescreen

Power: - (Other)
Accuracy: 100%
PP: 20
Target: 1 opponent.
Effect: Lowers opponent's ACCURACY one stage.

Snore

Power: 40 (Special)
Accuracy: 100%
PP: 15
Target: 1 opponent.
Effect: Can only be used while asleep.
Note: Sound based move

Softboiled

Power: - (Other)
Accuracy: -
PP: 10
Target: User.
Effect: User recovers half the maximum HP.

Sonicboom

Power: 55 (Special)
Accuracy: 95%
PP: 10
Target: Both opponents.
Effect: High CH ratio. Flinch (30%). If opponent has Reflect, Light Screen, or Safeguard up, they are removed from play after Sonic Boom hits.
Note: Sound based move

Spit Up

Power: 1 (Special)
Accuracy: 100%
PP: 10
Target: 1 opponent.
Effect: Releases power from STOCKPILE. (1 Stockpile = 100, 2 = 200; 3 = 300)

Splash

Power: - (Other)
Accuracy: -
PP: 40
Target: User.
Effect: You have got to be *****ing me.

Stockpile

Power: - (Other)
Accuracy: -
PP: 20
Target: User.
Effect: User stockpiles power for up to 3 turns; increases the user's DEFENSE and SP.DEF by one stage.

Stomp

Power: 65 (Physical)
Accuracy: 100%
PP: 20
Target: 1 opponent.
Effect: May cause opponent to flinch. (30%)

Strength

Power: 80 (Physical)
Accuracy: 100%
PP: 15
Target: 1 opponent.
Effect: -

Struggle

Power: 50 (Physical)
Accuracy: -
PP: 1
Target: 1 opponent.
Effect: Used only if all PP are gone. Also hurts the user a little.

Substitute

Power: - (Other)
Accuracy: -
PP: 10
Target: User.
Effect: Creates a decoy using 1/4 of the user's maximum HP.

Super Fang

Power: 1 (Physical)
Accuracy: 90%
PP: 10
Target: 1 opponent.
Effect: Cuts opponent's HP by half.

Supersonic

Power: - (Other)
Accuracy: 70
PP: 20
Target: 1 opponent.
Effect: Induces CONFUSION. Priority +1
Note: Sound based move

Swagger

Power: - (Other)
Accuracy: 90%
PP: 15
Target: 1 opponent.
Effect: Induces CONFUSION. Raises opponent's ATTACK two stages.

Swallow

Power: - (Other)
Accuracy: -
PP: 10
Target: User.
Effect: Absorbs power from STOCKPILE and recovers HP.

Sweet Kiss

Power: - (Other)
Accuracy: 75%
PP: 10
Target: 1 opponent.
Effect: Induces CONFUSION.

Sweet Scent

Power: - (Other)
Accuracy: 100%
PP: 20
Target: Both opponents.
Effect: Lowers opponents' EVASION one stage.

Swift

Power: 60 (Special)
Accuracy: -
PP: 20
Target: 1 opponent.
Effect: Cannot miss.

Swords Dance

Power: - (Other)
Accuracy: -
PP: 30
Target: User.
Effect: Raises user's ATTACK two stages.

Tackle

Power: 35 (Physical)
Accuracy: 95%
PP: 35
Target: 1 opponent.
Effect: -

Tail Whip

Power: - (Other)
Accuracy: 100%
PP: 30
Target: Both opponents.
Effect: Lowers opponents' DEFENSE one stage.

Teeter Dance

Power: - (Other)
Accuracy: 100%
PP: 20
Target: Everyone else.
Effect: Confuses all Pokemon on the field.

Thrash

Power: 70 (Physical)
Accuracy: 90%
PP: 20
Target: 1 opponent.
Effect: User attacks with Thrash 3 turns in a row. After the 3rd turn, the user becomes confused. If opponent is under the effects of user's Bind, accuracy is 100% and there is a 30% chance the opponent's DEF will drop by 1 level and a 30% chance the opponent will Flinch.

Tickle

Power: - (Other)
Accuracy: 100%
PP: 20
Target: 1 opponent.
Effect: Lowers opponent's ATTACK and DEFENSE one stage.

Transform

Power: - (Other)
Accuracy: -
PP: 10
Target: 1 opponent.
Effect: User transforms to the opponent.

Tri Attack

Power: 80 (Special)
Accuracy: 100%
PP: 10
Target: 1 opponent.
Effect: May induce burn, freeze, or paralysis. (20%)

Trump Card

Power: 1 (Special)
Accuracy: -
PP: 5
Target: 1 opponent.
Effect: Power increases when PP drops.

Uproar

Power: 50 (Special)
Accuracy: 100%
PP: 10
Target: Random target.
Effect: User cannot sleep for 2-5 turns.
Note: Sound based move

Vicegrip

Power: 55 (Physical)
Accuracy: 100%
PP: 30
Target: 1 opponent.
Effect: -

Wish

Power: - (Other)
Accuracy: -
PP: 10
Target: User.
Effect: Recovers half of maximum HP; delays 1 turn.

Wrap

Power: 15 (Physical)
Accuracy: 85%
PP: 20
Target: 1 opponent.
Effect: Traps opponent.

Wring Out

Power: 1 (Special)
Accuracy: 100%
PP: 5
Target: 1 opponent.
Effect: Power depends on foe's remaining HP.

Yawn

Power: - (Other)
Accuracy: -
PP: 10
Target: 1 opponent.
Effect: User and opponent sleep the next turn.
Edited by Gun6, Aug 13 2010, 01:40 PM.
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