Important Information |
| Current[ly Demoted] Game Master: Zerrogjochvonik Mc. Knight By order of the Composer.{ Tin Pin Slammer Tournament }Win and receive a Strong Heart Pin!Sign up here or watch the tournament! Current matchup:Lorraine Quinn vs. Joyce Kai | Map of Shibuya OOC Reaper's Game rules IC Reaper's Game rules Navigation Menu Plot / Character List The Events of Week 1 | |
Love is the root of evil. Bring me a medal heart. You have 4 hours. Fail and I mount you over my fireplace. InSPIRE is still accepting characters for Week 1! | ||
| Welcome to inSPIRE! From the Latin verb 'spiro', to breathe, this site seeks to inspire its members to live every moment and make it worthwhile. This online Shibuya invites members to join in text-based roleplaying and discussion involving "The World Ends With You" by Square Enix. Please register if you are interested in accessing our member features and roleplaying content. So you've registered and created an account. Now what? Introduce yourself! Tell us about your interests, why you joined, what you like, or anything else. Curious about the site or have any questions? Our Frequently Asked Questions usually clear up any confusion. If you still have queries, ask in your introduction or post in the Reaper Creeper forum. You may want to discuss TWEWY, look up fanart, or find out hints and tricks about the DS Reaper's Game. If you become interested you can look up information on our in-character roleplaying Game and even apply for your own character in Shibuya. |
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| Tweet Topic Started: 9 Jul 2011, 15:55 (2,337 Views) | |||||||||||||||||||||||||
| Azu | 9 Jul 2011, 15:55 Post #1 | ||||||||||||||||||||||||
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Behind the Scenes
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If you are looking for information on something specific in the Game, such as a Noise or pin, or the IC rules, visit the Phone Menu tab at the top of the page!![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| Azu | 9 Jul 2011, 18:20 Post #2 | ||||||||||||||||||||||||
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Behind the Scenes
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Chain Battles Rounds/Reductions What is a chain? A chain is a succession of battles fought one right after another without break or time for out-of-battle recovery. Instead of returning to the U.G. after a fight in the Noise Plane, a Player is transported directly to the location of the next Noise group. Enemies grow stronger with every passing round. Initiate a chain by designating the Noise groups (symbols) you will fight when you scan for Noise with your Player Pin, before entering your first Noise battle. This may be in words or pictures, just make it clear. The HP of and damage done by Noise increases (slightly) with each passing round. The following characteristics are carried from the end of each battle to the beginning of the next. i.e. These are not reset each battle.
Initially, Players cannot chain battles. A sticker must be purchased at the Corner Shop before the ability to chain battles is possible. In character, this is the equivalent of your character purchasing a how-to book at a shop. Why would I ever want to do this? Chaining a number of battles together increases the chances you will receive pins from defeated Noise. For example, I chain three Noise symbols together. The first Noise group will be regular strength. You have one chance to receive a pin from each Noise you defeat. The second group is slightly stronger. You have two chances to receive a pin from each Noise you defeat. (i.e. It is possible for you to win two pins.) The third group of Noise is even stronger still. You have three chances to receive a pin from each Noise you defeat. (i.e. It is possible for you to win three pins.) ![]() ![]() ![]()
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| Azu | 9 Jul 2011, 18:23 Post #3 | ||||||||||||||||||||||||
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Behind the Scenes
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Clothing Your clothes are your identity. That's why I only wear Gatito and I'll keep wearing Gatito till the end! Just wish I owned more than one outfit. When a character first enters the Game, he/she begins with five clothing items. These are chosen by the member who created the character in their application. Each piece must be within the character's BRV value and much be an established piece from the DS Game. Currently there are no bonuses for wearing certain brands in certain areas, just as there are no penalties. Certain clothing abilities present a problem and do not integrate well to a forum format. The following abilities will be adjusted so that clothing better serves Players. Please consult this list if you are unsure whether a clothing item has been altered.
How to create/submit a custom clothing piece or accessory: 1. Purchase a "clothing request" Corner Shop. 2. After processing, you receive a form by PM. Submit your desired article of clothing or accessory using this and wait for consideration. 3. If your item is accepted, you will receive the first of its kind. If it is declined, you will receive a PM detailing problems with the design. There are alterations at times between the design and the final item (especially regarding ability). 4. The clothing item will be added to iNspire's custom catalog for others to purchase and view. Clothing Hint: There is a possibility you will be given a free clothing item by visiting the owner of CaelZ, Sia Lestrade, while browsing her store on CAT Street. ![]() ![]() ![]()
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| Azu | 9 Jul 2011, 18:25 Post #4 | ||||||||||||||||||||||||
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Behind the Scenes
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Drop Rate Oh, snap! I dropped my laptop! Is the data OK!? Difficulty determines what pins may be found from an encounter with a specific species of Noise. Pins that may drop from specific Noise can be viewed on the TWEWY Wikia. Pin dropped by Noise in a battle will be determined by a moderator who will post the results of a drop randomization at the end of a battle thread. There will be a link to the page used to determine results as verification. Pins will be added to each character's inventory at the end of the thread. 1.) The chance of a pin dropping is also determined by difficulty. To calculate the drop, a die is rolled with the number of sides that there are chances. A 1 means that you get the pin. Easy: 1 in 2 chance of dropping (50%) Normal: 1 in 4 chance of dropping (25%) Hard: 1 in 6 chance of dropping (26%) Ultimate: 1 in 8 chance of dropping (12.5%) 2.) A pin, thread, or award that increases drop rate will double the chances of a pin being dropped. Ex. Easy pins will drop by default, Normal pins will drop 50% of the time, Hard will drop a third of the time, and Ultimate pins will drop 25% of the time. 3.) Chain battles will increase the potential number of drops a Noise may have. For instance, chaining two Noise symbols together give you the chance to earn twice as many pins from the second group. 4.) The Player to defeat the Noise is given any drops. This individual's difficulty will determine what pin is dropped. The pins given to each player will be made clear by the moderator. Whether Players participating in a pact decide to share the dropped pins is up to the Players themselves. Special iNspire-specific pin rules:
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| Azu | 9 Jul 2011, 18:35 Post #5 | ||||||||||||||||||||||||
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Behind the Scenes
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Fusion Fusion Stars Each character gains fusion stars in his/her individual way. This system mirrors The World Ends With You.
Note: While both individuals have their own systems and it is possible for both to earn stars simultaneously, often the most effective way to gain stars is by one individual focusing on their Partner. The trick is that no matter the resulting combination, partners become coordinated and work together. Fusion Attacks By gathering a certain number of fusion stars, a much powerful and widespread fusion attack becomes available. Lv. 1 Fusion: 4 total stars required Lv. 2 Fusion: 8 total stars required Lv. 3 Fusion: 12 total stars required A pair may not have more than twelve stars at any given time. After a fusion attack is used, the number of stars required to reach the next level increases by one at each stage. After using one fusion, the required four stars per level increases by one, making the attack achievable at 5, 10, and 15 stars. Fusion attacks occur in three levels and are achieved under certain circumstances.
Once a pact is made, partners may create a thread in the Fusion forum where they can discuss and finalize their fusion attack(s). After agreeing on a standard fusion attack, a pair may execute their fusion attacks in any battle given the proper number of fusion stars. ![]() ![]() ![]()
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