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Red's Guns; Info Taken from Resident Evil Wikia
Topic Started: Aug 19 2010, 11:01 PM (200 Views)
Maria Birkin
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Guns:

Starting Guns:: Max allowance of two per character free. After that it is costs 300 Points per gun.

-Blacktail: This handgun is one of the fastest weapons in the game (RE4) although semi auto it can be upgraded to fire faster. The Blacktail is the second most powerful handgun in Resident Evil 4, having a high fire-rate, high ammo capacity, and medium attack power.
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-Punisher: The Punisher can shoot through two enemies but is the second weakest of all guns (weakest being the TMP). [In RE4... don't know about the whole list. ^^]
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-Red9: To start, it has a firepower of 1.4, can fire every .53 seconds, takes 2.73 seconds to reload, and has a capacity of 8 rounds. Fully upgraded, it has a firepower of 3.5, can fire every .40 seconds, takes 1.67 seconds to reload, and has a capacity of 22 rounds.
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-Stun Gun: It can only be used while the player is grappling with a zombie. It delivers a large electrical shock to the zombie's body, and while the creatures are incapable of feeling pain, the electricity flowing through their muscles will cause them to involuntarily let go of the player.
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-Beretta 92F Custom 'Samurai Edge': The Samurai Edge was a custom made version of the 9mm Beretta 92F created for S.T.A.R.S.
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Cost for the Guns below this: 500 Points per Gun.

-Beretta 92F Inox: The 92F Inox is a Beretta 92F/FS that features a stainless finish (resistant to rust, hence Inox for "inoxidizing").
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Beretta 92F/FS: Often incorrectly named the M92FS, the Beretta 92F's FS variant is a semi automatic handgun chambered for 9x19mm Parabellum. The Beretta's open slide design ensures visible feeding and ejection of ammunition and allows the barrel to cool quickly. A dropping-block locking system, taken from the Walther P38, eliminated the need for a barrel-slide interlock, and the design is unique in allowing the 92 to be suppressed without the slowed cycling issues that many other locked-breech pistols encounter. The hard-chromed barrel bore reduces barrel wear and a tough bruniton finish prevents corrosion. The magazine release button is reversible for left handed use and the safety is ambidextrous and doubles as a decock lever (there are variants that do not function as a safety and simply spring back up, as well). It has been criticized for a large grip and long trigger contributing to poor ergonomics, and an overall package most consider too large for the caliber and capacity.
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-Colt S.A.A. - The SAA is a rapid-firing six shooter of Western fame that is fired from the hip. Firing .45 Long Colt ammunition in the real world, the game version is loaded with 9x19mm Parabellum rounds just like any other handgun. The peacemaker can be used to drop basic enemies much quicker while proving more dangerous to larger enemies.
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Cost for the Guns below this: 700 Points per Gun.

-TMP: First produced in 1993, the Steyr TMP [Tactical Machine Pistol] is a compact sub-machine gun chambered for the 9mm round. Designed to fill the role of a PDW (Personal Defense Weapon), the TMP is known for being lightweight, reliable, and easy to control. In 2001, Styer ceased production of the TMP amidst declining sales and sold the design to Brügger & Thomet of Switzerland. B&T then modified the original design, adding an integrated sight rail and a folding stock mounted to the lower frame, and currently markets the weapon under the MP9 designation.
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-Ingram M-11: The Ingram Model 11 is a simple Sub-Machine Gun that is essentially a smaller variant of the MAC-10 (chambered in 9mm parabellum and .45 ACP). Firing the 9x17mm Browning Short (.380ACP) round, the M-11 is neither powerful nor accurate.
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-Rifle: The M1903 Springfield rifle was a service rifle of the U.S. Army from 1903-1936 until it was phased out in favor of the semi-automatic M1 Garand. The M1903A4 variant was specifically made to be a sniper rifle, which in the end was deemed inadequate due to numerous problems with the weapon itself.
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-Striker: It is a unique weapon in that, unlike most shotguns that either use a pump-action, semi-auto, bolt, or break action,(the earlier two likely coupled with a tube feed system, the bolt with a box magazine, and the break action simply loading directly into the breech) the Striker is equipped with what amounts to an over-sized revolver's cylinder bored with 12 chambers, and actuated by a combo of spring loaded mechanisms, and coupled with a double action trigger system resembling most modern revolvers.
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-Remington 1100: The "Remington Model 1100 Shotgun" is a semi-automatic shotgun made by the US manufacturer Remington Arms. The semi automatic action eliminates the need for pumping; one loads the shells, racks the bolt once, and fires until empty. However, the gas-operated system requires more maintenance then a manually operated action. The 12 Gauge version was released in 1963, and the 1100 quickly became the best selling semi-automatic shotgun stateside.
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Cost for the Guns below this: 1000 Points per Gun.

-Killer 7: Although the 1911 can be found chambered in 9x19mm, .38 super, 10mm, .45ACP, and .50 GI. It is depicted as ".45 magnum" in game, even though in proper firearms termonology it would be called a .45 ACP 1911, as .45 magnum is more or less a necked up revolver cartridge. Semi-automatic magnum.
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-Broken Butterfly: The Broken Butterfly's exclusive upgrade increases its firepower to 50.0. This makes it the third most powerful weapon in the game next to the Handcannon and the Rocket Launcher.
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-Desert Eagle: Referred to as the "Magnum" in game, and chambered with the large caliber .50 Action Express round, the Desert Eagle is among the most powerful weapons in the game, capable of killing many enemies such as zombies and Lickers with a single shot.
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-Benelli M4 Super 90: The Riot Gun' / Assault Shotgun is the 12 gauge Benelli M4 Super 90, which in real life is semi-automatic, but is shown as being pump action in each of its appearances in Resident Evil.
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-Minethrower: The weapon works by launching small dart-shaped proximity mines which can attach to surfaces and explode upon detecting nearby enemies. These darts can also be used to attach to enemies directly, therefore operating somewhat akin to a miniature rocket launcher, albeit with a slight delay between impact and detonation.
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-Arwen 37: The ARWEN 37 is a rotary-drum 37mm police Grenade Launcher originally designed for non-lethal use. It carries 5 rounds.
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Cost for the Guns below this: 1500 Points per Gun.

-Gatling Gun: It has an incredibly fast rate of fire. The player is able to mow down any enemy with ease in only a few seconds. The only draw back is that it takes a moment for the weapon's barrels to spool up and then another few seconds for the turret to begin to fire. This means that you must fight enemies from a distance.
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Knives:

-Small Knife: A small knife... not useful for close combat. (Can start with.) ;; Free
-Medium Knife: Somewhat more useful for close combat, but it is better if you use a gun instead or with it. ;; 200 Points
-Large Knife: A good knife to use for close combat. ;; 400 Points
-Huge Knife: The best knife for close combat-- puts you a little further away from your opponent. ;; 700 Points

Healing Items:

All healing items cost: 100 Points per item.

-Blue Herb: Used to Cure Poison.
-Green Herb: Restores Health.
-Red Herb: Restores more health when mixed with a green herb.
-Yellow Herb: Adds more health to someone and restores health when mixed with a green herb.
-First Aid Spray: Restores a lot of health.

How "Health" works on this Forum: Herbs and sprays are used on wounds but they take time to heal, just like in the real world. As time passes, the wounds will get better, so long as they are treated. If not treated your character risks death.

Explosives:

Cost for all grenades: 75 Points per grenade.

-Flash Grenade: Just what the name implies. Blinds foes temporally.
-Grenade: A regular hand grenade.
Edited by ShotInTheDark, Dec 15 2010, 05:26 PM.
"Don't Turn Your Back On Me Again - I Won't Be Ignored." ~ Maria Birkin
"It's sheer perfection. My precious G-virus. No one will ever take you away from me." ~ William Birkin
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